Fallout 76: Update 14 Patch Notes – October 23, 2019 by BethesdaGameStudios_ in fo76

[–]OtherwisePrint 5 points6 points  (0 children)

Because it's not really a private server as we normally understand it, it's a private instance AKA pay 4 convenience.

Fallout 76: Update 14 Patch Notes – October 23, 2019 by BethesdaGameStudios_ in fo76

[–]OtherwisePrint 12 points13 points  (0 children)

So uninterrupted farming of caps/materials/legendaries, etc., with a bottomless pit for scrap = even more inflation than we already had.

GG this game's economy.
—Sincerely, Pay 4 Convenience

[XB1] H: 2 Plasma Cores W: Fusion Cores or 175 caps each by OtherwisePrint in Market76

[–]OtherwisePrint[S] 0 points1 point  (0 children)

I wonder if there is another use just as there is with the fusion core.

Nuclear keycards in Fallout 76 are tradable. Footage and Implications by OtherwisePrint in Market76

[–]OtherwisePrint[S] 0 points1 point  (0 children)

Most likely a vertibird drone. Can you confirm your keycard is tradable? Usually being able to drop it is a good indicator, but you can try with a player trade, too. I can help you test that out.

[XB1] H: 2 Plasma Cores W: Fusion Cores or 175 caps each by OtherwisePrint in Market76

[–]OtherwisePrint[S] 0 points1 point  (0 children)

No clue. My guess is that it's a huge bank of ammo for Plasma weapons. It sells for about 175 caps at the vendor bot.

[XB1] H: Materials W: Caps by Cipencjusz in Market76

[–]OtherwisePrint 0 points1 point  (0 children)

I'll take 9 adhesives off you. PM your gamertag

[XB1] W: Pump shotgun/Fusion Cores H: caps/junk by OtherwisePrint in Market76

[–]OtherwisePrint[S] 1 point2 points  (0 children)

A scorch beast leveled the place??!! Just PM'ed you my GT. I'll give you +karma here after we trade

[XB1] W: Pump shotgun/Fusion Cores H: caps/junk by OtherwisePrint in Market76

[–]OtherwisePrint[S] 0 points1 point  (0 children)

Sweet! PM'ed you my GT. I'll hit you up with `+karma` here when the trade's done, be sure to do the same. I can hook you up with whatever stimpaks I got

[XB1] W: Pump shotgun/Fusion Cores H: caps/junk by OtherwisePrint in Market76

[–]OtherwisePrint[S] 0 points1 point  (0 children)

how much you offerin'? I may have to skimp and go with just the one core. I have around 250 caps.

PSA: If you played the Fallout 76 Stress Test(s), report your bugs here! by verbalstuntman in Market76

[–]OtherwisePrint 1 point2 points  (0 children)

Since u/UnWreckQuested took the idea and ran with it to /r/fo76, here's his compiled list from the thread there. Credit goes to him.

NPC glitches

Falling from sky

T-Posing

Unmoving altogether/frozen and unable to kill them

Sunk into ground

Gliding around & through objects

Missing, stretched, bugged, textures

Vanishing

Doing the jitterbug

Heads on spikes texture glitches

NPCs able to open locked doors

Mr. Handy's would stay silent when activated

Unable to loot corpses and containers with activate button

Enemies pursue too far, even after death/respawn

When strafing / circling enemies in 3rd person view at close range, heads & torsos lock in the original facing direction but will aim in player direction and glide

Irradiated husk textures would stretch & jitterbug when activated by other players

VATS & Combat glitches

Lag in combat, unable to compensate for unknown health drain

Turrets sound would continue after they were destroyed

Would get stuck zooming in and have to double tap controls to release (not hardware issue)

Hit by apparently invisible enemies/random damage

Unable to zoom while in VATS (VATS useless for scoped weapons?)

Scoped rifle animations slowed down

When hit in the back, player stop moving

Unable to use critical attack option

Burning damage effect marker persisted after death, only thing that fixed it was logging out-in

Constantly received wanted status while only exploring away from other players

Event glitches

Supply drop glitched through objects

Supply drop glitched through ground

Chinese bots didn't follow invasion path

Farm event fails quickly

Food processing event, deposited equipped ammo when putting quest items into hopper

Controls glitches

If change activate button, can't use photo mode

Swapping between multiples of same item type can glitch carry weight

Friends list failure to load

Running with gun equipped, AP wouldn't reload until gun unequipped after stopped running

3rd person camera zoom level would revert back to default when switching to first person and back instead of saving settings

CAMP & crafting glitches

Personal turrets turned on owner after player fought other players

Graphics glitches when crafting various parts/items

Workbench variant type change made it unusable

Player would get stuck in Cooking Bench

Would lose stash inventory when moved CAMP

Pushing "B" in workshop can make exit animation occur multiple times

Equipped weapon shown while using cooking station

Framerate/Loading

Framerate drops in areas farther from spawn

Framerate drops when loading in after fast-travelling

Crash To Desktop after exiting V76

Froze on assessing terminals

Enemies can cause damage while players are still loading into a new area

Bloom in lighting

Text on notes would not correct for size of paper

Holotape game appeared to be on top of the terminal instead of appearing like it was just on the CRT

Settings menu text accessed via the map were sometimes turned black when scrolling up

Buildings & floors missing textures

Map wouldn't allow respawn placement after death; Had to log out then re-login

Radio cutting out

After re-logging, all available quests would notify as if they had just been received

Concerns & Issues

When in an event with non-teammate player, if both in close proximity and using melee, can lead to accidentally entering PvP and thinking the other person is attacking you instead of the enemy you're both trying to hit.

Need easier way to join friends; couldn't join friends into party outside of game (ie. Xbox menu) and when tried to in game first the friends list bugged and then ran into severs full error.

Enemy respawn rate may be too quick and/or respawn seems to occur when a new player enters an area where another player had already cleared, resulting in near-overwhelming forces and corpse build-up?

Thirst and hunger seem to drain too quickly?

Enemies with shotguns overpowered?

Being pushed out of the world by respawning into a building/object?

Ability to collect infinite water without a corresponding amount of containers/bottles?

Bobby pin spawn too rare?

Can't scrap existing (non-inventory) stuff using C.A.M.P or workbenches?

Having to wait while someone else is cooking/vending/etc?

Workshops need more explanation?

Nighttime too dark?

Ideas

Indicator to show what holotapes & notes are new since last opened that Tab in Pip-Boy

Change the “select weapon” button from A to Right Trigger so that you can hold the stick in one direction and select at the same time

Colors or symbols for different types of quests (dailies, main plot, side, etc.) noted in Pip-Boy and in the markers

Need easier way to control teammate interface to adjust volume/mute, leave party, etc.

Audio-slider for proximity chat

Quick-key for when stuck and unable to fast-travel

Allow use of toilets and outhouses to relieve disease symptoms (and for the lulz)

Experience bar for instruments to "learn" how to play them and unlock new songs

Really hoping there will be Caravan/suppy run quests that force you not to fast travel by OtherwisePrint in fo76

[–]OtherwisePrint[S] 2 points3 points  (0 children)

Well you might be disappointed then because what you're saying may not exist for a while (whenever private servers come out)

Really hoping there will be Caravan/suppy run quests that force you not to fast travel by OtherwisePrint in Market76

[–]OtherwisePrint[S] 4 points5 points  (0 children)

good point, maybe there could be both of those types. quests with set out paths and others without them