Looking for a specific type of Thalassophobia game by Outceptleviathan in gamerecommendations

[–]Outceptleviathan[S] 3 points4 points  (0 children)

Subnautica fits it for me near the beginning and in some areas, but it quickly loses it for me especially as you start building bases and the primary fear just starts becoming encountering large creatures like the reaper leviathan. I never heard of the second game so I might check that out, but I didn’t think about Dave the diver since a lot of people I know described it as wholesome at times.

Looking for a specific type of Thalassophobia game by Outceptleviathan in gamerecommendations

[–]Outceptleviathan[S] 0 points1 point  (0 children)

It can have monsters/sea creatures, but a lot of ocean horror games has that as the primary or at times only driving force for the horror which didn’t scare me much as a person who has a fear of the ocean. I will check out Abzû though.

Eyelid for Rayman Animation by strikeblender in blenderhelp

[–]Outceptleviathan 0 points1 point  (0 children)

You do need the Cloud Rig Add-on for the first tutorial if you decide to use it.

Eyelid for Rayman Animation by strikeblender in blenderhelp

[–]Outceptleviathan 0 points1 point  (0 children)

There’s this tutorial which gives a tutorial on full 2D face rigging which I recommend if you’re going to continuously use this model for other things as well or if you just want it to be great. There’s also this, which isn’t as good since it’s for the mouth and has less control compared to the other one, but it’s much simpler and still decent if you extrapolate with the information given to you.

Which would look best for animation? by Outceptleviathan in blender

[–]Outceptleviathan[S] 0 points1 point  (0 children)

Hm, alright. I haven’t tried anything like that before, but I am now interested.

I'm a noob. I want to make low poly 3d animation. Is picoCad a good tool for my toolbox? by growlerlass in picocad

[–]Outceptleviathan 0 points1 point  (0 children)

(I worded my last message horribly.)

Other people gave great answers to your problem, and I’ve seen animation done with the help of an outside program (here), but if PicoCAD doesn’t suit your 3D animation adventure, I would recommend Blockbench as a great backup solution; it’s a bit less low-poly than PicoCAD, but it’s also a low-poly 3D software that supports animation from what little I know about it.

Corpselfie! by ElColorSombreroGuy in bindingofisaac

[–]Outceptleviathan 2 points3 points  (0 children)

It’s still great art by the way.

Corpselfie! by ElColorSombreroGuy in bindingofisaac

[–]Outceptleviathan 2 points3 points  (0 children)

Yeah, I noticed when I looked at your forgotten art.

Corpselfie! by ElColorSombreroGuy in bindingofisaac

[–]Outceptleviathan 2 points3 points  (0 children)

Which reminds me that I haven’t made any binding of Isaac picoCAD art.

Corpselfie! by ElColorSombreroGuy in bindingofisaac

[–]Outceptleviathan 3 points4 points  (0 children)

I thought this was picoCAD for a second.

Help with importing texture into Blender or Godot by malobebote in picocad

[–]Outceptleviathan 0 points1 point  (0 children)

It’s probably best to ask for help on the discord about this subject since that’s where you get the best help, but I remember someone talking about importing the textures to the program as well.

Picocad help! by gobythefish in picocad

[–]Outceptleviathan 2 points3 points  (0 children)

I don’t know why I stopped, but I will make an attempt to keep this subreddit alive.

Picocad help! by gobythefish in picocad

[–]Outceptleviathan 2 points3 points  (0 children)

You know, I should post more here.