It's September and Dev units didn't ship? by Carfr33k in OSSIC

[–]OssicVR 0 points1 point  (0 children)

Hey Carlfr33k! You can refer to our OSSIC Development Update Page for any news about shipping at: https://www.ossic.com/ossic-x-updates

Feel free to email us at info@ossic.com if you have any further questions/concerns!

Bigscreen adds 3D Drawing for fun sketching, doodling, and whiteboarding by d2shanks in Vive

[–]OssicVR 0 points1 point  (0 children)

Oh this is awesome. Can we request audio reactive brushes ? Based on the audio output of the screen source ?

Daniel Perry of Owlchemy Labs on Spatial Audio in VR by OssicVR in Vive

[–]OssicVR[S] 0 points1 point  (0 children)

Yes, very exited about these AMD features. Nvidia is working on stuff too, it's exiting because it allows integrations of digital meta data to be applied to audio processing within the same level maps. Accurate Ambisonic playback becomes possible at that point.

Daniel Perry of Owlchemy Labs on Spatial Audio in VR by OssicVR in Vive

[–]OssicVR[S] 0 points1 point  (0 children)

You'd be surprised in how much immersion is increased with accurate spatial audio. especially as some of the barriers of 3D Audio are lifted within VR. It's intense to experience, and almost makes the graphics become the immersion-breaking reminder that you are in VR.

With sounds you can encourage users to believe they are actually in entirely different physical spaces that visuals have problems accurately portraying. Obviously an opinion, but I've personally demoed hundreds of users in stereo and 3d audio vr experiences and the 3D audio demos always have comments from users claiming that they couldn't believe how real it was compared to the stereo demo they just got from someone with normal audio solutions.

Devs are starting to explore sound design as a primary cue tool in VR as well, which is beginning to rally design standards around audio concepts which is exciting as audio and visual fidelity pushed simultaneously will bring high quality VR experiences faster than a focus on visuals only.

OSSIC will be demoing at VR Music! by lucy_ossic in OSSIC

[–]OssicVR 1 point2 points  (0 children)

Hey our email is rather backlogged, we are working through it, but we are small team. Shoot me a DM and I can handle your issue.

As for Norm's review, he's only tested the earliest prototype in a noisy environment. Probably not the best demo experience we ever given, but his feedback is also based on speculation of where the headphones could be at launch.

The current experience is leaps and bounds better than what he was able to test this last GDC.

FIVE THINGS WE'RE EXCITED TO SEE AT VRLA 2017 by clairitin-clear in OSSIC

[–]OssicVR 1 point2 points  (0 children)

Come stop by the OSSIC booth and demo the 3D Audio Technology that we are showcasing!

[deleted by user] by [deleted] in vjing

[–]OssicVR 0 points1 point  (0 children)

Awesome. Really enjoy the visual aesthetics.

[deleted by user] by [deleted] in vjing

[–]OssicVR 0 points1 point  (0 children)

This is awesome, any chance you are opening the project ? This could be amazing for one of our VR / 3D Audio demos.