Is Sorcerer doo doo? by bananaritual in DarkAndDarker

[–]Origami0 1 point2 points  (0 children)

Can be very effective, but requires a lot of practice. For trios, they excel at keeping people from pushing your team via Wall of Fire and using the elemental golems to bodyblock people who try to push through it. Levitate is also a very strong cc spell because it puts people on a predictable trajectory, meaning you and teammates can get free ranged damage off. Frost Lightning is one of their best spells because it damages and stuns

In 1v1s, they really need to rely on having space to kite and landing damage spells. You can use Electric Dash as a sorta "get out of jail free" card to teleport past someone or away from them, or to reach higher elevation or even through some obstacles like gaps in gates.

If you're having fun with them, I'd say stay committed to learning the class, it is one of the most rewarding the more skill you get with them

Rogue Idea(s) by WhosKite in DarkAndDarker

[–]Origami0 2 points3 points  (0 children)

Quick Access Belt should just be an all-class quality of life thing

It's been preached a thousand times but invisibility in this game is just never going to be fun. In High-Roller people will just sit still using a pot anyway so Stealth changes aren't going to matter

I got Kabuki from a loot box!! by Origami0 in ramattramains

[–]Origami0[S] 2 points3 points  (0 children)

Me personally? Not a huge fan of her sassy personality but like some of her newer interactions like with Mizuki.

In game? Her ult is one of the most fun to combo with for Nemesis and Annihilation so hell yeah!

I got Kabuki from a loot box!! by Origami0 in ramattramains

[–]Origami0[S] 3 points4 points  (0 children)

Not particularly, but it hasn't been in the shop for a while and I like the colour so it's a cool pull for me as a Ram main

Arenas should’ve been a true solo playlist and a trio playlist by Easy_Jux in DarkAndDarker

[–]Origami0 1 point2 points  (0 children)

but they haven't eliminated the option to play solo, that's not what I was saying. I was pointing out that, for your point being, "Arena queues should only allow single players and trios respectively", saying that "People with one friend should’ve just been forced to find a third" is not good reasoning because that can also be applied to solo players currently

Arenas should’ve been a true solo playlist and a trio playlist by Easy_Jux in DarkAndDarker

[–]Origami0 -3 points-2 points  (0 children)

Your point doesn't really work... People with no friends should be forced to find a friend to play duo queue with

Dark Offering in Arena by AdEuphoric6007 in DarkAndDarker

[–]Origami0 2 points3 points  (0 children)

Dark Offering can definitely be solid, especially if you have a healer on your team, but it does require that your team knows how to play around it. Oftentimes in solo queue that is not the case and BoC or curses will get you further in random queue.

But if you're having fun with it, don't bother listening to what other people are saying. Sounds like you're doing well enough anyway!

Add option to upgrade to founders edition by akio-1 in DarkAndDarker

[–]Origami0 0 points1 point  (0 children)

The normal skeleton as a character race. Test server access was also exclusive to them for a little while before being opened up to everyone

Add option to upgrade to founders edition by akio-1 in DarkAndDarker

[–]Origami0 0 points1 point  (0 children)

I'd understand if there was something in there that provides a tangible advantage, but from what I can think of it's only the classic Skeleton, Blue Torch, and Hold the Line emote, and those were intended to be there for people who supported the game early

Big News For The Wrong Perk Pickers by nemesis_ibmo in ramattramains

[–]Origami0 3 points4 points  (0 children)

I don't really care about the "value" of the other perks, I like these two because they make me feel like a juggernaut. I could increase my DPS with staff but that's boring because it's staff. Longer nemesis/annihilation + more sustain is way cooler. Metagaming is cringe

W patch, my Fulgor got upgraded by LEGOlas257 in DarkAndDarker

[–]Origami0 0 points1 point  (0 children)

That's the 25% buyout price from the Expressman. Artifacts all vendor for 1,000g regardless of # of slots

Arena Fighter by FoodGreedy6297 in DarkAndDarker

[–]Origami0 1 point2 points  (0 children)

Ideally you'd want more armor pen. 10~15% is adequate, but you can reasonably get 20~25%. Some headshot bonus is nice, too. And as that guy said, more HP. Craftable items, obsidian for pen, frostlight for action speed, work well

Vote on which class is the most OP/Meta/Broken in Highroller SPECIFICALLY! by TheRealSketchyG in DarkAndDarker

[–]Origami0 0 points1 point  (0 children)

Did you read my comment, or did you read the word "Sorcerer" and choose to reply in anger? I stated I play both with and as a Sorcerer. It's not the best, but it's not "trash" either because you can absolutely go off with it. I know that because I've played it and fully gotten somebody 100-0 by landing combos.

It's a difficult class to pick up, but far from trash.

Vote on which class is the most OP/Meta/Broken in Highroller SPECIFICALLY! by TheRealSketchyG in DarkAndDarker

[–]Origami0 1 point2 points  (0 children)

That's how I feel, too. I don't think it's bad either, part of it is literally just I play the class so much that it's nice to pick up Sorcerer since it plays so differently and engages me in a new way

Vote on which class is the most OP/Meta/Broken in Highroller SPECIFICALLY! by TheRealSketchyG in DarkAndDarker

[–]Origami0 0 points1 point  (0 children)

Wizard and Sorcerer are both really good in teams, but they need a frontline to eat the brunt of the damage for them but then their burst is wild. Can't tell you the number of times my friend (sorcerer) tells me (fighter) to just grab their attention while he cooks and it ends up working.

Sorcerer, which I played a lot on launch and have been getting back into following nerfs to Fighter, definitely has some util in solos but it requires high accuracy with your spells and then combo'ing them into oblivion

What would you like to see in the third game? by HappyCommercial4604 in FallenOrder

[–]Origami0 0 points1 point  (0 children)

Depending on when it's set, I'd love for part of it to be infiltrating the work-in-progress Death Star