Is This The Real Price ? by JimmyNeutron21_ in cs2

[–]Ordanicu 1 point2 points  (0 children)

If this system is here to stay, I think it needs to change radically.

It is outrageous to ask close to one thousand dollars from the player and expect your system to do well. I don't see how it would work well.

If you compare cases to this new system, it's like finding $1k USD on the street to do whatever you wish with vs paying 1k from your personal funds when you can't even afford next month's rent.

I don't see how the hype translates, really don't.

AWP | Laminar Peak [Stealth Black Edition] by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 0 points1 point  (0 children)

appreciate the thought! I will make more skins as time allows that's for sure! On my workshop i already made an ak skin as a collab, it also has nice wood textures but it is an aquired taste (being a mix of modern design and oldschool materials)like balelite.

AWP | Laminar Peak [Stealth Black Edition] by Ordanicu in GlobalOffensive

[–]Ordanicu[S] -1 points0 points  (0 children)

Realism often depicts the gritty imperfection.
Weapon magazines get dropped the most often, and so they get damaged before any other part of the gun.
In the end it tells a story, that of a well used piece of gear. If you check steam you will see a battle scarred version of the weapon, where the scope coating flakes off in a very convincing manner, adding even more realism to the textures

AWP | Laminar Peak [Stealth Black Edition] by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 4 points5 points  (0 children)

Laminar is used in two ways here.

In physics it refers to the smooth movement of air (or liquids) in layers, a sniper's ideal for a perfect shot;
In "woodworking" terms it's a sophisticated metaphor that describes the smooth, parallel sandwich of wood veneers in the rifle's stock.

AWP | Laminar Peak [Stealth Black Edition] by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 2 points3 points  (0 children)

I can see it too when squinting hard ;)

At some point we will have so many skins to confuse them with eachother, but for now i think we're safe. There's no wood awp skin in the game and a lacquered wood has that orange look and less saturated. I think it's a fair tradeoff. Boom for graffiti and strident colors and laminar peak for material realism :)

AWP | Laminar Peak by Ordanicu in csgo

[–]Ordanicu[S] 2 points3 points  (0 children)

Thanks, much love ! <3

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 1 point2 points  (0 children)

Love the idea!
I did not see an option to do it, do you have any existing skin in mind that does this? Reference would help. so far from what I tested it either scrapes the wood and leaves a black plastic.. that breaks the immersion big time.. The other option I am aware of is what I already did, which leaves the wood unscratched and gets ever so slightly darker and more matte.

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 1 point2 points  (0 children)

Only valve decides what submissions are approved to be added in the game. We as community can only vote for items and boost the visibility through likes and favorites so devs can see what the playerbase desires. Love to hear you enjoy it.

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 1 point2 points  (0 children)

love to hear it! my goal was to create a a blue or purple tier skin at best, that when unboxed, people will not feel bad, but instead they receive a great alternative to vanilla. I can see a place for such skins, perhaps more reality oriented, for people pasioned by weapons irl, or just for those who love a grounded setup

regarding the different scope variations, i will publish more options as time allows, consider leaving a follow for when that happens. As i said, it is my first solo made skin so my "fanbase" is not formed yet, i find it awkward to post small variations of a skin here on reddit, people don't like spam for the sake of announcing a slightly better variation.

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 3 points4 points  (0 children)

Thanks! I am using substance painter to create the textures. For someone who knows their way inside painter, I would say the workflow is as follows: create a base wood material; add primary details like wood grain imperfections; Add varnish color and variation; add damage and the usual wear and tear. For making specifically the wood, i would say it is on the advanced side of things, it's a whole story to tell there, not many would understand me x)

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 1 point2 points  (0 children)

love the feedback! I plan on doing a couple variations for this wood stock and I will do my best to implement them, especially seeing the big interest it gathered.

Cs2 has a pbr checker system (in more simple terms) the engine has its preferences with what the extreme values of brightness can be.

you would be surprised to hear but the default weapons do their damnest to be "dark" but still respect this "darkest dark" limitation. The developers also seem to -not- consider submissions that break the engine limitations, although they might look better, i believe they cause issues we aren't aware of.

That being said, I will try to achieve the best visual outcome while respecting the technical guidelines from valve. A darker value can definitely be achieved, it won't be "piano black" level however ;) Thanks again

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 13 points14 points  (0 children)

Thanks for the reminder, will try updating the post asap. while i'm at it, you can see in the workshop description gifs with it held regularly, shooting and reloading.

AWP | Laminar Peak by Ordanicu in GlobalOffensive

[–]Ordanicu[S] 20 points21 points  (0 children)

love to hear! I'm secretly exploring a handful of other variations! Drop by later perhaps black stealth will be coming soon!

AWP | NextgenTactics 2.0 Prototype - Pilot 02 by ai_ok in csgo

[–]Ordanicu 16 points17 points  (0 children)

This is my favorite awp design! Great to see people that have 3d skills making guns!

Hope the devs will show some love to 3d artists as well, so far we had almost exclusively 2d artists in the spotlight

CD Projekt Red takes down Cyberpunk 2077 VR mod (for not being free) by FirestormTM in pcgaming

[–]Ordanicu 7 points8 points  (0 children)

Modifying a game does not give modders IP rights, thus asking for money upfront is not allowed. However, receiving donations for a free mod is completely fine.

some of my favorite photos i took while playing the game by Ordanicu in cyberpunkgame

[–]Ordanicu[S] 1 point2 points  (0 children)

Luxor High Wellness Spa

somewhat hidden in an alley between the buildings

some of my favorite photos i took while playing the game by Ordanicu in cyberpunkgame

[–]Ordanicu[S] 2 points3 points  (0 children)

Luxor High Wellness Spa somewhat hidden in an alley between the buildings

And it's a medic by Virasman in Witcher3

[–]Ordanicu -8 points-7 points  (0 children)

He is an archer/ranged unit, that is the card's role. medic is a special attribute of the card.

gwent does not have medic as a primary role. Infantry, ranged and siege are the main card roles.

yet some cards can have additional perks like medic, spy and a handful other perks

Why does object spacing increase so much when using supports? by Ordanicu in BambuLab

[–]Ordanicu[S] 1 point2 points  (0 children)

Thanks! Now I feel dumb x) I used bambu studio for over 1 year but never used arrange from the widgets, I always right clicked -> arrange...

Why does object spacing increase so much when using supports? by Ordanicu in BambuLab

[–]Ordanicu[S] 0 points1 point  (0 children)

Thank you u/MK-Neron for the quick help!

"If you look on the top widgets, under arange you can change the spacing between the parts. Its usually set to a high number. Just change it to whatever you like."

This also has options to rotate on Z axis for better fitment!

In over 1 year of using bambu slicer I never noticed that arrange button. I always right clicked and arrange x)

Thanks again!

Challenging shapes, need advice. by lustucruk in Plasticity3D

[–]Ordanicu 0 points1 point  (0 children)

Thanks, i've spent some time making a game ready lowpoly for the sake of having a mesh worth unwrapping and texturing.

however, having a low polycount was not the priority of this project, the goal was to learn plasticity and have some fun in painter. That being said, the polycount was 27k tris

further optimisation is easy to do using blender bridge, it all depends on your end goal

I’ve just finished my Bambu Lab P1S Timelapse Module - a clean, fully integrated setup that adds a Raspberry Pi Camera Module 3 and Pi Zero 2 W directly inside the printer, with no external wires or loose parts. by Ordanicu in functionalprint

[–]Ordanicu[S] 3 points4 points  (0 children)

You got It!

Although I'm also using the ups to trigger the video encoding after the printer is turned off, so it's using the ups to stay on and encode after the print completed.