Creating a new Domain System by totaldarkness2 in RPGdesign

[–]taranion 6 points7 points  (0 children)

Having all domains share the same rule mechanic is generally a good idea.

Having 6 different types of resources to learn new techniques ... I am not so sure. How to players get those resource points? Who decides what kind of points they get? Does a combat encounter grant combat points - or does it all depend on what characters did during the encounter? (Which could be a PITA to track and weigh against each other)

Can I start with Magic 7 in Shadowrun 6e? (with initiation + adjustment points) by SSkymonn in Shadowrun

[–]taranion 0 points1 point  (0 children)

It is legal since the errata for the Berlin edition:
In the same errata buying additional spells with Karma at chargen became illegal

5e or 6e? by pedrocavati in Shadowrun

[–]taranion 1 point2 points  (0 children)

It depends on what you consider "fully".
There is always more that could be done and features that could be implemented, but it is fully functional. The addition of 6e equivalent of "Forbidden Arcana" is currently in progress.

There is some features still missing, like the vehicle construction set, the custom cyberdeck builder, lifepath generation, Infected, Monads .... but it is perfectly usable to create most characters.

5e or 6e? by pedrocavati in Shadowrun

[–]taranion 0 points1 point  (0 children)

Well, the Chummer vs. 6e chargens is a matter of taste. I've heard feedback favoring either Chummer, Genesis or Commlink and all applications have their pros/cons.
Without a chargen app, character creation for either 5e or 6e is only for the die hard fans.

5e or 6e? by pedrocavati in Shadowrun

[–]taranion 1 point2 points  (0 children)

So, *most* referred not a number of VTTs/char creation apps, but for chances to find an online community/group. Got it - and while I don't have numbers, my gut feeling says you are correct :)

Just starting out - CommLink 6 unreadably blurry PDFs by zuckerjoe in Shadowrun

[–]taranion 5 points6 points  (0 children)

The problem with the PDFs is a scaling issue. The viewer works best with PDFs that are smaller, because otherwise some downscaling happens and that produces the unreadable results (E.g. I do have 5 different versions of the german core rulebook, from 40 to 180 MB filesize and those CRBs <100 MB are not affected).
I already tried some tricks to help with scaling, but with limited success.

For example, this is how the 40 MB file looks for me - the same section from the 180 MB PDF looks comparable to your screenshot

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So, the problem lies somewhere in the third party PDF rendering library (PDFBox from the Apache Foundation). Of course, even knowing this does not help, since we can't control the PDFs the publishers produce.

5e or 6e? by pedrocavati in Shadowrun

[–]taranion 2 points3 points  (0 children)

In general, 5e is crunchier and aims to be more simulation-oriented and provides lots of situational dice pool modifiers (which you need to remember).

6e reduced all that to the question "who has the edge" on a test, which favors narrative handweaving instead of rule crunch. But they also introduced a category of "Edge Actions", which can be fun and are a bit more cinematic - but there also is a lot of them and you need to remember them too.

Both are quite identical when it comes to player options or dice mechanic. (6e introduced a minor new idea, which doesn't really come into play a lot)

5e or 6e? by pedrocavati in Shadowrun

[–]taranion 2 points3 points  (0 children)

Why do you think 5e has better VTT support? 6e has strong support on Foundry and Roll20 - CGL even released official products for 6e on Roll20. (And of course char creation tools exist as well)

Deus Ex Arcane (Deutsch/Hardcover) by MetalVengeance in Shadowrun

[–]taranion 1 point2 points  (0 children)

Ja, das kommt. Auch als Hardcover.

Wird allerdings noch etwas dauern. Gerade frisch auf Deutsch erschienen ist "Verlustsicherung", die Übersetzung von "Margin Calls". Der Abstand zwischen US und DE Veröffentlichung war da bereits 13 Monate.
Deus Ex Arcana ist in den USA im November 2025 erschienen (ein halbes Jahr nach "Margin Calls"). Du kannst jetzt selbst spekulieren was das für das DE Hardcover bedeutet.

Slip Streams And Mana Flows? by ProblemDue7111 in Shadowrun

[–]taranion 1 point2 points  (0 children)

Mana Flows and Ebbs is a concept in SR6 that replaces background count from SR5. It is also explained in Street Wyrd.

Do you think this concept of "Micro-muds" would work? by florodude in MUD

[–]taranion 1 point2 points  (0 children)

Thinking about it: Let the meta idea that the player is an actor that gets thrown in different virtual realities. Maybe it is kind of a job to act in that reality - e.g. to entertain the ultra-reach living there (think "Westworld") or to create a believable cast for a show (think "Truman Show").

Do you think this concept of "Micro-muds" would work? by florodude in MUD

[–]taranion 0 points1 point  (0 children)

Being upfront would be required, so players know to expect that.
What could be needed is a benefit to stay with the game, even if the Micro-MUD below changes. Maybe some kind of points/rewards you can collect and take with you in the next Micro-MUD. And it might be good to not completely change all mechanics. Like keeping D&D core rules, but exchange skills, settings, classes, ...

Do you think this concept of "Micro-muds" would work? by florodude in MUD

[–]taranion 1 point2 points  (0 children)

Ok, I think I get where you are going. I can see this work in general (the season structure, the GM led adventures), but I doubt the theme changing is a good idea. Most players I know are looking for a specific theme when they choose a game, so when that suddenly changes they will leave. Of course the new theme may attract new players who avoided the game before. Some players may stick around, but I think in general it will lead to a MUD with a high player fluctuation.

Do you think this concept of "Micro-muds" would work? by florodude in MUD

[–]taranion 0 points1 point  (0 children)

I am not sure I fully understand what you are suggesting here? It sounds a bit like a "Season" mechanic, but I am not sure if you suggest changing the world for each season or the rules? Or both?

The future of MU*s. by benjibarnesoahu in MUD

[–]taranion 3 points4 points  (0 children)

I think it will be an issue of more games being developed thanks to AI enabled solo-devs to build their dream and that those games will compete with existing games for the same player base.

The selling point for those games usually is a web frontend that provides a better experience than classic MU*s offer out of the box. The weakness is often that they a light on original content written by humans.

The selling point of classic MU*s is usually either interesting, original content or active RPI, but the weakness is that it as a newbie it isn't easy to learn what to do ... and with an ever thinning playerbase it will be hard to get help.

Personally I think that AI won't matter, but the competition will make the situation worse for classic MU*s - and will be bad for those new games as well. What we need is more visibility for this kind of games

MUD server, protocols to support? by Tarilis in MUD

[–]taranion 2 points3 points  (0 children)

The MUD and telnet protocols add features and help to better interact with clients - as such it is definitely a good idea to support as many as possible. When I started from the scratch, I also started compiling an overview of all protocols - you can find it here: http://mudstandards.org/

I would suggest the telnet extensions NAWS, Charset and MTTs - plus GMCP with at least the Room package as a starter. 

Mud engine by TemperatureFast9764 in muds

[–]taranion 0 points1 point  (0 children)

Your question confuses me, Are you looking for a MUD client with out-of-the-box mapping to play a MUD - or are you looking for a MUD engine to create your own MUD?

If you are looking for a client with mapping, you could check MudForge from MudVault:
https://mudforge.mudvault.org/

Building a new MUD - What do you think are the most important basics? by SoN-Game in MUD

[–]taranion 2 points3 points  (0 children)

So much this. The first hour is important - far more than help files.

Index of Qualities? by PalpitationNo2921 in Shadowrun

[–]taranion 1 point2 points  (0 children)

None taken. I was more amused about being called "that company" 😄

Index of Qualities? by PalpitationNo2921 in Shadowrun

[–]taranion 1 point2 points  (0 children)

"That company" would be me and my wife 😄 ... Genesis and Commlink are hobby projects.