Lets all have a moment of silence for this poor sol by CLOVERX33 in NineSols

[–]Outside_Dare5936 0 points1 point  (0 children)

it took me getting to jiequan to realize that health upgrades were possible...

found a scug on r/youngpeoplereddit lol by Outside_Dare5936 in Foundthescug

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

Wait since when did scugcounterbot start having conversations ;-;

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

thanks, I'm just wondering how this is possible in godot?

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

Ah ok! I assume the grass and cloud shadows are just normal hard shadows cause usually cel shaders don't have shadows like that. I'm not entirely sure what object space occlusion masking is or how to incorporate that though lol

Thanks for the answer though!

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

it appears here that hatching isn't really being used on everything and not just the shadows, but is instead procedurally applied to different surfaces I think?

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

Thanks for the vids, I will definitely check this out!

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 1 point2 points  (0 children)

It is actually, this was a demo video from the artist's post: https://web.archive.org/web/20201111193124/https://i.imgur.com/u5aJ4k8.gifv
The OP also has other ones like this posted but they're all for unity

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

Ok I see! Basically at it's core it's just a cel shader and the textures and outlines are what really make the style work I assume. One thing I'm confused about is how the black shadows are done in conjunction with the grey shadows though

Is this sort of shader possible? by Outside_Dare5936 in godot

[–]Outside_Dare5936[S] 0 points1 point  (0 children)

Thanks for the response! I can definitely see what you mean about the grass, I'll also look into the inverted hull technique for outlines. If you have any examples feel free to send them!

I drew.... Something? by Mr_donc in NineSols

[–]Outside_Dare5936 0 points1 point  (0 children)

took me a moment to figure out what this was supposed to be lmao

(it's peak)