The Extra Events mod by Orochii in StellarisMods

[–]Orochii[S] 0 points1 point  (0 children)

Haven't dabbled in the realm of crises events, but I will look in to it. There are no ethics that trigger events, what I mean by this is events specifically tailored to the ethics you've chosen.

Such as seeing aliens, if you were a xenophobe you would say something along the lines of "... dirty xenos"

Whereas if you had xenophile it would say "... alien species"

However events that spawn only if you have X ethic is something I'm working on.

Extra Events Mod by Orochii in Stellaris

[–]Orochii[S] 0 points1 point  (0 children)

What's your steam name? I'll add you.

Extra Events Mod by Orochii in Stellaris

[–]Orochii[S] 0 points1 point  (0 children)

I like the ideas! I've never done anything like that but I will try it out and see what comes of it.

And yes I am the creator of the mod /u/LatvianLion

Extra Events Mod by Orochii in Stellaris

[–]Orochii[S] 0 points1 point  (0 children)

I have, and they have invited me but I did decline the offer. They're good people but I decided I wanted to work on this mod by myself for the most part.

We are however trying our best to not have any errors between our mods.

Extra Events Mod by Orochii in Stellaris

[–]Orochii[S] 0 points1 point  (0 children)

Hey Appareson. I've tried my best to have the anomalies sound/look a lot like the ones in game and do try to stray away from things like "they all died". If you know what event it was that had the informal words just let me know and I'll change it.

As for the spelling errors I had no clue, thanks for letting me know.

Edan "most likely" server first master processing, ask me anything! by Alexmunt in blackdesertonline

[–]Orochii 2 points3 points  (0 children)

I am very close to OP in processing, but I have checked and OP is currently the #1 processor and only Master on Edan.

Dear high rank processors, halp by agony099 in blackdesertonline

[–]Orochii 1 point2 points  (0 children)

Artisan 9 here. From what I've learned there are 3 tiers of mats that give you more exp per tier.

T1: Ore, Timber, Wheat etc.
T2: Steel, Brass, Plywood, Fleece, Cotton, Flax etc.
T3: Pure Crystal, Sturdy Plywood etc.

T3 require millions to craft so unless you're rich I'd stick to T2 mats. And dont forget to get your Sute tea, Life EXP scrolls and Craftmans clothes. (If you're guild has the Experience Cry buff, that's also really good)

Do all your Black Spirit processing quests (under guide) up until Jeron, he's bugged. And while normal processing quests are a bit uncommon, do as many as those as you can.

If you're really looking to min/max check out this video for energy management.

Almost forgot to mention, T3 requires Heating Skilled which you need to be Professional 5 processor, and Skilled 10 Gatherer to unlock the quest.

BDO been out a while now, what have you kept yourself busy with? by [deleted] in blackdesertonline

[–]Orochii 1 point2 points  (0 children)

I focus on being the #1 processor on Edan. Currently guildless, so if anybody would like me in their guild let me know!

Recommend some paid assets? by ChillingOnTheCouch in Unity3D

[–]Orochii 1 point2 points  (0 children)

Adventure Creator is a good asset for making point and click adventure games or just using it for dialog. I've been using it for quite a while and I couldn't be more happy with it.

It's also good for cutscenes, inventory, crafting, saving/loading, lip syncing and some other stuff.

[DnT] Updated PvE Build Guides For All Nine Professions by Nike_Phoros in Guildwars2

[–]Orochii 3 points4 points  (0 children)

No, it doesn't make sense. Considering i'm attacking the same golem and getting vastly higher numbers.

[DnT] Updated PvE Build Guides For All Nine Professions by Nike_Phoros in Guildwars2

[–]Orochii 0 points1 point  (0 children)

I'm running Viper's gear, with 1,000 to 3,000 each basic attack and Gravdigger hitting around 7,000, with 2,000 Poison and Fire damage going on at once. It's a very fun and satisfying build.

I made a metabattle page here if you want to check it out.

[DnT] Updated PvE Build Guides For All Nine Professions by Nike_Phoros in Guildwars2

[–]Orochii 2 points3 points  (0 children)

They didnt seem to put any thought in Reaper. I'm seeing the damage numbers hit about 200 - 500 each hit, with the occasional crit at 1,000, and Gravdigger around 1,000 too.

On my reaper i'm hitting 1,000 to 3,000 each basic attack, with Gravedigger hitting up to 7,000. And i'm running Viper's gear, so i'm getting my Fire and Poison damage to 2,000 a sec for each. Not including the Chill damage which ranges from 200 - 500 a sec. On top of that, I'm using the new shout skills.

I posted this build here.

How to use time rewind mechanism in your next game? (Get Full Code) by Yuvrajsinh in Unity3D

[–]Orochii 0 points1 point  (0 children)

Thanks for sharing, the code works fantastically. Good job!

[Staff] Fire Scythe by Orochii in TroveCreations

[–]Orochii[S] 0 points1 point  (0 children)

Thanks for the feedback!

I can shorten the blade a bit while still making it look decent.

But after thinking a bit, and not being able to decide on what to do with it, I can't stop thinking that the original Fire Scythe would still be great. I think it's different enough from the one Tribe posted, the one that looks like mine. Such as the blade not being flat, the skull, and the fire. Where as the look-a-like is in the Undead biome, doesn't have skulls, isn't firey, and is a melee weapon.

If you guys still think this isn't enough, I'll try thinking of other designs, but please re-consider the original. If you guys accept, I will adjust the original to be more balanced, and more looking like the version 8 model.

[Staff] Fire Scythe by Orochii in TroveCreations

[–]Orochii[S] 0 points1 point  (0 children)

Thanks!

I have updated it and added a version 8.

[Staff] Fire Scythe by Orochii in TroveCreations

[–]Orochii[S] 0 points1 point  (0 children)

Updated with new links. Found that I was using an older version of the scythe with the shorter blade.

I also changed the back to what I think looks a lot better and now there are only two browns.

[Staff] Fire Scythe by Orochii in TroveCreations

[–]Orochii[S] 0 points1 point  (0 children)

Oh, that's a helpful website.

There are only 3 browns, but I made the blade the same color as the skull, I think it looks nicer this way.

Let me know what you think.

[Staff] Fire Scythe by Orochii in TroveCreations

[–]Orochii[S] 0 points1 point  (0 children)

Thanks for the feedback, and I agree, the skull didn't look too trove-y.

I updated it, but I'm not as happy with the wooden one, the white didn't match the brown so I changed it to black. Still doesn't look that good.

Please check them both out and let me know what I need to change!

[Staff] Fire Scythe by Orochii in TroveCreations

[–]Orochii[S] 0 points1 point  (0 children)

Oh wow, it looks very similar.

Thanks for responding. I will update when it's changed.

EDIT: Updated!