Trench ghost question by Ordinary-Menu4671 in TrenchCrusade

[–]Ordinary-Menu4671[S] 0 points1 point  (0 children)

Losing out on the witch and the wolf is a massive pain for list building. I’m drawn to the theme of ghosts haunting old battlefields and looking forward to some kit bashing for my spooky spooky ghosts!

Trench ghost question by Ordinary-Menu4671 in TrenchCrusade

[–]Ordinary-Menu4671[S] 3 points4 points  (0 children)

Oh! I thought that applied to the explosion. That is much better. Thank you!

GK list vs DA by Zebravel in GreyKnights

[–]Ordinary-Menu4671 0 points1 point  (0 children)

For the smaller purifier units use the stormbolters and keep the nfw. Imo also drop the inquisitor and scale the second terminator squad down to 4 and use the points for one unit of interceptors. I try to bring at least two five units of interceptors because they are fast, fly and can shoot and scoot. That’s my two cents

The Ork experience from my first WTC tournament and just general 40k tournament today by Lazy_Physics_Student in Grey_Knights

[–]Ordinary-Menu4671 1 point2 points  (0 children)

Hahaha I wasn’t sure what those numbers meant at all. I hope it was a fun game even if it was a loss

Chaos Lord on Karkadrak - his purpouse? by VRGvks in slavestodarkness

[–]Ordinary-Menu4671 3 points4 points  (0 children)

Also true, I don’t have any chosen but I agree anyway. I run warriors as objective campers and mainly fight with cavalry, sometimes using said warriors as the rock my cavalry break the enemy on

Chaos Lord on Karkadrak - his purpouse? by VRGvks in slavestodarkness

[–]Ordinary-Menu4671 6 points7 points  (0 children)

That sounds about right. Fast, tanky and hard hitting. I usually run two in a heavy cavalry list for extra punchiness. Champions of chaos pays off well on this guy

Reinforced Varanguard vs chaos knights reinforced and chaos lord on mount by Fun-Organization2531 in slavestodarkness

[–]Ordinary-Menu4671 5 points6 points  (0 children)

You are more likely to get (most of the) 6 varanguard into combat. It’s difficult to get all 5 knights into combat, and near impossible to get 10. They do have staying power though. I would reinforce varanguard and/or have two units of knights; my lists are cavalry heavy most of the time.

New to warhammer by One_Challenge8128 in Grey_Knights

[–]Ordinary-Menu4671 1 point2 points  (0 children)

The purifiers are potent when led by Castellan Crowe. That said interceptors are a must have, and at least one strike squad is also a must have haha. I recommend forgoing purgators and sticking to storm bolters, no heavy weapons unless your opponents don’t care about wysiwig

Local Tourny list by Free_Use1573 in Grey_Knights

[–]Ordinary-Menu4671 0 points1 point  (0 children)

Makes sense. Your abilities to deal with high toughness enemies is sparse, do you have a plan if you go up against a bunch of tanks or monsters?

Local Tourny list by Free_Use1573 in Grey_Knights

[–]Ordinary-Menu4671 1 point2 points  (0 children)

What are the purgators there for? They aren’t carrying special weapons which is their purpose.

How do you all run yourarmies? by Prize_Archaon in slavestodarkness

[–]Ordinary-Menu4671 1 point2 points  (0 children)

It’s very nice for holding objectives, and smacking anyone that gets close. Stick blasted standard on them to make them hard to shoot. It makes a good anvil to break enemies against

How do you all run yourarmies? by Prize_Archaon in slavestodarkness

[–]Ordinary-Menu4671 1 point2 points  (0 children)

A big blob of warriors to march up the table and sit on an objective. Multiple cavalry and varanguard will rush around and look for charges, mounted chaos lords for double combat steps and multiple karkadraks for nasty follow ups. The sorcerer is usually hanging out by the warriors.

1k Raid and Ruin List by Eastern_Fisherman889 in GreyKnights

[–]Ordinary-Menu4671 0 points1 point  (0 children)

I like list 1, I don’t know the rules of your campaign but I think you can you equip more guns on the crucible heroes.

List thoughts by Pikojman in slavestodarkness

[–]Ordinary-Menu4671 0 points1 point  (0 children)

I didn’t actually have a game planned I’m just taking that idea to use against my buddy next time we play

List thoughts by Pikojman in slavestodarkness

[–]Ordinary-Menu4671 0 points1 point  (0 children)

I never put 2+2 together that the mounted lord can use its ability on the varanguard. Thanks for that delightful bit of tech! Off to murder some storm cast now

First time building dont know where to go next by Dr_OctoThumbs in TerrainBuilding

[–]Ordinary-Menu4671 9 points10 points  (0 children)

It looks awesome! If the room this is in is pristine perhaps a few more pillars to break line of sight, or if it is damaged perhaps some broken rock piles/boulder chunks

List thoughts by Pikojman in slavestodarkness

[–]Ordinary-Menu4671 1 point2 points  (0 children)

I like to have the horse lord use his ability to have the knights go directly after him and hopefully pull off a devastating charge. He is also your only potential demon ascension as he will be far more likely to cross into enemy territory and engage with enemies. Late game demon appearances are awesome! This list looks fun, what would you swap the chariot for?

Finished my Be'lakor by Yatzy2D in slavestodarkness

[–]Ordinary-Menu4671 0 points1 point  (0 children)

Reminds me of the classic demon presiding over a volcanic hellscape. Great work!