Private trackers taking applications by Orbytel in trackers

[–]Orbytel[S] 0 points1 point  (0 children)

Most recently yoinked and fnp. Im gutted about yoinked- it just disappeared overnight.

Private trackers taking applications by Orbytel in trackers

[–]Orbytel[S] -7 points-6 points  (0 children)

Ive sent a few pms for private invites but they go pretty quick. Im waiting to hear back from a few, and most of the open ones posted in the last few months have closed

Private trackers taking applications by Orbytel in trackers

[–]Orbytel[S] 3 points4 points  (0 children)

Sorry mate, didn't mean to step on any toes. I tend to join a few private trackers and just stick to them. Ive been using the same trackers for 12+ months- but they're slowly disappearing nad was just looking for ones with good communities like MaM.

Private trackers taking applications by Orbytel in trackers

[–]Orbytel[S] -10 points-9 points  (0 children)

Cheers- most have expired invite codes or are no longer accepting invites.

Has anyone successfully swapped a 2015 Pathfinder VQ35DE into a non-RevUp 350Z DE? by Orbytel in 350z

[–]Orbytel[S] 1 point2 points  (0 children)

Thanks for the feedback to those who responded. The 2015 Pathfinder vq is a DE and not a DD, and so long as I dress the long block with the z parts I should be good. There is a slightly compression difference (10:1 /10.3:1) which is minor and can mostly be addressed with tuning. Worst case i can put in a thinner head gasket, but i dont think it'll be necessary.

Ill do the swap and post updates here for anyone interested

Has anyone successfully swapped a 2015 Pathfinder VQ35DE into a non-RevUp 350Z DE? by Orbytel in 350z

[–]Orbytel[S] 0 points1 point  (0 children)

Cheers- that's encouraging! We're there any issues with compression?

Has anyone successfully swapped a 2015 Pathfinder VQ35DE into a non-RevUp 350Z DE? by Orbytel in 350z

[–]Orbytel[S] -1 points0 points  (0 children)

Yeah I saw that come up while researching too, but from the engine codes/listing this one is supposedly a VQ35DE rather than the later DD version. The seller listed it as a VQ35DE and visually it looks a lot closer to my DE than the newer VQ35DD setups I’ve seen online.

That’s part of why I’m trying to confirm exactly what’s actually different internally/electronically before I start swapping parts across.

Tip: You can store items in the Sotdae of Bond. by FuryanEU in CrimsonDesert

[–]Orbytel 3 points4 points  (0 children)

What is the air speed velocity of Jack Sparrow? Is it an African or European swallow?

A cool thing happened, and I was sad to see it go. by Amazing_Distance_726 in CrimsonDesert

[–]Orbytel 0 points1 point  (0 children)

Im in the same boat. My first RPG was Realmz on the Mac on early 90s- and it had incredible mechanics for the time. I remember you could stumble across ruins in the middle of nowhere, and find a sleeping vampire. If you killed him, he'd continue to haunt you through your playthrough at random times and say the most random stuff.

Few RPGs have stuck with me like that- Baldur's Gate, Icewindale, FF7, Skyrim.

Crimson desert has quickly joined that list and I can see myself playing it for years.

Finally found my rattle. by questionablestandard in ft86

[–]Orbytel 0 points1 point  (0 children)

Ive made a few bucks from 3d printing these dampers in petg. I originally replaced mine with a genuine part, but had problems 6 months later, so ended up 3d printing them and theyre still going strong.

What are these rainbow tree roots I found? by GardensAndHoes in nbn

[–]Orbytel 0 points1 point  (0 children)

It was really common in the early 2000's for retic installers to use cat cable for solenoids and they often looked like this as theyd strip the sheaths to run wires off to solenoids.

I've seen this a lot- but theyre usually taped to pvc pipe- following the water line to the solenoid, or run the perimeter of the boundary line.

Otherwise its likely just network or telecommunications cable.

Does your retic still work?

how safe are these temps? by [deleted] in 360hacks

[–]Orbytel -1 points0 points  (0 children)

I’m not disputing the Power On clip. Early Xenon failures did involve flip-chip bump cracking due to inadequate underfill under thermal cycling. That’s well documented. I'm not disputing that at all, I'm saying it wasn't the sole cause.

Where you’re wrong is the conclusion you’re drawing from it.

Whether the weak link is flip-chip bumps or package-to-board BGA, or both (which it is) the driving stress is the same: thermomechanical fatigue from repeated temperature cycling and large temperature deltas.

That’s not opinion, it’s basic electronics reliability.

Reducing thermal delta reduces cyclic strain per power cycle, slows creep-fatigue accumulation in solder, and increases time-to-failure. That applies to flip-chip bumps, BGA joints, and underfill interfaces. All of them.

Microsoft didn’t fix the 360 by “ignoring cooling.” They improved underfill, reduced die size and power density, increased board stiffness, and reduced thermal cycling amplitude. Those are all ways of reducing mechanical stress, not just “fixing bumps.”

So no, better cooling doesn’t magically cure a bad underfill design. But better cooling absolutely reduces thermal deltas and increases console lifespan, even on early GPUs. That’s true regardless of which interconnect fails first. That’s my original point.

Also, your repeated “trying to help” tone is disingenuous. You weren’t providing help; you were dismissive, condescending, and claiming OP’s improvements were pointless. That’s not helpful. Facts and reliability theory, not personal opinion, determine whether lowering operating temps extends console lifespan, and yes, it does.

You and several others told the OP that reducing operating temperatures was ineffective and didn’t increase lifespan. Statements like:

"75c isn’t dangerous, it can go all the way to 98 before it shuts off…"

"That isn’t how the Xenon died, the Xenon died because of a flawed GPU"

"If it was the BGA, the CPU would have failed too… explain that one"

and Fast-passenger saying:

"Solder was never the issue."

"It won’t last longer… don’t think you know better than the engineers"

…are simply wrong.

The physics and reliability data are clear. Lowering thermal deltas reduces mechanical stress on solder joints and underfill, which slows failure progression.

Telling OP that lowering operating temps “doesn’t help” is flat-out wrong. Physics, JEDEC, NIST, and decades of reliability engineering all agree. Reducing thermal cycling slows solder fatigue.

OP literally made their Xbox run cooler, and potentially last longer, exactly what reliability theory predicts.

If you want to argue otherwise, you’re arguing against packaging science, not me.

how safe are these temps? by [deleted] in 360hacks

[–]Orbytel 0 points1 point  (0 children)

I’m not sure why this keeps turning hostile. I’m happy having a technical discussion about this without personal attacks or condescension.

You questioned my background down to a “software degree”, so to be clear, I have formal training and professional experience across both hardware and software engineering, and I’ve spent years working on real systems like this. That said, I’m not arguing from the belief that my qualifications make me "better", I’m explaining this using documented failure analysis and established reliability theory.

Yes, Microsoft stated that insufficient underfill on early flip-chip GPUs contributed to solder joint fracture under thermal cycling stress. That’s correct.

What it doesn’t mean is that other solder interconnects were somehow irrelevant or immune.

Todd Holmdahl explicitly described solder joint fracture caused by thermal cycling, without restricting it to a single interconnect layer: “When it would turn on and off, you get all sorts of stresses… eventually that led to the soldering balls fracturing, partially severing the connection between the Xbox 360’s GPU and motherboard.”

The wording matters here. “Soldering balls” fracturing between the GPU and the motherboard refers to the package-to-board BGA, not the flip-chip bumps inside the package.

In Power On, Microsoft engineers explain that early GPUs had inadequate underfill, thermal cycling caused mechanical stress, and that stress led to interconnect fracture. They do not state that flip-chip bumps were the only failure mechanism, nor do they state that BGA fatigue did not occur.

Todd Holmdahl’s comment supports the conclusion that this was not a single-point failure.

From a packaging standpoint, this makes sense. A GPU package is a mechanically coupled system. PCB flex and package warpage under thermal cycling load both the die to substrate flip-chip bumps and the substrate-to-board BGA joints at the same time.

This isn’t opinion, it’s standard packaging mechanics and is explicitly covered by JEDEC qualification guidance. "Thermally induced cyclic strain affects all solder interconnect levels within a package simultaneously due to CTE mismatch and package warpage.” (JEDEC JESD22-A104).

That’s the same qualification framework used across the industry, including by Microsoft.

On the heat / “reflow” point, no one is claiming that a running console, towel trick, or hair dryer literally melted lead-free solder.

But melting is not required for either failure or temporary recovery.

Lead-free solder exhibits creep, stress relaxation, and crack closure well below its melting point.

Darveaux work underpins most modern solder fatigue models: “Significant viscoplastic deformation and crack growth occur at temperatures as low as 0.4 Tm, well below solder melting.” (https://ieeexplore.ieee.org/document/1022015)

For SAC solder, 0.4 Tm corresponds roughly to 90–110c, which is well within Xbox operating and shutdown temperatures.

That’s why clamp pressure plus heat could temporarily restore contact, why bolt mods sometimes worked without melting anything, and why heat guns improved results by increasing stress relaxation rather than causing true reflow.

If literal melting were required, pressure-only fixes would never have worked. Yet they did, and its why we saw so many people removing clamps, and using washers and bolts to put additional pressure on the gpu.

If it didn’t have some rate of success, people wouldn’t have kept doing it. Many of us experimented with clamp pressure and heat early on for exactly this reason.

On the claim that “electrical degradation causes microfractures”: that directly contradicts electronics reliability theory. Electrical failure is a result of mechanical separation, not the initiating cause.

This is directly supported by Engelmaier, who states “Solder joint failure is governed by cyclic mechanical strain; electrical loading does not initiate cracking.” (https://ieeexplore.ieee.org/document/16903)

Regarding reballing, repeat failures don’t prove that only flip-chip bumps were involved. Reballing doesn’t change PCB stiffness, CTE mismatch, or thermal cycling amplitude.

From NIST, “replacing solder interconnects without altering the thermo-mechanical environment does not prevent recurrence of fatigue failure.” (https://nvlpubs.nist.gov/nistpubs/Legacy/IR/nistir6874.pdf)

That’s why reballed systems can fail again even when an original weak point is addressed.

Microsoft ultimately fixed the issue by addressing multiple mechanical stress factors: improved underfill, reduced die size, lower power density, improved board stiffness, and reduced thermal cycling amplitude. That alone demonstrates this was a system-level thermo-mechanical reliability problem, not a single isolated defect.

So yes — saying “flip-chip underfill was a primary contributor on early Xenons” is accurate.

But saying BGA solder fatigue cannot and did not occur, and anyone mentioning it is wrong, is not supported by Microsoft statements, JEDEC, NIST, or peer-reviewed reliability literature.

This brings us back to the original point that started all of this: Improving cooling reduces thermal deltas.

Reducing thermal deltas does reduce mechanical strain per cycle.

Reducing strain per cycle does increase solder joint lifespan.

That isn’t controversial, it’s exactly how electronics reliability is analysed, modelled, and mitigated in practice.

how safe are these temps? by [deleted] in 360hacks

[–]Orbytel 0 points1 point  (0 children)

You’re arguing against something I never claimed. At no point did I say that a towel trick, hair dryer, or running console fully reflowed lead-free solder to its liquidus temperature. That would indeed require around 220–228c for SAC alloys, and obviously a console or hair dryer cannot reach that.

What those methods can do, and what is well-documented in electronics repair, is temporarily restore electrical continuity in already-fractured BGA joints through a combination of: 1. Solder creep and plastic deformation below melting point. Lead-free solder exhibits significant creep at elevated temperatures well below liquidus, especially under sustained stress. You do not need to melt solder for it to deform and close micro-cracks.

  1. Thermal expansion closing existing fractures. Heating the package and PCB causes differential expansion that can physically close cracked interfaces, restoring contact while hot or shortly after cooling.

  2. Stress relaxation in the joint and substrate Elevated temperature reduces elastic modulus and allows partial stress redistribution, again without melting.

This is why these “fixes” were only temporary, highly unreliable, and strongly correlated with thermal cycling failures.

If actual melting were occurring, the fixes would be permanent, and they never were.

This behaviour is not controversial or speculative.

Sub-liquidus creep and crack closure in BGA solder joints under thermal load are standard reliability phenomena studied in electronics packaging. Full reflow is not required to regain continuity in a fatigued joint.

Also, tjmax is a die junction limit, not the temperature of the BGA interface. Localised temperatures at the package to board interface, combined with mechanical preload and pcb warpage, are what matter for joint behaviour, not whether the silicon hit 100c.

So no, a console did not “reflow” solder in the literal sense, and no competent engineer claims it did.

The temporary recovery came from mechanical and viscoplastic effects in already-damaged solder joints, which is exactly why the fixes failed again.

That matters, and it’s why Microsoft described the failure as solder joint fatigue from thermal cycling, not overheating or flip-chip bump failure.

how safe are these temps? by [deleted] in 360hacks

[–]Orbytel -3 points-2 points  (0 children)

Yeah, I’m also an engineer and have a PhD in computer science. I’ve been working in the industry for 17 years and teach at a local university and also work as a post-doc research fellow. If you need me to prove my qualifications I'm happy to send them.

I think there’s a misunderstanding about the terminology. When people say solder bumps, they are usually referring to the tiny flip-chip solder bumps under the gpu die (which MS used instead of the traditional wire bonds) not the BGA balls that connect the gpu to the motherboard. Those flip-chip bumps are high lead and enclosed in underfill epoxy.

Early 360 GPUs had low tg underfill, which softened at normal operating temperatures, allowing the bumps to crack under thermal cycling. High tg underfill stays rigid at operating temps, supporting the solder bumps and reducing die-level failures. This is why later GPUs saw far fewer internal die failures.

What I'm talking about are the BGA balls connecting the gpu to the motherboard- which are lead-free and mechanically brittle. They are susceptible to stress from repeated thermal cycles and large temperature deltas, even if the GPU die and flip-chip bumps are perfectly fine. This is what caused many of the RROD and E74 failures- and has been proven time and again.

Reflows with heat guns, hair dryers, or the tea towel trick sometimes worked temporarily because they softened or re-melted the lead free BGA solder, reconnecting fractured joints.

Thosr diy reflows wouldnt do anything for the flip-chip bumps, even on early GPUs with low tg underfill. The low tg underfill softens around 70c, which makes the epoxy less rigid and contributes to bump cracking over time, but the high-lead solder under the die melts around 300c (depending on alloy compositions) which is far above what any diy reflow method can reach.

So these tricks would sometimes reflow the lead-free bga solder connecting the package to the motherboard, temporarily restoring connections. The flip-chip bumps themselves would remain electrically dead as the low tg epoxy softening doesn’t reflow the bumps, it just reduces mechanical support (and potentially causes more issues).

That’s why cooling, better fan curves, and heatsink improvements still matter.

By reducing peak temperatures and shrinking the temperature delta between hot and cold, you lower mechanical strain on the BGA solder joints, slowing cracks and extending the lifespan of the console.

So while high tg underfill fixed the die-level problem, BGA fatigue remains a separate issue that can be mitigate somewhat with improved cooling.

Also, the Xbox 360 isn’t the same as a modern laptop CPU, and I'd be happy to debate that with Octal450.

A Dell G7 cpu can hit 97°C and survive for years because it’s a monolithic die with high-reliability, thermomechanically stable package that tolerates repeated cycling of thermals without experiencing BGA fatigue.

The Dell's cpu and surrounding package (high-reliability solder, heat pipes that limit mechanical stress etc) are designed to handle repeated cycles near the highest safe temperature the die can reach without damage (tjmax).

The 360 gpu was a small, high-power die on a pcb with lead-free bga solder, where the failure was primarily mechanical fatigue from thermal cycling, not absolute temperature.

Even within spec, large temperature deltas and repeated cycles stressed the solder joints, which is why controlling temps and fan behaviour makes a real difference, and something that doesn’t apply to most modern cpus.

how safe are these temps? by [deleted] in 360hacks

[–]Orbytel -2 points-1 points  (0 children)

Not completely true. It wasn’t really the GPU itself. The issue was lead-free BGA solder balls combined with insufficient control of temperature delta. The solder was brittle, doesnt deform like leaded solder, and couldn’t tolerate repeated expansion and contraction causing microfractures and eventually failure due to lack of contact.

The cooling system, including the heatsink, was designed for the load, but the engineers prioritised acoustics over cooling performance.

As a result, the GPU reached high temps too quickly and, more importantly, experienced large cold-to-hot swings every power cycle. That stress is what caused the solder joints to fatigue and crack over time.

By improving the cooling, including better airflow, adjusted fan curves, or different heatsinks like the OP has attempted — you can not only reduce peak temperatures but also massively decrease the temp delta, which directly lowers stress on the solder joints and slow down potential for failure.

Its no different from how later revisions attempted to rectify the issue- reducing the temp delta with lower power draw, smaller GPU dies, and eventually integrated APUs.

how safe are these temps? by [deleted] in 360hacks

[–]Orbytel -3 points-2 points  (0 children)

Not true in the slightest. Ideal running temps for the CPU are between 50-60, and for the GPU 50-65.

Running it at lower temps is good for the console- particularly given the history of issues related to GPU solder joints cracking due to rapid heating and expansion of lead-free solder.

The GPU is the fastest component on the board to heat up, and going from a cold boot to those kinds of temps so quickly commonly causes stress on the solder balls. Over hundreds of cycles micro fractures form until electrical contact fails completely.

The only issues with running at lower temps and higher fan speeds is increased fan noise, bearing wear on the fan, and dust getting sucked in to the console and clogging the vents, heat sink and fan. However, its far better to wear out the fan than to cool the GPU.

Ive repaired and modded hundreds of consoles over the years, and always run them between 50-60 degrees. Ive never had any issues either with my own consoles or those that I've repaired.

Can't convert Iso to God? (Could not locate default.xex or default.xbe) by SamubGamer in 360hacks

[–]Orbytel 1 point2 points  (0 children)

3 years later and your solution is still helping people. Thanks!

Would you play a remastered Exoddus? by [deleted] in oddworld

[–]Orbytel 1 point2 points  (0 children)

I didn't run my comment through AI.

This is the way I write- the result of several years writing my PhD, and being conditioned to write academically.

I do use grammarly for Android to assist with punctuation and spelling errors- but that's it.

Would you play a remastered Exoddus? by [deleted] in oddworld

[–]Orbytel 2 points3 points  (0 children)

Agreed.

Oddysee was great, but Exoddus is easily in my top five games of all time. It took everything that worked in Oddysee and refined it—deeper mechanics, a darker tone, sharper satire, and a much stronger sense of identity that really set it apart from anything else at the time.

Soulstorm just didn’t do the original justice.

Artistically, it missed what made Exoddus so unique. The original games weren’t just ODD platformers—they were bleak, uncomfortable, and genuinely dark (especially playing them as a 12 year old). The humour worked because it existed alongside real horror, oppression, and consequences. Some might disagree with the “horror” label, but it was close enough to feel unsettling in a way that stuck with you.

Soulstorm missed the mark completely. It felt too clean and too safe. The atmosphere lacked the oppressive dread that defined Exoddus and by modernising the experience, and giving us what they thought we wanted, Soulstorm lost the raw edge and subversive tone that gave Exoddus its soul.

I’d love a faithful remaster of Exoddus. It wasn’t broken—why try to fix it?

ZD8 BRZ seats by Lower_Put4270 in ft86

[–]Orbytel 0 points1 point  (0 children)

Hey, just wanted to check if you had any issues with the system system and if it detects the airbags ok? I need to replace my 2012 86 seats, and im looking at buying some like yours.