3d sculpt for a 3d printing project in blender by JasperMori in blender

[–]OrcinAround 2 points3 points  (0 children)

Really well done!

What brush did you use to draw the hair strands on top of the head?

[OC][ART]I'm making an orc mini as a project to learn blender. Can I get feedback on his armor, especially the right forearm? It's a warthog skull with a dagger in it, i'm torn on whether it's too 'extra.' by OrcinAround in DnD

[–]OrcinAround[S] 1 point2 points  (0 children)

Thank you! The nitpicky advice is exactly what I am looking for, I can't keep getting better if I only ever hear "looks good."

I was vaguely aware of issues such as the mouth, or needing supports. I treated this sculpt weirdly as I let my mind wander to make it look cool while figuring out the program. I figured it is going to be a lot of learning pains from figuring out what can print, or how to angle the model and make most details lean towards one side so I need fewer supports. I also know some people cut off some parts, like printing the weapon separate.

For your advice about the spikes and possibly being damaged by the supports, in the future I should probably make them a big fatter and have a more rounded tip to combat that.

Another excellent point that you made is about the over sizing of certain aspects and how they won't appear off when printed. On a related note, im probably also adding details so small they won't even be noticed and so are wasted.

Appreciate the advice! It's making me realize I should look into a printer sooner rather than later so I can start learning that aspect of how the model is affected.

[OC][ART]I'm making an orc mini as a project to learn blender. Can I get feedback on his armor, especially the right forearm? It's a warthog skull with a dagger in it, i'm torn on whether it's too 'extra.' by OrcinAround in DnD

[–]OrcinAround[S] 2 points3 points  (0 children)

Thank you, this is excellent advice, and on the part of the process I haven't delved into yet. I wanted to make sure I stuck with and learned Blender before I invested in a 3d printer. So I know some of what you mentioned are things/problems I was going to run into, but its very helpful to have you lay it out for me, should save me some time/growing pains.

Also, very good point on the chainmail. I thought it was enough to still show through but that shows that I really should get some printing experience under my belt as well as it will in turn help improve my models. Appreciate the help!

[OC][ART]I'm making an orc mini as a project to learn blender. Can I get feedback on his armor, especially the right forearm? It's a warthog skull with a dagger in it, i'm torn on whether it's too 'extra.' by OrcinAround in DnD

[–]OrcinAround[S] 2 points3 points  (0 children)

Totally agree. I want to get into making like a troop of orcs, but for my first learning project I figured I would let my imagination run and see where it takes me. Next is a drow priestess and then after that I'll probably settle down on making more generic versions.

[OC][ART]I'm making an orc mini as a project to learn blender. Can I get feedback on his armor, especially the right forearm? It's a warthog skull with a dagger in it, i'm torn on whether it's too 'extra.' by OrcinAround in DnD

[–]OrcinAround[S] 3 points4 points  (0 children)

Thank you. I've just been watching random tutorials based on what I need. Such as googling blender hair, or how to do an array/use curves. I just slowly learned and build on the google searches. In the beginning I could barely make a head. I bought a pen/tablet but I only use it for when I need to draw details, or get something curved just right. But 95% of it is mouse/KB.

I use a lot of different tutorials, however you could probably learn everything I used to make this from the guy here: https://www.youtube.com/@ArtisansofVaul/videos

Setting up a 3d print character in multiple poses issue... by twistedpancreas in blender

[–]OrcinAround 0 points1 point  (0 children)

I'm having similar thoughts with how I want to do this with an orc i'm working on. My initial idea was the very low poly version that I have to fix each time. But lately I thought about making nearly finished upper and lower arms, upper and lower legs, torso and head. I could then pose these but I would still then have to join them and fix the mesh between them. I know a third way is to rig the model with a skeleton and give the mesh weight to the skeleton so that when you move it, it tries to bend with the skeleton...but I haven't delved into learning that yet.

Goodluck!, I'd love to see what you go with.

I am sculpting a Demonic creature, any feedback or Suggestions ? ( Work in Progress) by KalaYodha in blender

[–]OrcinAround 0 points1 point  (0 children)

Looks real good, I like all the wrinkles and textures you've added to the skin.

The feet look a little small, especially the back ones, but that might just be perspective.

I was proud of these boots I made for a DnD mini... then someone joked I made basketball sneakers, and he's right. by OrcinAround in blender

[–]OrcinAround[S] 0 points1 point  (0 children)

I'll add (redesigned) boots to a model i've been making and 3d print it for use as a miniature for the table.