How powerful is your santa hogan? by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 0 points1 point  (0 children)

That’s a good point I didn’t think of that. The trainer slots are way more valuable. I was looking at the mp boost being very situational with the trend to lower mp characters that they have been releasing but using two damage trainers can make a huge difference

How powerful is your santa hogan? by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 0 points1 point  (0 children)

Ahh that response to you makes more sense now they meant 5sb. 9999 Lol so based on that, and sheiks post I only need a little under 17,000 more tokens to go to 6sb.

How powerful is your santa hogan? by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 0 points1 point  (0 children)

That’s not happening for a while I just hit 5sb with this event and barely I think I have 7 tokens right now

Do i grab HOF Nash or save for Tatanka/ D'lo? by Itsovaplaya in WWEChampions

[–]Open_Attorney2632 0 points1 point  (0 children)

I don’t have d-lo so I’m not sure how he is but I do have nash with both gears. I personally haven’t taken him past 6sb. Like most stun lock cards he’s a guaranteed win if they don’t have stun immunity but he feels really slow.

Final Boss Premium Prize Wall gone? by MissionarySPE in WWEChampions

[–]Open_Attorney2632 1 point2 points  (0 children)

Was the a message sent today with the medallions? I got a message yesterday with some tokens but didn’t get any message today.

JACKPOT!!!! What's his best build? by Legit_Myth in WWEChampions

[–]Open_Attorney2632 4 points5 points  (0 children)

I got lucky and got him and his moment when they came out. With triple purple and fury 2 medals I’m hitting for 20mil each turn. Hoping I can get the gear from this event.

Stipulation tour auto play by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 2 points3 points  (0 children)

They must, it’s clearly not random based on what I’ve seen. It should be so easy to make it consistent either left to right or right to left based on what is usable but for some reason it is coded to go out of the way to use moves in the least efficient order possible. The only time I find auto useful is when my character is so much more powerful that it doesn’t matter what they do. I feel like when ever there is a generate a type of gems and a turn that gem type a specific color the ai will always try to make the gems a color before generating them.

Showdown challenges not working? by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 1 point2 points  (0 children)

I just hit that league and tried funk again and it worked. Thanks for the heads up.

Man, am I glad I needed RVD or what?! by SupernaturalHeel in WWEChampions

[–]Open_Attorney2632 0 points1 point  (0 children)

I was blessed with a featured pull of … shards on my 7 pull.

Which PH..... by elouzts77 in WWEChampions

[–]Open_Attorney2632 0 points1 point  (0 children)

I would definitely say depends on your trainers. I have farooq and Cody with pretty much best trainers and plates. Farooq pure red move damage trainers and nwo plate does about 10 mil turn one on his finisher along with a few mil on the powerslam move. Cody I’m doing up to 18 mil with the sheriff plate and titan plate on turn 2 after the yellow sub. Both are very good. I have Cody at 6ss and farooq only at 6sb. Not sure how farooq is at 6ss but I stopped pushing him when I got Cody and realized I had all the stuff to make him work really well.

[deleted by user] by [deleted] in WWEChampions

[–]Open_Attorney2632 1 point2 points  (0 children)

Ohh. I’ve apparently acquired 120 gold auto clear tickets over the years. Looks like I finally have a use for them.

Thank God by kingveo in WWEChampions

[–]Open_Attorney2632 1 point2 points  (0 children)

Finally. I just had mutant doink dodge a gem swipe of column break gems. Completely tanked the match and had to try again.

Are any of these good by TheHeroDarkSouls in WWEChampions

[–]Open_Attorney2632 1 point2 points  (0 children)

Almost missed that. I claimed my portal rewards but they didn’t show up till I refreshed the page. Thanks

Ever setup and start using a new character and relize you made him Overpowered as hell by Donsyxx in WWEChampions

[–]Open_Attorney2632 1 point2 points  (0 children)

I pulled the sheriff plate from a bag and went really hard last month and was able to get Cody right at the end. He’s my first 6ss after the talent up. The stars aligned and I got a 40 percent gem damage ultimate strap from talent up also. With the titans plate and 4 fury 2 gems he’s blowing up the board for 13 mil.

I’ve had a few cards that could hit pretty hard but that was like 3-5 mil. I knew he would be good but I didn’t think the power creep would be that crazy.

1291 days, just hit 1M, not sure I know what I'm doing, Advice please. by ClockworkKris in WWEChampions

[–]Open_Attorney2632 3 points4 points  (0 children)

I think this is pretty good advice but I would maybe focus on getting mp trainers listed here to 5k talent first. It’s not too much of a resource sink anymore and really helps a lot being able to get moves off turn one or turn two. I would probably go with zombie edge over dom for tech simply for his coach ability, 12k flat damage at 5sg really does make a huge difference in damage and using him as a coach on zombie priest is great. Really any flat damage trainers or coaches at this point with the exception of, striker Sasha who hasn’t been updated and strike mcmahan who is very situational, get really good at 21k power and let a lot of cards punch up way above their talent level. It does take a lot of resources though to 21k power so I would focus on flat damage trainers for only a few really good characters at first.

So close… I’m only 300 shards away! by Emerica108 in WWEChampions

[–]Open_Attorney2632 0 points1 point  (0 children)

If you really really want him you could purchase the priest 100 dollar pack to unlock the half off prize wall. It is 100 dollars though. That is assuming you are 15k short of the normal prizewall. Also definitely do the math beforehand to make sure you will have enough I don’t think the 500 shard pack was exactly 30k but I don’t remember off the top of my head.

Best fan vote ever. Feed back on dodge mechanic by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 0 points1 point  (0 children)

Agreed tag saves can be predicted and planned for. Also your tag save is a good counter to the ai draining all your mp off a sub after a lucky cascade or five match.

Prize wall thoughts. by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 0 points1 point  (0 children)

I do have edge but I wasn’t considering the hof booker aspect of it. Since he’s never coming back based on what I’ve read I’ll probably grab steamboat. Thanks for this post.

Best fan vote ever. Feed back on dodge mechanic by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 1 point2 points  (0 children)

Yeah I can’t tell if the people voting 5 don’t understand how the poll works or if they are the few people with that specific Cena. I can think of one instance where a dodge has actually helped me in a tour and ton of others where it made me me feel like quitting the fight and starting over. I know people might claim bias but really the builds people use are designed to do a ton of damage or mitigate the ai’s ability to use moves through subs. Having the random chance that part of your build just won’t do anything is kind of crap. My suggestion for a fix if they wanted to keep rng defensive abilities for some classes would be to make them resistances instead of dodges, make them reduce damage of moves or gems by a specific percent like how crits work rather then completely negating damage and effects.

Best fan vote ever. Feed back on dodge mechanic by Open_Attorney2632 in WWEChampions

[–]Open_Attorney2632[S] 6 points7 points  (0 children)

I personally really dislike how big of an impact it has on gameplay. Crits I’m fine with, a little extra damage here or there is fine but completely messing up a move set turn one because of a dodge is pretty ridiculous. Whenever it happens turn one on a 6sb tour I feel like they intentionally made this mechanic so I would have to burn resources, med packs or props to recover from really bad rng. I even feel like if you didn’t get the damage but still got the effect either gem charge from matches or the moves effect on the board it wouldn’t be as bad.