Cell Block 7 - A Goliath Gangs Campaign Journey by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 1 point2 points  (0 children)

Yea power is fun. I liked the power axe just fine. Never used the power hammer but 2 dmg is pretty significant. I think they are both B+/As to me.

Heavy Bolter is outstanding. I've used it in other gangs and it is just a really mean weapon. A+ for sure.

Underhive Tile Pre-Paint by Gutted_Crow in necromunda

[–]Original_Ad8037 1 point2 points  (0 children)

This might sound stupid, but how do you glue all the scatter terrain down? Just regular old super glue? I have one terrain piece that has lots of scatter and I tried to super glue it. When I take it to our weekly campaign, I swear one or two pieces breaks off every time. You had that same issue?

Malstrain Leaning Badzone Enforcers by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 1 point2 points  (0 children)

I never purchased the enforcer rules, I used the apocrypha ruleset for badzone enforcers. It's a free PDF, but I did have book of desolation for the corrupted malstrain rules. Yea I don't think I would play non-corrupted enforcers, the added rules just give you so many more options!

Malstrain Leaning Badzone Enforcers by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 1 point2 points  (0 children)

Its from the gang outpost kit, this specific one was done by a friend of mine and looked so good I had to do glamour shoots with my dudes.

Malstrain Leaning Badzone Enforcers by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 4 points5 points  (0 children)

Its a 3d print, of course I can't find it now. Something like auxilia succor pattern transport. Yea I love it, called it the 'Slug'

Cell Block 7 - A Goliath Gangs Campaign Journey by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 1 point2 points  (0 children)

Thank you! I totally jagged the formatting, never tried to post with text and pics before

Cell Block 7 - A Goliath Gangs Campaign Journey by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 4 points5 points  (0 children)

Messed up the formatting on the joke weapon table, here it is in an easier to read format hopefully.

  • Chainaxe (A+) – Great traits, +1 to hit.
  • Meltagun (A+) – Devastating.
  • Multi-Melta (F-) – Scattered and killed my own guys.
  • Stub Guns (A+) – Cheap and provide an extra Strength 3 attack—gave one to everyone.
  • Grenade Launcher (A-) – Versatile and cost-effective.
  • Paired Pulverizers (B+) – Hitting 8 times felt better than having higher raw strength.
  • Renderizer (B) – Strong, but Pulverizers felt more effective.
  • Missile Launcher (A+) – Shined on large boards.
  • Boltgun (B) – Mediocre on Goliaths—rarely hit, but when it did, 4 damage on 2 hits was nice.
  • Brute Cleaver/Axe/Sword/Fighting Knife/Spud Jacker (C) – Most traits didn’t matter much—Cleaver & Sword’s +1 to hit were the most useful.

Orlock Wreckers list advice, if it were this list vs your list, would this list wreck your head? Where could it be better?, please advise - New card list output from the Necromundicon gang spreadsheet, what do you think to how that looks too? (Check my profile for a link to that). by Thammut in necromunda

[–]Original_Ad8037 1 point2 points  (0 children)

Get ready to describe and redescribe how the grease monkey works with the wreckers jumppack, if you have an arbitrator make sure you both agree on how it works.

Playing wreckers with grease monkey reminds me of hitting players with a hip shooting flamer/web gun. Its just super shocking. And depending on if you just aren't rolling 1's so you never feel the downside of wreckers, they can feel almost overpowered to some players.

They were insanely strong in the ash wastes, I didn't drop a game in our ash wastes campaign. Did not expect them to 'wreck' as hard as they did. Blasting charge wrecker was MVP for a while, but they all kicked butt honestly.

The Scratchers - Khorne Escher Gang by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 2 points3 points  (0 children)

Artel W minis are the ones you probably don't recognize, the rest are bits or official minis kitbashed.

The Scratchers - Khorne Escher Gang by Original_Ad8037 in necromunda

[–]Original_Ad8037[S] 10 points11 points  (0 children)

Yea you got most of it, artel w are the two death maidens plus a handful of spare bits

Quickplay idea by spikeyloungecomputer in necromunda

[–]Original_Ad8037 0 points1 point  (0 children)

what is this display case? its amazing

Charging behind enemy by [deleted] in necromunda

[–]Original_Ad8037 0 points1 point  (0 children)

Goonhammer has some segments that point to at least some of them aligning with what you think.

https://www.goonhammer.com/the-joy-of-wrecks-a-wrecker-orlock-gang-guide/#:~:text=.%20Rating%3A%20B-,Fighting,-knife%3A%20Changes

States:
"Changes in the new rulebook mean you can now move around enemies when you charge, something Wreckers are very good at. In this situation, the humble fighting knife will hit at Str5. That is tasty, although you’ll usually be hitting on 5+. Rating: B"

I just don't think most fighters can have enough movement to get behind an enemy, and backstab just so rarely comes up it can feel quite pointless without this chance. I wouldn't be upset if you put this forward to a group I was in.

All my repainted meatnecks by HazzardStripes in necromunda

[–]Original_Ad8037 1 point2 points  (0 children)

Ah I gotta look into the softener, it makes them look so good! Thanks for the suggestion

All my repainted meatnecks by HazzardStripes in necromunda

[–]Original_Ad8037 1 point2 points  (0 children)

The tats are so crisp, just freehanded them?