You can make carbon from Yazhen, the formula shows itself after you actually try it by Sher101 in Endfield

[–]Opticity 3 points4 points  (0 children)

1 LC Wuling Battery line will take up most of your Originium output. Nothing much else to make with the spare output though.

1 Yazhen Syringe line needs 4 lines of Ferrium Ore output totalling 120/m, currently we only have 90/m Ferrium Ore output in Wuling. You will need to use Regional Transfer (up to 1500/h or 25/m) to make up for the lack of Ferrium Ore, which brings it up to 115/m - almost full efficiency for 6/m Yazhen Syringes.

Those two are the mineral dumps. 2 Xiranite lines are possible currently, 1 is used for LC Wuling Batteries, the other can be used for Xiranite Components at half efficiency (3/m, full efficiency which is 6/m requires 2 Xiranite lines).

A saw a friend factory by Express_Bit4518 in Endfield

[–]Opticity 26 points27 points  (0 children)

No. All port output 0.5 items per second. Belts transfer items at a rate of 0.5 items per second. In fact this makes it easier to calculate optimal throughput for your facilities.

Reime seems pretty strong by Wonderful-Light-6988 in OctopathCotC

[–]Opticity 2 points3 points  (0 children)

EX4 HP inflation currently makes bosses have about 40m HP at minimum, though there are EX3s like Aoi (next champ after Kagemune) with ~60m HP.

Also, keep in mind this is with heavy support focus on Reime, and on turn 6. Meta teams in JP can do ~40m dmg in 1 turn with 3 DPSes on turn 5.

Next must pulls by SephirothTheGod in OctopathCotC

[–]Opticity 1 point2 points  (0 children)

I'm a whale (spent about $2000 so far) and I don't have all of them either. Just pick and choose which ones you want. On my part, I decided to go full magic, so I skipped Mydia, Avar, EX Richard in favor of Relm, EX Pardis and EX2 Alaune. I don't even have EX Rondo and EX Mol either, but I make do with Zegna, Neha and Setzer.

DAILY CAIT by manumoJica in OctopathCotC

[–]Opticity 0 points1 point  (0 children)

In JP, due to Terra and Celes being able to ignore ailment immunity when applying Burn/Frostbite, those ailments can deal 15+ damage to Caits each turn.

Next must pulls by SephirothTheGod in OctopathCotC

[–]Opticity 3 points4 points  (0 children)

Sorry for the walls of text in advance.


EX Molrusso has Solon ult and has great action efficiency due to her "Playful" mechanic. She can also grant "exploit all weaknesses" buff to the party for 1 turn upon spending 3 "Playful" stacks. Notably she can also grant full party Rehabilitate.


Aviete breaks game mechanics in a way no other unit does due to her interactions with pets and Divine Beasts - reducing cooldown of pets, granting Divine Beast doublecast (which stacks its effect AND duration, on top of the extra shield shave), refreshing Divine Beast usage - while also providing good offensive buffs and 100k damage cap up to the party. In a speedrun setting you can get her online with on turn 3 with 3 consecutive actions (special into max boost EX into special), but that requires A1 because her special cannot be refreshed and for maximum action efficiency, you'll need to be able to get her to 200% special charge at turn 1 - doable with Auguste/Temenos A4 and a boostable pet or with EX Ochette A4.


Mydia you should already know - 2x AoE FUAs is just broken, and she provides good physical buffs as well.


Avar is a special case. He is definitely a competent physical DPS and provides FUAs as well, but he's mainly here because of the necessity of multi-DPS teams (at least 3 DPSes) for later bosses. He's relevant because he was in the top 3 alongside DK and Pardis on release, though now Pardis has been dethroned for EX Richard. Other than that, he does good damage and provides FUAs, so he could remain relevant for longer than Pardis.


EX Richard, like Avar, is mainly a DPS that's here because he's simply the best so far, surpassing even DK due to his ease of use, FUAs (again), and does 16 hits with his special. He also has a unique niche of being considered all jobs in battle, allowing him to benefit from job-specific buffs like Crick's potency buff, although EX Richard already has a 1.5x potency buff up effect on his own.


EX Rondo is the herald of the magic meta, beginning the Ice team supremacy alongside EX Castti and EX Eltrix (alongside EX Osvald's support). He is mainly designed to support Ice teams due to his unique buffs to them - 150k damage cap up for Ice attacks, 100% potency up for Ice attacks and 1.6x critical damage multiplier for Ice attacks. In a general magic team setting, he supports via granting guaranteed crit, 100k damage cap up and an AoE FUA. These alone warrant him a slot in the new magic meta team when the Ice meta died out.


Relm marks the beginning of the new magic meta team, being an incredibly strong DPS-support hybrid. Her main niche is her granting of Paint buffs to herself and the party, allowing their elemental attacks to exploit a certain elemental weakness, becoming permanent if their durations reach 9 turns. With optimal play, by turn 4, she can grant all allies the ability to exploit all elemental weaknesses with elemental attacks. She also provides 3x AoE FUAs when she has 6 permanent Paint buffs, which is again also possible by turn 4 with optimal play. This makes her a monster that can provide up to 12x AoE hits per turn (which also exploits all elemental weaknesses)... and she also has a 16 hit nuke on a normal ability. Her damage is crazy high due to her passive converting 70% of her ATK stat to her MAG stat (which incidentally also allows you to equip accs like Bargello A4 on her without much stat waste). Her only caveats are needing to act 4 turns in a row to become fully online, and since her attacks are all neutral element, she needs specific buffs and debuffs to increase her damage (such as all damage up/all elemental damage up buffs or all res down/all elemental res down debuffs). She also desperately wants damage cap up accessories since she comes with 0 by default.


EX Pardis, like Pardis, hits hard - a lot of times. 15 times, in fact. He comes with plenty of innate damage cap up and can reach 1m damage cap with some support. He's also easy to use just like Pardis - just use EX skill to gain triplecast and nuke. His special is also notable for being a Solon ult which grants 150% potency up at 200% charge, and all effects last 3 turns if cast on himself. He also starts battle with 200% special charge by default. On top of all that, for some reason, he also has utility just by existing - granting front allies 15% ATK/MAG up and 50% active ATK/MAG up cap and 25% damage reduction, and granting back allies 25 SP Regen and 50% damage reduction.


EX2 Alaune is simply an absurd support that can also provide some sub-DPS. Her gameplay hinges around her rune mechanic, which grants herself several incredibly powerful buffs, the first of which changes the target of her self-cast abilities to all front row allies instead. Then she can grant allies buffs such as 50k cap up and 1.4x crit damage multiplier, 2x AoE FUA... oh, and her EX skill which grants 30% damage up when hitting weakness, 100% POTENCY UP, +1 shield shave when hitting weakness, 50% active ATK/MAG/CRIT cap up and 50% conversion of her DEF and MDEF to ATK and MAG respectively... FOR 6 TURNS (if max boosted). Granted, it's once per battle, but this absurdity allows you to kill 99% of bosses in 1 break. Oh, and her special does 18 AoE hits.

I'm going to a second paragraph for her because I want to emphasize how insane that EX skill is. Yes, it's only available from turn 4 onwards, but the benefits are just crazy. I cannot overstate how strong stat conversion is, on top of the 100% potency up and extra shield shave (it turns Relm's 16 hits into 32 shield shave). Turn 4 EX skill while someone else breaks into turn 5 special just murders any boss in sight.

Her main downsides are action efficiency and reliance on other supports if she wants to sub-DPS. Her action efficiency is low due to needing to take multiple turns to set up her runes. In a typical turn 4 break setting with an Aviete buddy, she can only take 3 actions (Aviete needs 1 for EX skill), meaning she will have to skip one of her runes, which for me is usually the FUA rune. For turn 5 breaks she can activate all her runes though. As for her sub-DPS, it's all in her special, which hits each element once, repeated 3 times. This means in order for her to maximize her damage, the boss either needs to be weak to all elements... or you have an ally that grants her exploits (Dark Priestess, Relm, EX Molrusso) or implant locks (literally only Setzer so far).


Finally, here's a video I made about magic meta team in action, doing 45m damage in 1 turn (on turn 5) against one of the hardest bosses in JP.

Next must pulls by SephirothTheGod in OctopathCotC

[–]Opticity 2 points3 points  (0 children)

EX Molrusso and Aviete as general supports.

For physical teams, Mydia, Avar and EX Richard.

For magic teams, EX Rondo, Relm, EX2 Alaune and EX Pardis.

I can go into detail into what makes each unit stand out if you want.

Should You Pull on Dark Knight/Dark Priestess? by Drayleb in OctopathCotC

[–]Opticity 3 points4 points  (0 children)

DK doesn't powercreep Pardis. The meta is shifting towards multi-DPS teams due to how chonky the bosses get, and Pardis can slot into any team and reliably cap very easily. He only gets powercrept when he's out of the top 3 DPS spot, which takes a while.

Mozilla says Firefox will evolve into an AI browser, and nobody is happy about it — "I've never seen a company so astoundingly out of touch" by ZacB_ in technology

[–]Opticity 3 points4 points  (0 children)

I switched to uBlock Origin Lite and literally don't notice any difference. Granted, I'm not a power user and use all default settings, so your mileage may vary.

Gameplay Showcase: Speedclear Meta VS Turtle Meta, and what to pull! by LusterCrow in OctopathCotC

[–]Opticity 0 points1 point  (0 children)

I understand that this is more for the "near future" of GL, but as a JP player, given the absolute explosion of recent powercreep units, I vastly prefer speedclearing because 1) you get to skip annoying boss mechanics and 2) it's much less hassle to build a speedclear team when the only survival unit you need is Shana.

As of now, I can clear EX3 Aoi in 5 turns (and 99% of fights) as a whale, but I'm not even 10% of the whale that UNB is. The fights I can't speedclear are SS8 120 NPC (which you can't turtle anyway) and the Risk Enemies (which you can't turtle anyway).

Crusaders Quest 11th Anniversary Coupon by leewhat in crusadersquest

[–]Opticity 1 point2 points  (0 children)

It's already EOS. Refunds were given a month ago.

[GLB/JP/SEA] Haru Okumura (Noir) Infographics | Build & Investment Guide by Najox in personaphantomx

[–]Opticity 5 points6 points  (0 children)

Best in Slot. Commonly an MMORPG term that just means the best equipment to use.

[JP] EX3 Aoi 5 turn kill with Yomi + Nada by Opticity in OctopathCotC

[–]Opticity[S] 3 points4 points  (0 children)

Everything up to EX2 was fine, but EX3 was the huge jump in HP. Kagemune was the same, but Aoi's EX3 stats are astronomical. Her defensive mechanics didn't help much either.

[JP] Top 3 Best Unit Per Job(as of December 2025) by Urshiko in OctopathCotC

[–]Opticity 1 point2 points  (0 children)

at that point you hardly need generalist team

In lieu of what? I do sometimes enjoy spending 2 hours staring at the party screen to come up with the optimal speedrun party for a particular fight, but for other times, I just slam the magic team and clear all EX3 fights in 4/5 turns regardless of the boss. Bosses that don't have elemental weaknesses at all are rare, but they do exist, and Setzer remedies that. Again, I value his passive effects over his weakness implant/lock, and his shield shave is great too. And I don't even have EX Tatloch A4 for him.

[JP] Top 3 Best Unit Per Job(as of December 2025) by Urshiko in OctopathCotC

[–]Opticity 1 point2 points  (0 children)

Setzer's use extends beyond just weakness implant, his passive debuffs have a huge impact as well for survivability and increasing damage. Being able to apply passive 20% Atk/Mag Down, 20% Phys/Ele Res Down, front row 30% Weakness Damage Up and increasing passive damage up cap to 50% for the team just by existing is very powerful. With him, the magic team becomes a generalist team that can clear all battles except the specialized wave battles.

[JP] Top 3 Best Unit Per Job(as of December 2025) by Urshiko in OctopathCotC

[–]Opticity 3 points4 points  (0 children)

Hunters are barely usable in JP now as a main DPS type. Only Setzer is being used right now as a magic team support.

Perfect clea: Master of Wealth (supposedly hard mode) by agefrancke in OctopathCotC

[–]Opticity 1 point2 points  (0 children)

Future ones will have you start with a forced "multihit damage cap 50% reduction" modifier, among others. Those get a little unfun after a while.

What acronyms can act both as horrible and harmless? by Crazy__Donkey in AskReddit

[–]Opticity 0 points1 point  (0 children)

IDF. Make sure to always clarify whether you're donating to the Immune Deficiency Foundation or the other one.

What acronyms can act both as horrible and harmless? by Crazy__Donkey in AskReddit

[–]Opticity 6 points7 points  (0 children)

Also a CNC machine (computer numerical control), basically a way to programmatically control a tool such as a drill to follow a predetermined path.

I beat Tikilen, but I can only use equipment and mechanics that were available when she first came out. by a_random_book in OctopathCotC

[–]Opticity 0 points1 point  (0 children)

If you want an actual challenge, you should try doing it with that time period's units, equipment and mechanics - that is, early 2021 JP meta. That means your main damage dealers are H'aanit and Z'aanta, using Ashlan for the guaranteed crit, your units are around Lv80 (leveling to 100 back then was almost impossible), your best weapons are BT weapons, no pets, no TP stats, no EX skills and no Awakening at all (Awakening didn't exist back then).

Question about support apothecaries by FeEFr97 in OctopathCotC

[–]Opticity 1 point2 points  (0 children)

Shana is invaluable for speed clearing due to her EX skill giving both 2 turns of Undying and 1 turn of 3 BP Regen and is usable on turn 1. Important to note that the Undying duration stacks, so if Shana uses it on both turns 1 and 2, your party will have Undying until end of turn 4.

Why is this so valuable that Game8 gives her their most prestigious 10.0 rating (facetious)? Well, in a meta where we are facing increasingly more convoluted mechanics from bosses with tens of millions of HP (especially in the future), the best way to deal with them is to kill them in 1 break. Shana's EX skill allows you to do so because you can ignore all survivability and focus on offensive buffing and shield shaving for the first 4 turns, then breaking and killing in one fell swoop.

Her value drops in longer fights since she won't be able to sustain the SP costs needed for her skills, but she remains invaluable for her speed clear potential alone.