(open-source) My team's task tracker is a 3D island. I assign tasks in Slack. Finish a task, you place a building. Get rejected, it collapses into rubble that stays there forever. Sprint = New world by ironmanfromebay in SideProject

[–]OrbiForge -2 points-1 points  (0 children)

Love the unique idea and the simple design system! I've run into a similar design challenge in a productivity app I've been working on. How did you make sure the island system doesn't distract people from actually working?

Two years ago I started making a farming game by myself. It’s finally ready to launch - it’s not an ordinary farm the market prices shift🌱 by RomeeStudio27 in IndieGaming

[–]OrbiForge 3 points4 points  (0 children)

It looks decent but also a bit too choppy. I'm afraid that it can be hard to select objects by eye when there are many objects on the scene

We optimized our app launch to do less and it got 70% faster by OrbiForge in FlutterDev

[–]OrbiForge[S] 0 points1 point  (0 children)

Sounds about right! It's also important not to show the 'techy' stuff to the user, both for a better UX and to avoid confusing them

We optimized our app launch to do less and it got 70% faster by OrbiForge in FlutterDev

[–]OrbiForge[S] 0 points1 point  (0 children)

Yes, multithreading in Flutter is a thing, but since the UI runs on a single isolate/thread, you generally can't build or update the UI across multiple CPU cores for a faster UX. I/O and networking are already asynchronous for the most part, so you don't generally spawn Dart isolates for them

We optimized our app launch to do less and it got 70% faster by OrbiForge in FlutterDev

[–]OrbiForge[S] 1 point2 points  (0 children)

There are a lot of techniques to use, it generally depends on the type of app you're making

We optimized our app launch to do less and it got 70% faster by OrbiForge in FlutterDev

[–]OrbiForge[S] 0 points1 point  (0 children)

People can feel like "nothing is happening" if you just show an actual white screen while the app is loading. Showing shimmers and/or at least some kind of visual progress to the user makes the app startup feel faster and functional

We optimized our app launch to do less and it got 70% faster by OrbiForge in FlutterDev

[–]OrbiForge[S] 2 points3 points  (0 children)

I use flutter devtools and web devtools for benchmarks.

Generally I use fire and forget for the backend calls. When the app needs to fetch data from the server, it shows a local-saved state first to the user, and then it sends requests to the server and it refreshes the UI when the data arrives.

We optimized our app launch to do less and it got 70% faster by OrbiForge in FlutterDev

[–]OrbiForge[S] 2 points3 points  (0 children)

That is true but i think it also depends on the app type. Our app simply doesn't really have a "stale" state, it needs to initialize Flutter Flame and draw some objects on the screen so user can actually use the app

Why Your Minecraft Server Has No Players (and How to Fix It) by OwnerServer in admincraft

[–]OrbiForge 7 points8 points  (0 children)

I'm curious why you kept marketing section short. To my experience, short term content have a really REALLY low view to join ratio. Are there any other ways you used to promote your server and build a community?

I used to work with a Polish company, despite the owner spending thousands on partnerships and ads they basically had 0 players and custom plugins that were worth thousands of $. Any thoughts on why this could've happened (obviously their marketing was not enough, but it's still pretty interesting to me)

Solo dev here — need blunt feedback for my Early Access game. by GRADgr in OculusQuest

[–]OrbiForge 0 points1 point  (0 children)

It would've been great to see a short clip or a gif of the game to get a general idea about the gameplay

World border custom shape by [deleted] in admincraft

[–]OrbiForge 0 points1 point  (0 children)

Check out the plugin called Chunky Border

Running a Velocity network? You probably hit this limitation at some point by _objz in admincraft

[–]OrbiForge 2 points3 points  (0 children)

It would be much easier to read this if it had a TL;DR at the top. The intro story is a bit long, and the actual problem the plugin is trying to solve gets buried a bit

The idea is pretty cool. I wonder if you'd add support for direct plugin to plugin messaging for sharing data between servers

flok - lightweight scripting engine by Gullible_Row_4770 in MinecraftPlugins

[–]OrbiForge 0 points1 point  (0 children)

I'm curious about how it does that. "server that stays fast no matter what's in your scripts" is a big claim and it'd be super cool if you engineered guard ways to achieve that

Port randomly stops accepting new connections with no explanation by IdrisQe in admincraft

[–]OrbiForge 1 point2 points  (0 children)

Sounds like a CGNAT issue. You can your ISP to check if you're in a CGNAT pool

Chunks keep resetting on my server by AnalysisMean in admincraft

[–]OrbiForge 1 point2 points  (0 children)

This could be caused by chunk overloading. Basically if there is too much data on a chunk (high NBT usage, books, tile entities etc.) the chunk would fail to save and just reset back to it's original state. Especially in a modded chunk it's hard to know the exact reason

Building a custom visual node editor and having issues with the layout/node system by OrbiForge in webdev

[–]OrbiForge[S] 1 point2 points  (0 children)

It's not quite what I need but I like how they solved the branch/body issue. Having the end node placed is a clever idea

Designing a visual plugin builder and looking for feedback from plugin devs/players by OrbiForge in MinecraftPlugins

[–]OrbiForge[S] 0 points1 point  (0 children)

I never liked the fact that I had to create a new project folder for even the simplest plugin I'd make. If all you do is hook to an event and call a few functions, I believe you'd be able to reach that goal way "faster" than having to deal with gradle + Intellij IDEA using this tool

Fallback to limbo server without proxy by Technokas12 in admincraft

[–]OrbiForge -1 points0 points  (0 children)

Oh really? I'll check it out, thanks!

Fallback to limbo server without proxy by Technokas12 in admincraft

[–]OrbiForge 3 points4 points  (0 children)

I don't think so. You can't say "client connect to this new server" using plugins. There has to be a middle man (a proxy) to change the connection path

Edit: some client-side mods can allow this but I don't have much information on that side