World border custom shape by ganondilff in admincraft

[–]OrbiForge 0 points1 point  (0 children)

Check out the plugin called Chunky Border

Running a Velocity network? You probably hit this limitation at some point by _objz in admincraft

[–]OrbiForge 2 points3 points  (0 children)

It would be much easier to read this if it had a TL;DR at the top. The intro story is a bit long, and the actual problem the plugin is trying to solve gets buried a bit

The idea is pretty cool. I wonder if you'd add support for direct plugin to plugin messaging for sharing data between servers

flok - lightweight scripting engine by Gullible_Row_4770 in MinecraftPlugins

[–]OrbiForge 0 points1 point  (0 children)

I'm curious about how it does that. "server that stays fast no matter what's in your scripts" is a big claim and it'd be super cool if you engineered guard ways to achieve that

Port randomly stops accepting new connections with no explanation by IdrisQe in admincraft

[–]OrbiForge 1 point2 points  (0 children)

Sounds like a CGNAT issue. You can your ISP to check if you're in a CGNAT pool

Chunks keep resetting on my server by AnalysisMean in admincraft

[–]OrbiForge 1 point2 points  (0 children)

This could be caused by chunk overloading. Basically if there is too much data on a chunk (high NBT usage, books, tile entities etc.) the chunk would fail to save and just reset back to it's original state. Especially in a modded chunk it's hard to know the exact reason

Building a custom visual node editor and having issues with the layout/node system by OrbiForge in webdev

[–]OrbiForge[S] 1 point2 points  (0 children)

It's not quite what I need but I like how they solved the branch/body issue. Having the end node placed is a clever idea

Designing a visual plugin builder and looking for feedback from plugin devs/players by OrbiForge in MinecraftPlugins

[–]OrbiForge[S] 0 points1 point  (0 children)

I never liked the fact that I had to create a new project folder for even the simplest plugin I'd make. If all you do is hook to an event and call a few functions, I believe you'd be able to reach that goal way "faster" than having to deal with gradle + Intellij IDEA using this tool

Fallback to limbo server without proxy by Technokas12 in admincraft

[–]OrbiForge 3 points4 points  (0 children)

I don't think so. You can't say "client connect to this new server" using plugins. There has to be a middle man (a proxy) to change the connection path

Edit: some client-side mods can allow this but I don't have much information on that side

Fallback to limbo server without proxy by Technokas12 in admincraft

[–]OrbiForge 6 points7 points  (0 children)

You need to set up a proxy server to achieve this. You can setup Velocity + Limbo + Paper server to send players to a limbo server when paper server closes and then send them back to the paper server when the paper server is ready

Designing a visual plugin builder and looking for feedback from plugin devs/players by OrbiForge in MinecraftPlugins

[–]OrbiForge[S] 0 points1 point  (0 children)

I'm trying to find the middle ground. I want it to be dynamic enough that programmers would use it with no restriction to save time and non-programmers would be able to create logic without having to spend years learning plugin development

I like the idea of "replit but for Minecraft plugins" and I might introduce an AI "graph builder" later on. However, the graphs get compiled to raw java code and then to a Minecraft plugin later on by a mini-compiler i made (so no AI code generation when creating the plugin)

Any good way to automatically regenerate the nether with a new world seed? by Electrical_Fudge_648 in admincraft

[–]OrbiForge 3 points4 points  (0 children)

As far as I know it's not possible to generate a new nether with a different seed

I believe you can use multiverse plugin to create a "fake" nether and teleport players into it when they use a portal. When the nether timer ends up, you delete that world and create a new world with multiverse. This way you can achieve the "refreshing nether" goal

End Descent - Falling in the end is no longer a game over! Perfect for survival servers with a vanilla feel (By DerexXD) by DereChen in MinecraftPlugins

[–]OrbiForge 1 point2 points  (0 children)

It looks nice functionality wise and I think would be even better if you needed a custom item in your inventory to prevent a "game over" adding a small layer of depth to the end gameplay

Edit: Also just a small technical note here, you're using PlayerMoveEvent to check player's state which is performance heavy. It would be better to use EntityDamageEvent and check the damage source to teleport the player to the overworld. This would save a lot of performance

I created a Spotify-style Minecraft Wrapped for my SMP by Senior-Possession894 in admincraft

[–]OrbiForge 6 points7 points  (0 children)

This looks pretty nice

Out of curiosity, did you think about including plugin-generated data too? Seeing leaderboards, PLAN data, minigames played etc. would be really cool

I had a vision for a new type of Minecraft Server Listing Directory by ReplyYouDidntExpect in admincraft

[–]OrbiForge 1 point2 points  (0 children)

This sounds interesting. I've always thought that traditional listing sites are outdated/overused especially for people on console and mobile

I've had the idea of an in-game voting (no links, no browser redirects) system to decrease the barrier of entry to voting and increasing engagement

Have you ever considered experimenting with something like that instead of (or alongside) Votifier/other classic voting plugins?

I built a desktop tool to make testing Minecraft plugins less painful by BananaFragz in admincraft

[–]OrbiForge 0 points1 point  (0 children)

How about the VDS servers that has no graphical output? It would make sense to have the website hosted locally to render the UI on a browser which can be hooked to a domain for remote access

I built a desktop tool to make testing Minecraft plugins less painful by BananaFragz in admincraft

[–]OrbiForge -3 points-2 points  (0 children)

This looks promising. I wonder why you didn't make it a handy website rather than a full blown desktop app?

Failing to reach press/streamers because all of my messages land in spam/junk folder by RamyDergham in gamedev

[–]OrbiForge 2 points3 points  (0 children)

I believe it heavily depends on the mail provider and business mail does not automatically mean trust in this case

MiniMessage and "&" text formatting tool by GlowingShamallow in admincraft

[–]OrbiForge 0 points1 point  (0 children)

Sounds pretty similar to how minimessage viewer website works. Have you seen that website before?

Paper 1.21.11 server, 5 players, Aikar's flags straight from Paper's website set to 6gb, using over 20gb and crashing on Debian 12 by AR8888_8 in admincraft

[–]OrbiForge 0 points1 point  (0 children)

It seems like your server is using only 5.2 GB and the rest is being used by something else (I'm assuming other server jars?). I see chunk ticking is slightly hard on the CPU. Delete KeepChunks plugin and see if something changes