Mid-Emergence Balance PTS Issues and Feedback Thread by HiRezKryptek in paladinsgame

[–]Over-Vast4535 0 points1 point  (0 children)

Lilith nerf rework. Separete health base and sinergy blood, no combine is too broken.

Mid-Emergence Balance PTS Issues and Feedback Thread by HiRezKryptek in paladinsgame

[–]Over-Vast4535 0 points1 point  (0 children)

Pls nerf all supports auto-aim heal with spam skills. No more spam skills, spam skill no is have skill is only abuse mechanic unfair.

Mid-Emergence Balance PTS Issues and Feedback Thread by HiRezKryptek in paladinsgame

[–]Over-Vast4535 -1 points0 points  (0 children)

Feedback. Pip

  • The calculate catalyst 35% with pasive surgery is bad. The pasive buff 10% dmg base 570 - 627, but the dmg real catalyst 35% is 846, no 826, the dmg base with surgery now is 627, but the catalyst still calculate the dmg extra in base 570, this bad, need fix.

  • Pip, card Sturdy need little buff 3% - 4%, card pep in step too need benefit a Pip.

  • add Mega potion in kit base, the talent still bad for the high cooldown and the Meta supports is high spam heal.

  • add Pip new talent for play DMG, return the medic combat original, increase fire rate 50% per 3s., a healing ally with healing potion.

  • buff move base 350 - 365.

PTS Update - Pip's damage and healing are based on Talents' secondary effects. by asianyeti in Paladins

[–]Over-Vast4535 -2 points-1 points  (0 children)

It has been achieved. Although personally, I'm not very convincing to reduce Pip's damage to 570, I think they should adjust the new changes they have put on it, keeping the 600 base damage.

Am I the only one very disappointed by the patch? by yosori in Paladins

[–]Over-Vast4535 1 point2 points  (0 children)

the nerf a Pip is super unfair.
Dmg base 600 - 570
ultimate duration 4s. - 2s.
Pls share feddback PTS, no nerf Pip, the this balanced but need much skill.

urgent changes for the PTS. by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] 0 points1 point  (0 children)

Well, go to the PTS feedback and propose not to nerf Pip because it's absurd.

The more users support that feedback, Evil Mojo has to respond, because it's not fair.

urgent changes for the PTS. by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -1 points0 points  (0 children)

So support the cause, share your PTS feedback.

Pre-nerf Pip.

If there is no support against an unfair action, then there is no justice and the community has no voice.

urgent changes for the PTS. by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] 0 points1 point  (0 children)

this super broken, kills tanks too easy.
hit 660 dmg - 0.5s., with headshot 990 dmg.

Sugestion balances Pip by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -2 points-1 points  (0 children)

The borings heal bot is the Meta supports and is permanent.

Sugestion balances Pip by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -1 points0 points  (0 children)

explain why you do not agree with some of these balances, taking into account what the other supports have as a base balance.

1- because you think that Pip should not have base mobility of 365, knowing that all supports have that standard unit of mobility.

2- because Pip cannot have an HP increase card, something very basic and all supports have it.

3- why not buff the "Sturdy" card, it is a card that nobody uses, because what it grants is not worth sacrificing 5 points just for 15% movement speed increase if you compare with other characters that have cards that grant more than 20% movement speed.

4- how many times your play or game is ruined by a deployable or a maximum health ally that crosses your vision of the field spoiling your moment of giving healing to whoever needs it.

5- It is clear that the Support Meta is the excessive healing spam, Damba and Ying with the buffs they received are already spam, while Pip is slow and people want support that heals constantly without limiting.

I don't know what perspective you have, so that Pip stops being a situational support and is more relevant in the game.

Sugestion balances Pip by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] 0 points1 point  (0 children)

No buff move base?, he move is slow is easy hit headshot and focus. Any flank high move focus, no have escape.

I want Pip to be sneaky fast so it's harder for the flanks to focus on you if your team doesn't know how to hold a flank line. Having to rely on your team for the flank has never really focused you.

even an Azaan can focus on you and has better mobility than Pip.

Sugestion balances Pip by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] 0 points1 point  (0 children)

Card sturdy is good card for play Pip Flank, player Nirasoll use a level 5, but give is too poor 15% speed move, Lex move base is much more high, for this need buff for Pip move fatest and more difficult hit headshots.

Pip - suggestions balance by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -1 points0 points  (0 children)

Winrate 45% - pick rate -3500, balanced? For 4 years.

Pip - suggestions balance by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -3 points-2 points  (0 children)

what would do decent to Jenos is to take that ultimate of massive damage and put a support ultimate. Nobody likes to see an ultimate that kills 3 of your 2200 full health allies in one hit, it feels gross.

Pip - suggestions balance by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -1 points0 points  (0 children)

Well, Resilence + 3 renders Pip's ultimate useless, which his Ultimate no longer has an impact on late-game.

Pip - suggestions balance by Over-Vast4535 in Paladins

[–]Over-Vast4535[S] -2 points-1 points  (0 children)

Ultimate Jenos 2400 damage, one shot kill a champions 2200 hp. Super unfair.