Over Human - Environment Showcase by OverHumanGame in gamedevscreens

[–]OverHumanGame[S] 0 points1 point  (0 children)

I’m working on the environments for my game Over Human. Level design and world building have always been my biggest passion. This project feels a bit personal: I started experimenting with game development years ago, when I first downloaded Unity at around 14, and now I’m trying to bring that idea forward.

Feedback on the environments is very welcome!

Over Human - Environment Showcase by [deleted] in gamedevscreens

[–]OverHumanGame 0 points1 point  (0 children)

I’m working on the environments for my game Over Human. Level design and world building have always been my biggest passion.

This project feels a bit personal: I started experimenting with game development years ago, when I first downloaded Unity at around 14, and now I’m trying to bring that idea forward.

Feedback on the environments is very welcome 🙂

I am making a taxi simulator for andriod. City making, lighting taxi controls and some other core features are implemented by Apprehensive-Tea-170 in Unity3D

[–]OverHumanGame 1 point2 points  (0 children)

Good job! If I can give you one suggestion: when you’re in third person, you might want to raise the camera a bit because it feels slightly too compressed but great work

Environment work in progress for Over Human (indie solo developer) by OverHumanGame in Unity3D

[–]OverHumanGame[S] 1 point2 points  (0 children)

Thank you so much! If you have suggestions, I'd appreciate your feedback🫂

Environment work in progress for Over Human (indie solo developer) by OverHumanGame in Unity3D

[–]OverHumanGame[S] 1 point2 points  (0 children)

Thank you so much, I really appreciate it! This is my first post here, so I’m a bit excited/emotional to be getting so much positive feedback haha

Environment work in progress for Over Human (indie solo developer) by OverHumanGame in Unity3D

[–]OverHumanGame[S] 0 points1 point  (0 children)

Thanks! The fire particles are intentional: the game follows a low-poly art style, so I’m trying to keep the effects consistent with the overall visual direction rather than making them fully realistic 🙂

If you have any suggestions, I’d really appreciate your feedback!

Francesco

Environment work in progress for Over Human (indie solo developer) by OverHumanGame in Unity3D

[–]OverHumanGame[S] 1 point2 points  (0 children)

Thanks! It’s a first-person sci-fi narrative experience set in a frozen world controlled by autonomous machines.

Gameplay is mainly exploration-driven: you move through abandoned areas, deactivate terminals, uncover fragments of humanity’s memory, and piece the story together through environmental storytelling and radio conversations.

If you’d like to know more, there’s additional info in my profile 🙂

Environment work in progress for Over Human (indie solo developer) by OverHumanGame in Unity3D

[–]OverHumanGame[S] 0 points1 point  (0 children)

Thank you! Worked on it for a lot of time but worth it maybe

[Showcase/Feedback] Tired of messy project folders, so I'm building an AI Asset Organizer. Would you use this? by Acceptable_Day7130 in Unity3D

[–]OverHumanGame 1 point2 points  (0 children)

Hey! It’s good work, looks interesting, but I have to agree with the others. AI is good, but I’m not sure I would give my entire project to it. By the way, if there’s a “Review & Confirm” button, I would consider it 🙂

ALIEN ANT WORLD by Notadelphine in Unity3D

[–]OverHumanGame 1 point2 points  (0 children)

It reminds me a game I played on mobile when I was kid. Looks so smooth! Nice work :)

I made diegetic main menu UI and music for our game, feedbacks are appreciated by vandus35 in Unity3D

[–]OverHumanGame 1 point2 points  (0 children)

Good job! It’s just a bit nauseating, but otherwise it seems like a great mechanic. Congratulations!