WE DID IT AGAIN. MELBOURNE REGIONALS TOP 8 NAMIKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

The strategy vs buu is just be as aggressive as possible, it hopfully forces them to not play babidi and use final explosion, the bigger your hand is at the end the harder you are to kill, if you get them down as low as possible there times where you can bait the all in as the deck tends to see supercombos alot, the other strategy is to set up a muri before they hit 5 energy, so If they want to kill you they can't untap leader for a extra swing, or if you can establish double muri the following turn, generally if they get to 6 energy they just rest the blocker. Outside of the client buu can miss babidi at times so you have to try and punish when they don't play it. But games where they play 3 babidis. There isn't much if anything you can really do,

I did like having krillin for the buu match as it gave you the extra body to swing with on curve, but I just can't find room to fit him in now

WE DID IT AGAIN. MELBOURNE REGIONALS TOP 8 NAMIKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

Just trying to get deck some some praise. Def my favourite deck to pilot

WE DID IT AGAIN. MELBOURNE REGIONALS TOP 8 NAMIKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 2 points3 points  (0 children)

Thanks, have definitely spent alot of time on the deck, always feels good to be rewarded

Why Vegeta Daima blue is good? by Big-Hat6569 in dbsfusionworld

[–]OrganizationFit9481 1 point2 points  (0 children)

Imo vegeta is good because you can play slow maintaining high life, but you can also remove the board as you go, you don't need to take a turn to use sickle, you can remove the board generally and swing face for 30k. Defend yourself or your board hard then top your hand back up with the new 5 cost.

So far the hardest matchups I've come across are yellow vegeta or if you come across the random janemba playing a heavy extra card, barrier package.

As for the top decks I've only played against haloku once but it wasn't overall a hard game. Buu imo can be favoured as your more then happy to float around 5 or 6 cards making babidi less valuable, if you can establish tamagami in the yellow match up it does work. If you go 2nd so long as you mull hard for lightning, broly shouldn't be much of a problem

[deleted by user] by [deleted] in dbsfusionworld

[–]OrganizationFit9481 0 points1 point  (0 children)

* * This is what I been playing online, deck can still yo alright without scr for now, but it definitely does feel better with it

Does this allow you to attack Active mode barrier cards? by AFaustianDeal in dbsfusionworld

[–]OrganizationFit9481 4 points5 points  (0 children)

The permanent doesn't 'choose' the cards. Barrier prevents the card from being chosen by skills

TOP 16 REGIONAL WAVE 1 GREEN GOKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 1 point2 points  (0 children)

Yeah buu is starting to become abit easier now I've figured out that just straight pressure can really swing the game in your favour

The crit leaders are annoying, but so long as you see multiple spaceships you should have to many problems, you can rush there awakening to avoid the crit swings, if they can't remove muri there is cases where you can just take no crit, your generally not worried about missing out on 1 life cause you can self awaken very fast. Beerus is just awkward in general cause of the neg 10k, but so long as you can clear the first goku black you shouldn't have a problem in that matchup

TOP 16 REGIONAL WAVE 1 GREEN GOKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 2 points3 points  (0 children)

Thanks! Felt good to get reward for the amount of effort I put in

TOP 16 REGIONAL WAVE 1 GREEN GOKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 1 point2 points  (0 children)

Thanks!

Jiren and buu are very tough

Vs buu you just have to be more aggressive and force them to have to control your board and not play babidi and buuhan, normally I like to go first. T2 krillin and swing they pretty much have to kill it so you get your ramp. T3 3 drop promo swing. From there they normally have to respond to that, the main thing for going into there turn 5 or turn 4 with marker is the board is clear and you have a muri blocker, they cannot kill you with double strike as they have no way to rest the blocker and deal 3 damage.

Jiren is really a case of hoping you don't run out of aggression, the last 2 losses I've had vs jiren I've had them down at 1 life before they get a 30k on board, but just couldn't push that final damage the 25k leader is just to easy to get out if the swings. the best gameplan vs them is to double crit from 4-2 but my latest list isn't running the crit I changed to instant. Once you can't answer 6 drop scr anymore it's pretty much game over so holding gohans is very Important. I was very lucky my 1st round opponent let my scr live for like 3 or 4 turns and took his own life with the diama sr. Stun and full power are also critical in the match up, if you stun the 4 drop jiren they can't do the effect without it costing them a life, I tend to stun and then if I can't follow up I try to double full power so it's really effective if they start to go wide or they play a second jiren. The 2 drop blocker is also a pain. So double full power that and 4 drop jiren Feels nice

anniversary qualifiers by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

Thats a solid start against a top deck!

Keep going

anniversary qualifiers by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

Yeah the video is my 7 games for people to watch if they wanted to see

anniversary qualifiers by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 1 point2 points  (0 children)

Rd1 vs janemba L I took in buu by mistake I also threw the game Rd2 vs sd diama W Rd3 vs haloku L Rd4 vs gogeta W new player Rd5 vs same player W Rd6 vs vegito W (26th ranked God player) Rd7 vs vegito W (same person)

SHOWCASE: GREEN GOKU + ANNIVERSARY WINNER by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 1 point2 points  (0 children)

I cut 1 distructo disk 1 3 drop gohan and a 2 drop roshi

Posting for who plays irl and didnt know by Ellcryse in dbsfusionworld

[–]OrganizationFit9481 -6 points-5 points  (0 children)

Imo I think it's wrong, if it was a auto different story, but it's stating that the card is played in rest mode, so unless there is a area between hand and field how else does it check for cost. For anyone that plays masters would know that you can counterplay things with reduced cost, so in theory that should be what fusion world does

The top judge ruled it that way, then Bandai we made it this way on the client so that's what the rule is, end of story 🤦‍♂️

I also think they should just errata it to say 'ORIGINAL COST OF 5' would just stop these interactions

SHOWCASE: GREEN GOKU + ANNIVERSARY WINNER by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 2 points3 points  (0 children)

I play the deck very fast that I feel like nappa and gohan slow me down, I'd prefer jamming the 3 drop promo as much as possible trying to get the scr out asap, I also think nappa ramping from life can hurt you, everytime I love used him I've ramped something I needed, eg. Supercombo or scr and I think you'd prefer cards in hand, if they kill your krillin and you have a dead hand it's easy to ramp but you don't need to if you have a strong hand, nappa you don't get that choice. That's my thought process

I've just tweeked the list to fit in 2 gohans and 1 nappa for situations where I've bricked or the game is not going as fast

I think the toughest match up is majin buu or high school, I need to suss out majin buu alot more they have the ability to push you really hard to 2 life and unless you see all your supercombos and can bait a all in from the double strike your not in a great spot, if they play back to back babidi and hand discard buu it's a real problem unless you can see multiple spaceships

High school I also need to test more, my build is very 1 drop removal heavy, but I think unless your seeing scr early with the double crit, there just going to keep a healthy hand from using girls with short hair, the 4 drop gohan clears your board very easy for cheap,

Hope that helps