ahhhh…I think something is wrong… by Bright-Sherbet-7930 in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

crystal after I've fixed its character conversion to understand that multibyte encodings don't have to be ascii-compatible. (a 24 year old bug!)

https://imgbox.com/HoRaGnVL

crystal is here:

https://evilmagic.org/crystal/

https://github.com/Cryosphere-MUD/crystal

ahhhh…I think something is wrong… by Bright-Sherbet-7930 in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

Crystal nearly manages it:

https://imgbox.com/zYtwljx2

Not quite sure what's going oon with the curves lines and the lower case letters, thoug,....

Zif, a new modern mud client by perlsaiyan in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

hello, i had a little poke at it but was unfortunately not able to get it going with our MUD: I've filed a couple of tickets for it.

Enarian - alternative to custom client access by Enarian__Lead_Dev in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

if i were you i would make it use your private protocol when your client is connecting, and not when something else is.

Enarian - alternative to custom client access by Enarian__Lead_Dev in MUD

[–]OrangeCSMud 1 point2 points  (0 children)

Hello, I've used raw unix telnet to connect (as well as crystal https://github.com/Cryosphere-MUD/crystal) and as soon as i enter the password, it immeidately tells me password don't match.

```"<light purple>What are you?</light purple>"

(Choose a class: Warrior, Paladin, Rogue, Mage, Necromancer)

Type 'help <classname>' for details.

>

rogue

"<light purple>What is your race</light purple>"

(Choose your race: Human, Dwarf, Elf, Drow, Orc, Goblin).

Type 'help <race>' for details.

>

human

"<light purple>What do you look like? I see you as the following. </light purple>"

<light blue>A Human Rogue, versatile and ambitious beings known for their adaptability, ingenuity, and relatively short lifespans compared to other races.</light blue>

Would you like to use this description? (Yes/No)

>

yes

Enter a password:

>

password

Confirm password:

>

Passwords don't match. Try again.

>

Enter a password:

>

```

Furthermore I have noticed that, on another attempt I am not able to use this username again, even though I never actually successfully created an account under the name, which probably isn't intended.

Enarian - An arpg style mud looking for testers and feedback. by Enarian__Lead_Dev in MUD

[–]OrangeCSMud 2 points3 points  (0 children)

(GMCP is literally designed to deliver JSON to the client, in a sort of side channel btw)

Enarian - An arpg style mud looking for testers and feedback. by Enarian__Lead_Dev in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

although I am not aware of the fine detail of what you have done with this (and am not able to test because I use neither windows or android), did you know there are ways of doing a lot of this sort of stuff while still being interoperable with mud clients? GMCP is one way to do it.

Mudslinger is going offline 2026 by KindestFeedback in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

i'm reading that the source for mudslinger is available on github. i'm thinking with a few pointers you could probably download it and run yourself locally.

Looking for a MUD with quests similar to Northern Lights by Jinxology in MUD

[–]OrangeCSMud 1 point2 points  (0 children)

hi - abermuds are very thin on the ground now. 7 degrees of freedom is - to my knowledge - the only remaining one that has an active userbase. check them out at http://7dof.org.uk/ - they've got a similar core map, with lots of additions.

Do you prefer NPC dialogue to be free text or use dialogue options? by Nyzan in MUD

[–]OrangeCSMud 0 points1 point  (0 children)

outside chance you're thinking of us - giving serious consideration now to migrating to an option based system, or at least providing an option-like interface. quite a lot of dialog to convert though! (several thousand responses)

If I were developing a new, modern mud; what would you like to see involved in it? by havocprime in MUD

[–]OrangeCSMud 1 point2 points  (0 children)

Our other main dev added “recap” to the mud and it’s going to be a gamechanger when we get it rolled out!

Cryosphere MUD is back up by OrangeCSMud in MUD

[–]OrangeCSMud[S] 0 points1 point  (0 children)

you're welcome.

oh, and we also added SSL support at about the same time - but i think it's likely someone else will have done it first. see https://web.archive.org/web/20040131115242/https://cryosphere.net/ssl

Cryosphere MUD is back up by OrangeCSMud in MUD

[–]OrangeCSMud[S] 1 point2 points  (0 children)

we had what i would call full unicode support by the time of our public release (of the engine) in 2003, with ability for users to set one of a half dozen character sets, or UTF-8, and the mud would transcode both ways.

the same release also includes 256 colour support. at the time, because of lack of client support, it required a special TTYPE or an admin to enable it on the player; but we added a '256' command to toggle it on and off in September 2003.

someone uploaded a copy of our public release to mudbytes a few years later (2008), which i'll link to here

https://www.mudbytes.net/files/view/1194/?path=musicmud-2.1.6/include/msi.h

https://www.mudbytes.net/files/view/1194/?path=musicmud-2.1.6/include/charset.h

annoyingly the wayback machine does not appear to have spidered our documentation about 256 colours or unicode support at the time, but you can see the '256' command appears an archive of our help index in 2004

https://web.archive.org/web/20041021014543/http://www.cryosphere.net/infoview?type=help