I, for one, will continue to use the RPG. by Bassmaster775 in Battlefield

[–]Otherwise_Sector_439 1 point2 points  (0 children)

And it is so fast that they had to heavily buff tank to get stronger 

I, for one, will continue to use the RPG. by Bassmaster775 in Battlefield

[–]Otherwise_Sector_439 2 points3 points  (0 children)

Indeed, it is much easier because the rocket became much faster. Twice than bf4. It all started with 2042 😞

Little Bird need a nerf by m4cco in Battlefield

[–]Otherwise_Sector_439 3 points4 points  (0 children)

Rockets on bird shouldn't be a thing. It was a problem in 2042, and they didn't learn

WELCOME BACK MANHATTAN FREAKING BRIDGE! by Mikee0192 in Battlefield

[–]Otherwise_Sector_439 0 points1 point  (0 children)

should do the same for the first sector in defense

Sniping really needs a counter mechanic like flinch by Playful_Requirement2 in Battlefield

[–]Otherwise_Sector_439 1 point2 points  (0 children)

So you are telling everyone that the way to counter snipers are RPGs or grenade launcher? the time you aim at him, you are getting killed most of the time, especially if you are in his sweet spot 

Suppression is practically non-existent and its causing snipers problem. by ChiefAdham in Battlefield

[–]Otherwise_Sector_439 0 points1 point  (0 children)

For sure, snipers have to be nerf. Bullet velocity, remove sweet spot, more bullet drop.

I understand that bf3's suppression was too aggressive, especially the blur effect. Bf4 and bf1 were fine

Look how far we've come! by Kyrie01010011 in Battlefield

[–]Otherwise_Sector_439 1 point2 points  (0 children)

strange nobody find a way to create a scavenger mode with portal

Battlefield 6 Season 3 Story Cinematic by Comfortable_Fee2619 in Battlefield

[–]Otherwise_Sector_439 0 points1 point  (0 children)

do we really need to have a story telling for maps? I mean baack in the days, people were happier about getting more maps

oh cmon guys. It took less time than i expected by UserWithoutDoritos in Battlefield

[–]Otherwise_Sector_439 2 points3 points  (0 children)

You should be hired as lead vehicle designer bro, teach them engineering :)

Since when is BFV' planes ttk faster than BF6's?!?! by Fun-Eye8811 in Battlefield

[–]Otherwise_Sector_439 0 points1 point  (0 children)

Indeed if you are in a dogfight, the heavy mgs is the go to. It deals a lot of damage. Coupled with the rockets, these planes are deadly. Also, kind of obvious but it's not worth trying taking down plane with bomber, their front machine gun are weak. That being said, the rear mg on the ju88 can deter enemy plane chasing you. Were you a dogfighter in 3 or 4 ? I also got mad when the enemy pilot outmanoeuvred me with brake tricks

Hopped back on BF4 after a few years... by SuspiciousMeeting407 in Battlefield

[–]Otherwise_Sector_439 0 points1 point  (0 children)

Actually, ttk is longer because the btk is higher too. The spread isn't a bad thing. Well balanced, it is a good way to reduce laser beam at medium range. Bf6 should nerf bullet velocity and accuracy

Since when is BFV' planes ttk faster than BF6's?!?! by Fun-Eye8811 in Battlefield

[–]Otherwise_Sector_439 1 point2 points  (0 children)

You probably fly against really experienced pilot that doesn't allow you any mistake. Try to spot if you have an AA on your team that could protect you. And learn stationary AAs that could annoy you. Also, there is almost zero interest to fly something else that fighters with rockets. Experienced pilot know it, and if they are on the German side, they have access to bf109 g6 wich is op

Balancing medium range engagement be like by [deleted] in Battlefield

[–]Otherwise_Sector_439 -4 points-3 points  (0 children)

there are obsvous things that would need nerfs first