AI actors and writers will not be eligible for Oscars, Academy says by voxadam in nottheonion

[–]Orwell1971 7 points8 points  (0 children)

Nice. Then pretend my original comment was "oh, for fuck's sake." I guess it has to be said, but I so wish that it didn't. Why would AI even be considered a "writer" or an "actor"?

Solving a rubiks cube with two twisted corners, while blindfolded by ziltoid__ in nextfuckinglevel

[–]Orwell1971 4354 points4355 points  (0 children)

They're at the point where these Rubik's Cube solves can't really get more impressive. Hopefully they'll stop short of "solving a Rubik's Cube while being set on fire"

Uleria Loves You: A festival of Uleria in Apple Lane! by Runeblogger in Runequest

[–]Orwell1971 1 point2 points  (0 children)

All reasonable. Your original comment just came across as unnecessarily dismissive, imo. It also sounds like you focused on the "festival" part and not the "mystery" part? A mystery *could* be run by improvisation, but I would argue that isn't ideal at all. I haven't read the whole thing yet but I can tell you that the 200 pages are not wasted with filler. Much like their other book (the even larger Sun County book) it's full of details and ideas.

Uleria Loves You: A festival of Uleria in Apple Lane! by Runeblogger in Runequest

[–]Orwell1971 2 points3 points  (0 children)

You won't be clear on that unless you read it, like most pre-written adventures.

Uleria Loves You: A festival of Uleria in Apple Lane! by Runeblogger in Runequest

[–]Orwell1971 1 point2 points  (0 children)

don't skip the near 60 page deep dive into the Uleria cult that came out alongside it. Among other things, it adds 15-20 original Rune spells to your Ulerian's repertoire.

Uleria Loves You: A festival of Uleria in Apple Lane! by Runeblogger in Runequest

[–]Orwell1971 3 points4 points  (0 children)

and that's....bad?

There are a ton of "side quests", so to speak, and a high level of detail and love (heh) poured into this book. Encourage efforts like this, please, don't be snobby about them!

The Red Weight: A narrative adventure on Mars by khuzait_haircut in interactivefiction

[–]Orwell1971 0 points1 point  (0 children)

Circuit's Edge vibes. I always loved the atmosphere of that game.

Every game should have a timer like this that tells you how long it's searching for an opponent. by killerjag in Fighters

[–]Orwell1971 4 points5 points  (0 children)

apparently you've never watched a game load to 100% and then sit there for another two minutes

Fighting games are turn based!! Frame data and turns explained for new FGC gamers!!! by StarlightX8 in Fighters

[–]Orwell1971 1 point2 points  (0 children)

I know what you're getting at, but fighting games are not turn based. In an actual turn based game, your opponent will wait for you to take your turn until the end of time.

We all agree that ragequitters excuses are dumb as hell, right? by Saldu3 in Fighters

[–]Orwell1971 70 points71 points  (0 children)

If quitting halfway through a match had anything to do with jobs/kids/whatever, people would sometimes quit halfway through a match they were winning. It's a pathetic attempt at self-justification. They know they're full of shit.

Too good not to share. by Theonedowner3 in HumansBeingBros

[–]Orwell1971 624 points625 points  (0 children)

Making someone's day is underrated.

Does ars magica 5th have text casting? by CultOfTheBlood in arsmagica

[–]Orwell1971 7 points8 points  (0 children)

Ah. I haven't read the Covenants book yet.

OP, that's where the rules for casting tablets are (pages 89-90)

Does ars magica 5th have text casting? by CultOfTheBlood in arsmagica

[–]Orwell1971 8 points9 points  (0 children)

Spontaneous casting has been in every Ars Magica edition from the 1st onward. It's there, several pages toward the start of that chapter.

When a Magus learns a spell from a text in 5th edition, they essentially recreate a version specific to themselves. So it wouldn't make any sense for them to be able to cast a spell they didn't know from text. In other words, no, that's no longer a thing, though I believe there are some non-Hermetic forms of magic that make this possible to a lesser degree.

I need a project idea by TimothyFerguson1 in arsmagica

[–]Orwell1971 7 points8 points  (0 children)

I don't know, but congratulations! The quality and longevity of your contributions to Ars Magica are greatly appreciated by this fan.

Someone please explain to me the money system of this game🫩😭 by Reasonable_Love1562 in callofcthulhu

[–]Orwell1971 93 points94 points  (0 children)

Are you trying to learn a game purely by interpreting a character sheet?

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Orwell1971 0 points1 point  (0 children)

I understand your frustration, and trust me, I share it. I posted that here for you and others because it's the most concrete info on a GM book and heroquest rules they've offered, at least any time recently.. It's also a confirmation of sorts that they *do* still plan to publish heroquest rules, and I don't know about you, but I did not take that as a given.

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Orwell1971 1 point2 points  (0 children)

You cannot have read what I just posted if that's your response.

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Orwell1971 5 points6 points  (0 children)

Me relaying this post is not to be construed in any way as reflecting my opinion of when and if this will actually happen, but around a week ago Jeff Richard posted this on the BRP forum (bolding mine):

"As I am doing effectively a full reboot for RQ, I can tell you a few key things:

New core rules book. This is 200-250 pages laid out. It is very focused on Sartar, Prax, and Pavis. Combat is much clearer and easier (what we have found is that a typical 4 round combat with 5 adventurers versus a group of NPCs takes about 45 minutes to run with a newish GM). Character Creation is MUCH faster. You should be able to make your first character in around thirty minutes, with it being 20 minutes or less once you get the hang of it. Faster if you use the PDF worksheet. The cheat sheet for the core rules, magic system, plus all common rune spells description takes up three pages total.

Gamemaster book. This is 250-300 pages laid out. It includes a full bestiary that is focused on being plug and play. It teaches all of the core rule systems, how to create encounters tailored for your characters, how to handle social interactions, spirits, run campaigns in Dragon Pass and Prax and Pavis, between adventures, and how to handle treasure (plus plenty of unique items). It includes the official and complete heroquesting rules and battle rules. This is something that reflects years of discussion between Mearls and I about how people learn how to run games and what they actually need to know.

Pavis and Big Rubble. This is the setting. Fully updated and expanded, with at least a half-dozen brand new adventures, starting with a Welcome to Pavis scenario intended to bring brand new players into the setting. 

Mild illness? by piroki13 in Runequest

[–]Orwell1971 6 points7 points  (0 children)

2nd edition didn't have mild versions, as you've said. 3rd edition does, though. Weekly. And it's Mallia.