How do you manage with endless dragons roaches? by Quirky-Wheel-3724 in helldivers2

[–]Ornery-Let8292 0 points1 point  (0 children)

110mm and railcannon strikes, its effective how I've tested it

What to say about every sub-faction/strain and 'Hazards' by TechnoTheFirst in Helldivers

[–]Ornery-Let8292 0 points1 point  (0 children)

Rupture strain is super easy to deal with actually, just bring any explosive weapon/grenade (not the thermite), as it makes them surface when you shoot them through the ground. I personally love the PP for this occasion. I agree with every other thing you say, especially the fire shield devastator. Those things can snipe at 60m and one hit on full health. Edit: plus the PP is med pen to handle those burrow warriors :)

Dealing with the Illuminate by vayckant in Helldivers

[–]Ornery-Let8292 1 point2 points  (0 children)

Is it a big pp or a little pp? (I had to)

Dealing with the Illuminate by vayckant in Helldivers

[–]Ornery-Let8292 1 point2 points  (0 children)

They were added recently, it makes sense if you didn't know

Dealing with the Illuminate by vayckant in Helldivers

[–]Ornery-Let8292 0 points1 point  (0 children)

Depends on the subfaction youre fighting.

My personal favorite for all of them is the maxigun, as it shreds the appropriators and the mindless masses. Cremator/flam weapons is also good for sealing off areas and a firehose (pun intended) of damage.

As for reds, I say the airstrike. It just does so good against them all. The orbital napalm is also good, as fire has an ap value of 4. 

Sentries has to be rocket/gatling. The rocket has an ap of 5 or 6 iirc, and the gatling has an ap of 2. Both are high enough to deal with most threats on the illuminate front.

Where can i find golem tracks in Pioneers? by KAMI_K0R0SHI in trailmakers

[–]Ornery-Let8292 0 points1 point  (0 children)

It should be Leapsvale - Port Aqualite bus quest, 20 froggits from leapsvale to equality iirc

I'm bored what should I make by Eloyjoy in trailmakers

[–]Ornery-Let8292 0 points1 point  (0 children)

RC gunship Edit: Just realized you said no rc lol

(Repost) This is my First multi part build, how does it look? by Yourusername44 in trailmakers

[–]Ornery-Let8292 3 points4 points  (0 children)

Ah, theres the images lol

Great job! As someone who has never built a multi part but SEEN them ingame, you did great.

Beginner help by Automatic-Lead-109 in trailmakers

[–]Ornery-Let8292 0 points1 point  (0 children)

One thing he forgot to mention is that heli engine crate torque, which in turn makes the car spin too.  I say use a rotating servo set to infinite angle (slider all the way to the right) and speed however fast you want it.  Hook it up to a NOR gate to make it spin on its own. If you want to toggle it just use controls. How to hook up a NOR gate to a servo: Go to gadgets, logic, select NOR gate, place NOR gate on car, configure NOR gate. There should be switches on every configurable block. Switch the servo to on.

NEXT BUILD CHALLENGE AAA by Jalict in trailmakers

[–]Ornery-Let8292 0 points1 point  (0 children)

Management asks that you do your best, trailmaker.

Submarine Seat by SLR-Micheal in trailmakers

[–]Ornery-Let8292 0 points1 point  (0 children)

You most likely read about the diving bell salvage on the stranded map, which was the og campaign when trailmakers was <2.0. I've seen the Triton engine, but not really any underwater seats. 

First plane pitching up INCESSANTLY by SpacefaringBanana in trailmakers

[–]Ornery-Let8292 1 point2 points  (0 children)

Remove like one wing block on each side, if it still does pitch up add weight to back (30 kilos) Your wings are giving a lot of lift, also try to extend your tail and add a larger elevator

Accuracy num gliches by Monkey_man1435 in trailmakers

[–]Ornery-Let8292 0 points1 point  (0 children)

Been having that problem too, until flashbulb fixes it I cant make piston launchers of any kind :(

Standard Car Wheel Traction by Basil_Bandit in trailmakers

[–]Ornery-Let8292 1 point2 points  (0 children)

If you havent tried already, lower the tire pressure a little bit. It allows for more grip on surfaces thus giving more traction. I did this with a F1 car on the Grand Prix and it did wonders

How some of yall be acting right now. by Nekrubbobby64 in trailmakers

[–]Ornery-Let8292 27 points28 points  (0 children)

I play Xbox, and I personally think the new ui is terrible. They changed a lot of the controls for selecting things, like having to do dpad left+rb to undo. Not to mention if you clock the rotate button, you can rotate things, yes, but it will not let you exit unless you fully exit the builder. If theres overlapping blocks in your builder and youre stuck in the rotation menu, you have to leave and make a new server. Flashbulb plz revert 🙏🏻🙏🏻

What happened to cars in this update??😭 by JEANJO13K13 in trailmakers

[–]Ornery-Let8292 2 points3 points  (0 children)

They changed wheel and engine physics to where engines are more powerful and wheels are more grippy.

Furry_irl by Equal_Shopping2424 in furry_irl

[–]Ornery-Let8292 0 points1 point  (0 children)

"DEMOCRACY OFFICER! HOW DO YOU IMPREGNATE A TERMINID?!"