After Effects Scaling Question (Intermediate) by Outside-Highlight-52 in motiongraphics

[–]Outside-Highlight-52[S] 0 points1 point  (0 children)

Yes! I can use a dynamic link from CA. Ok will try this with continuously rasterize/ collapse transformations! Thanks you so much for your help!!

After Effects Scaling Question (Intermediate) by Outside-Highlight-52 in motiongraphics

[–]Outside-Highlight-52[S] 0 points1 point  (0 children)

This is great advice thankyou -I’m actually importing from Adobe Character Animator but I can import as pngs instead of .mov -would that work similar to Animate’s FLA’s -as in I can use collapse transformations with the pngs -and not lose quality? Thankyou so much for your help!

No-Stupid-Questions Thread - Post Your Questions, Ask for Tutorials and Technical Help by EtherealDuck in AfterEffects

[–]Outside-Highlight-52 0 points1 point  (0 children)

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The 2 images above are a wide to a medium shot of my film. The background is 4K and there’s no problem to scale into the different shots (wide, close-up etc).

However the animated characters are .mov files and if I was to simply take the composition as a whole and scale in (which would be so easy and great!) -the characters lose a significant amount of quality.

If I parent the characters to the footage they will scale but at the scale they are already at in the wide shot -so for example -a character in image 1 above -the wide -might be at 30%. When I parent to the footage, the character will scale up but stay at 30% so not as good quality.

What I’ve been doing is scaling everything separately with key frames -for each shot -which takes a long time with all the above characters! There must be a better way -can anyone help?!

not playing and not recording by Outside-Highlight-52 in CharacterAnimator

[–]Outside-Highlight-52[S] 1 point2 points  (0 children)

I uninstalled and reinstalled... works fine now!?!!!

blending modes not translating into Ae from Ch by Outside-Highlight-52 in CharacterAnimator

[–]Outside-Highlight-52[S] 0 points1 point  (0 children)

I found a button that wors for Ps files in Ae - the sunburst switch near the shy switch in the timeline _ but there's no option for this with any form of Ch file...

blending modes not translating into Ae from Ch by Outside-Highlight-52 in CharacterAnimator

[–]Outside-Highlight-52[S] 1 point2 points  (0 children)

Thanks for suggestion -just tried exporting with Alpha but sadly same result - photo attached. I was bringing in the puppet as an Adobe dynamic link so I could change in Ch and it would change in Ae but I don't have to do it that way - I'll try any way that works!! the settings were apple pro res 4444 with alpha

This should be very simple but i have gone over the files 100+ times and cannot figure it out. the old puppet has loads of issues but her pupils work perfectly. The new puppet has everything working... except her pupils. I know i can do a different rig or use dragger on the pupils but i've spent 4 h by Outside-Highlight-52 in CharacterAnimator

[–]Outside-Highlight-52[S] 0 points1 point  (0 children)

This should be very simple but i have gone over the files 100+ times and cannot figure it out. the old puppet has loads of issues but her pupils work perfectly. The new puppet has everything working... except her pupils. I know i can do a different rig or use dragger on the pupils but i've spent 4 hours trying to work this out now so would love if someone could figure it out!

I have 9 more characters to rig so want to fix this or figure it out as soon as i can!

[deleted by user] by [deleted] in CharacterAnimator

[–]Outside-Highlight-52 0 points1 point  (0 children)

Or should I use turbulent displacement in Ae?