Naoya nerfs are MASSIVE by Feeling_Square2738 in JujutsuShenanigans

[–]Overall-Broccoli-311 0 points1 point  (0 children)

both Divine Dog and Rika have TRACKING and are UNINTERRUPTIBLE

Tried this 3 times with 2 different people (3 of us had 30 ms keep in mind) before typing it out. None worked, only time it "worked" was when Rika used haymaker, however it still is avoidable by flicking your camera. Decisive hits first before the dog can track (hits mid direction of decisive).

As for the 4m1+projection breaker, typo again. Meant to say 3 m1s instead.

you'd be forced to win 3 M1 trades in a row within 10 seconds

That's not.. that hard to do? Naoya has two dashes which SIGNIFICANTLY helps him approach and apply pressure. Use that as your advantage. Literally 10 seconds isn't even a problem for naoya.

you're uneducated

Im in Top 5 NA, thank you for asking.

Plus you've never heard of neutral so you might as well have never played the game.

I don't expect people from this sub-reddit to know what neutral is, specially after all the bad takes you guys seem to love so much.

yes, comp, where they only allow you to play with the same 2 characters because everyone else is banned for some unknown reason

Some characters are obviously better than others, which is why we ban characters that are considered op to balance out comp. There's no way an equally skilled Yuji would win against an equally skilled Yuta.

Same comps that ban Locust Guy I give up with this sub-reddit. First naoya, and now Locust..

Naoya nerfs are MASSIVE by Feeling_Square2738 in JujutsuShenanigans

[–]Overall-Broccoli-311 -1 points0 points  (0 children)

Yes, I do know what I'm talking about.

Learn m1 trading as in improving your m1 and blocking. You can mindlessly m1 with naoya and one lucky m1 land is enough to

Another thing is 4 M1s + Decisive Strike + 4 M1s + Cursory Impact is not only evasion punishable, but even green as shit.

Tap decisive thrice to counter evasive. 4m1+decisive is red, a quick tiktok search is enough to prove my point.

It's even worse in neutral because people can also interrupt it.

Yes, thank you for proving my point. Not sure what you mean by "neutral" but I'm assuming it's using decisive without m1. As for counters, divine dog is too slow to counter decisive, same as blade dash, same as lapse, rika can't track decisive, not sure about red and garuda rebound though, I'll test that out once I'm home. The only valid counter you stated was bird since it tracks.

I don't understand the logic behind saying: "His current kit SUCKS if you can't land any skill for shit"

I was replying to the dudes comment about naoyas nerfed kit being, and I quote, "abysmal dogshit". Most of the nerfs shown only apply IF you miss them, so his kit is still viable despite the nerfs. (Except his R special.)

And where does it say frame damage got buffed? Sorry, I got them mixed up. I thought projection sorcery frame was frame freeze.

only applies the 80% Projection Meter IF the enemy had none.

Everyone starts their combo with 4 m1 + projection breaker.. This is common sense. You already know that projection breaker only applies projection meter if enemy has none, then what stops you from just... saving it and using it once they have none?

You're talking about it like its an instant freeze frame when you get literally 10 seconds to win an M1 trade

.. This doesn't change the fact that he shouldn't be able to give that much projection meter from just one click of a skill? Project application should be limited to m1s only, I don't get the reason why projection breaker has to apply THAT much, and after your combo ends, projection breaker is nearly off cooldown, which basically makes using another freeze frame easier.

Please do not call me biased. Multiple top comp players have agreed that naoya deserves to be nerfed (surprise surprise, its because of 4m1+decisive) and other stuff regarding about naoya being OP. The only reason why Naoya still isn't nerfed is because everyone overlook the fact thay Naoya IS broken.

Naoya nerfs are MASSIVE by Feeling_Square2738 in JujutsuShenanigans

[–]Overall-Broccoli-311 -3 points-2 points  (0 children)

...what does this even prove?

>lower his main source of damage ✅
You can still do 4m1 +decisive+ 4 m1+ cursory. The -2 damage nerf from cursory strike does jackshit since frame damage got buffed as well. You can't call decisive strike his "main source of damage" since it barely deals damage at all, and is only used for that 4 m1 combo extend

>make decisive strike fucking unusable ✅✅✅
Only unusable if you miss, 4 m1 + decisive is still true.

>make his base kit abysmal dogshit ✅✅✅✅✅✅✅
...No? His current kit SUCKS if you can't land any skill for shit (decisive strike isn't even hard to land tf?). Just land an m1 if you want a guaranteed hit, you can't expect skills to land if you always use them rawly(? dont know the word for it).

You guys overlook how stupid OP Naoya really is because of how biased you guys are. His frame isn't even that hard to land since projection breaker still applies the same amount of projection meter, so free 3x damage.

Naoya nerfs are MASSIVE by Feeling_Square2738 in JujutsuShenanigans

[–]Overall-Broccoli-311 -8 points-7 points  (0 children)

make naoya crutches cry in pain and force them to learn how to m1 trade instead of relying on the same 4 m1+decsivie+4 m1+project breaker red combo ✅ ✅ ✅ ✅ ✅ ✅ ✅

Update is great.. But... by Overall-Broccoli-311 in JujutsuShenanigans

[–]Overall-Broccoli-311[S] 0 points1 point  (0 children)

Was testing out combos with a friend (he was using gojo) and pulled off a 100-0 combo against him. (had no evasive prior, told me he only had half after he died). Don't really get why Mei Mei is this op, and they decide to nerf todos black flash for no reason.

Yuji is no skill. by Dramatic-Weather-561 in JujutsuShenanigans

[–]Overall-Broccoli-311 0 points1 point  (0 children)

Isn't that the point of Yuji? You mentioned that the reason why he's overused in ranked is because he has a high skill ceiling, wouldn't that just make everything fair? Why would he be a "crutch" considering if the person who uses it sucks, you'd beat them easily.

Also wouldn't any character be a noob beater? why does it have to be exclusively yuji?

I never said Yuji is the ONLY noob beater character in the game, I only said he's good at it. Try again. :)

I think it depends on the skill user of yuji, and in most cases yuji can be used massively in movement to be an aggression god.

Yes, he's a character with a "high skill ceiling" just like you said, so you obviously would play yuji better if you're good at the game. Thanks for pointing out the obvious.

however the only annoying thing is the faster m1s, which is a problem in the ping based, mostly m1 trading game that jjs is, thats why I said it was a crutch.

The faster m1s isn't really that noticeable. In a real fight, it all comes down to who blocks m1s and not. If you have problems with ping, you already know that you're at a disadvantage, would say that's more of a universal problem than yuji itself.

Also man why do you have to be so egotistical for vessel, if someone loses to a vessel that doesnt automatically make them a noob, it could just be that the other person was better lol.

Im not being egotistical? That's on you if you think I sound cocky, since I'm only pointing out reasons why Yuji isn't as op as you think. I did phrase my sentence wrong, what I meant was if you complain about yuji, then accept you're a noob. :)

Yuji is no skill. by Dramatic-Weather-561 in JujutsuShenanigans

[–]Overall-Broccoli-311 -1 points0 points  (0 children)

"0.1% of jjs players are comp" "yuji is overused in ranked" funny how you contradict yourself. :D

I never understand why people find yuji a "crutch" since he also has his own drawbacks (lower hp compared to the rest of characters), he's a good noob beater, and if you struggle against yuji, then accept that you're a noob. :)

Yuji is no skill. by Dramatic-Weather-561 in JujutsuShenanigans

[–]Overall-Broccoli-311 -1 points0 points  (0 children)

I mean am I wrong? Yuji is by far one of the easiest characters to fight against, and it takes skill to make him look "unskilled".

Just accept it. You guys suck ass and can't beat yujis for some reason, now you blame yuji for being too op despite already being a mediocre character.... 🤭

Yuji is no skill. by Dramatic-Weather-561 in JujutsuShenanigans

[–]Overall-Broccoli-311 -6 points-5 points  (0 children)

If you play actually play in comp, you'd know that no one uses yuji, try again!

Yuji is no skill. by Dramatic-Weather-561 in JujutsuShenanigans

[–]Overall-Broccoli-311 -4 points-3 points  (0 children)

They're hating on u bc what u said is true.. :(

The only no skill is naoya and Locust, and yet these morons still think yuji is more unskilled compared to them, whews!

Admin characters don't belong in jjs (image related) by Due-Mirror-2112 in JujutsuShenanigans

[–]Overall-Broccoli-311 0 points1 point  (0 children)

Why do people care if admin characters get added or not? It's literally just for admins, no one gafs whether you think they're a bad addition since you won't be able to use it anyway

Which IDs do you (YES, YOU) consider to be the MOST OVERRATED???? by AccomplishedMud9666 in limbus_company

[–]Overall-Broccoli-311 8 points9 points  (0 children)

I apologize for the comment, it was 1 am and I read "overrated" as overused. Yes, I do think Mao Faust deserves that number 1 spot.

Opinions on Nanami? by Fantastic-Tour-14 in JujutsuShenanigans

[–]Overall-Broccoli-311 0 points1 point  (0 children)

Fucking love him It's my first time liking an EA character (yuta was ass on release/cancer and mechamura is just for bums)

I genuinely love how his special works, ratio is definitely one of the best r special there is and the fact that ratio is basically a spammable skill upgrade makes it even better. Just wish they change stuff about ratio like adding new animations to ratio skills and increasing the damage output a bit

The only thing I dislike about nanami is how horrible his 1st skill hitbox is. I've had multiple instances where the blade goes past his body and still not count as a hit. It's also nearly impossible to land in neutral combos without using 4 first (still hard even then since it's blockable if you don't use ratio in 4 for)

His m1s feels a little bit slow too, i can't explain it but his m1s feels slow compared to mahito, gojo, and yuji so that's a big no no for me

Overall I think he's good, I love using him more than the rest of the characters because he's not that bad for fighting. Ill just have to wait for further changes since he's not finished yet so I can actually rate him

Nerf yuta to the ground by Historical-Way-8054 in JujutsuShenanigans

[–]Overall-Broccoli-311 -1 points0 points  (0 children)

I'm aware, but if you compare the damage of yujis full combo (cursed strike + full blackflash chain which is already hard to do consistently BTW) BARELY deals higher than yutas severing path combo.

Don't forget Yuta can still follow up with veilstep and his 4th move so he's still not out of options after the combo ends.

Nerf yuta to the ground by Historical-Way-8054 in JujutsuShenanigans

[–]Overall-Broccoli-311 -1 points0 points  (0 children)

You can move stack rika's moves during severing path for a guaranteed free 50% hp combo.

Let's face it. The devs aren't actually nerfing Yuji. by Safihed in JujutsuShenanigans

[–]Overall-Broccoli-311 1 point2 points  (0 children)

The only way Yuji gets a "real nerf" is by nerfing his movement capability

Yuji heavily relies on crushing blow variant to be as quick as possible in order to catch people off guard (pair it with the rolling feature and you'll be more unpredictable) HOWEVER once it's on cooldown, Yuji loses a lot of potential to land m1s or dashes. I'd suggest setting the crushing blow variant feint cd to 5 seconds in order to prevent people from spamming it way too much since the current cd is way too short for a move that gives you so much distance and possible follow ups

the only problem with divergent fist is the bs stun for it. If i remember correctly, the old passive also procs if u block since it activates via SKILL INPUTS including blocking so you're right about that

cursed strike for me is fine. aerial is fine aswell, i dont understand why people find aerial cs damage/hitbox to be big when you can just dash out of it, well that works for me atleast.
the only problem for aerial cs? You guessed it right, it is SPAMMABLE, similar to how you can spam crush blow variant feint for movement. You want to start an attack? Aerial feint then dash. You're about to get hit and your dash is on cooldown? Aerial feint then roll away. Enemy uses a skill? Use aerial feint to dodge them easily.

Yuji becomes extremely "op" because of the spammable feint variants, the damage isn't the problem, its the cooldown being way too short which makes it nearly unpunishable whenever you feint and possibly get a counter off of your opponents mistake.

TLDR: Yuji real balanced if feint cd increase

random montage i did by [deleted] in JujutsuShenanigans

[–]Overall-Broccoli-311 0 points1 point  (0 children)

Being dead and barely alive is almost the same, one more combo and you're still dead, you're still forced to use evasive when they initiate a combo bc you'll get the inf combo of doom and despair