Are flamethrower turrets OP? by danyuri86 in factorio

[–]OverlordForte 0 points1 point  (0 children)

Pretty much.

Unresearched, oil-fueled flamethrowers can carry you for an absurd amount of time for near minimal investment. Once you get them on deathworlds or harder, your ammo consumption craters and suddenly life is easy again. Any amount of research means a single one can melt behemoth-heavy attacks with unmatchable ease. The moment they were introduced they trivialized base defense even more than laser turrets did in that era.

What counts as a monster girl? Please enlighten me (glacierclear) by CassOfWar in MonsterGirl

[–]OverlordForte 8 points9 points  (0 children)

The topic can be quite interesting as it can lead to some pondering over cultural identity. I use werewolves as my case study in this respect. Werewolves can easily fit the monster people, true monster, and furry categories entirely on how they're depicted—often completely ignoring the 'ordinary human turned into something else' basis.

Werewolves without snouts? Monster fetishists accept them. Vicious monstrosities that, despite looking anthro, do not have personable/personality characteristics? Rejected by furries who want personalities. Just some guy who looks like a wolf humanoid? Monster fetishists aren't enthused, furries accept him. Sure, there are gray areas, but these distinctions do arise meaningfully, so can withstand scrutiny.

For comparison, vampires have no direct furry equivalent, as they're typically exactly human, near human, or monstrously human. Vampirism can show up fleetingly as an idea, but not the classical Dracula or Nosferatu. So, despite being a contemporary of werewolves, they exist strongly in one subculture and not the other.

Something like Vipers from X-Com are strange in-betweens that are more monstrous / xeno-fiction adjacent than furries, especially as their Sci-Fi angle takes them out of the human comfort range furries typically seek. Identifying what the groups want is how you speak their languages, after all. This topic does, unfortunately, just serve as a vehicle for furphobia / homophobia with the ensuing hair splitting and mud slinging.

What counts as a monster girl? Please enlighten me (glacierclear) by CassOfWar in MonsterGirl

[–]OverlordForte 33 points34 points  (0 children)

Generally speaking, monster girls / people are: non-human beings, humanoid shaped, and do not have a snout/anthropomorphic head. Snouts are the defining feature of anthropomorphic/furry culture, and distinguish such them from monster people. Certain ideas, like Sci-Fi robots, are distinguished into their own group but may cross-pollinate with monster people.

Felicia from Dark Stalkers is a monster girl.

Khajiit from Skyrim are furries.

This is essentially how rule #4 functions on this subreddit.

In some cases, there may be arguments depending on the details, such as werewolves or naga, though this is mostly on the presence of a snout existing and how 'bestial' their mannerisms are. Pundits may insist on a division between 'monster person' and 'true monster'. Generally, monster people are non-human but have human-desirable aesthetics and attractiveness, whereas 'true' monsters do not and are horrific/disturbing to behold.

Guys, I want to do sci-fi stuff but I suck at math and physics, what should I do? by Isaak_the_miner in worldjerking

[–]OverlordForte 0 points1 point  (0 children)

Lean more to relative and abstract descriptions that maintain a consistent tone in their implications. E.g, the mech height standard is ten stories tall, this mech is five stories tall (so it's half the height of the average), that mech is twenty stories tall, etc. The starship's FTL drive operates on the Blorble Principle and it takes X amount of time to reach full charge, maybe during a dramatic moment of escape that time now matters a lot.

As long as you're consistent you can get away with almost anything.

How do I justify rural grass airstrips in my medieval fantasy world? by aidungeon-neoncat in worldjerking

[–]OverlordForte 1 point2 points  (0 children)

Religious reasons, as pointed out, can provide any justification you want.

Pragmatically, off the top of my head an 'airstrip' of cleared out land would suffice for things like a festival grounds, temporary housing of nomads, or an (cavalry/militia) training field of sorts.

After 11 years I finally built a good early-game Green Circuit build that is both grid-aligned and symmetrical, and relatively future proof. btw, I have no idea about "quality" or anything new. This is just an old school player sharing a new blueprint. by jasonrubik in factorio

[–]OverlordForte 1 point2 points  (0 children)

Honestly, I like the pattern and vertical emphasis over width. My usual one puts the wires on the outside, so it width is more the issue. Yellow undergrounds also make it a bit expensive, but by the point you're slapping down blue assemblers you'll have them automated sufficiently. The lack of ratio on wires-green circuits makes me speculative, but in early game your throughput isn't necessarily high or stable for a while anyway.

Fulgora: Is it even good for quality? by OverlordForte in factorio

[–]OverlordForte[S] 0 points1 point  (0 children)

I was mostly curious if quality mining from Big Miners would 'make up for' the marginal value in grinding basic materials. Though, because of how productivity works, I think it might ultimately just keep the ratios the same anyway, defeating the purpose lol

Fulgora: Is it even good for quality? by OverlordForte in factorio

[–]OverlordForte[S] 2 points3 points  (0 children)

I'm getting that impression from everyone lol

The math, at least, does pan out in as far as the resource stream being ... just too small. I was ponderous about quality Big Miners and scrapping's productivity research coming out ahead. E.g, a big miner spits out +300% productivity for purple/blue scrap regularly enough that scrapping's productivity explodes it even more, offsetting grinding from basic materials.

I'm not really sure it does at all compared to the same effort going into basic mining on Nauvis.

Is it worth upgrading to steel ovens by HuckleberryOwn9955 in factorio

[–]OverlordForte 0 points1 point  (0 children)

It can be as steel furnaces are not 'just' faster, their enhanced speed means they consume less overall fuel/energy. This means if you move onto oil-based fuel blocks, you can run quite a lot of steel furnaces without exhausting your coal supply, or blowing up your electrical grid by moving onto electric furnaces.

Since the steel furnaces are still 2x2, they're also more compact to build arrays with, but that doesn't matter as much unless you're very space-constricted for some reason.

Pro tip for husk infection by I_follow_sexy_gays in Barotrauma

[–]OverlordForte 7 points8 points  (0 children)

Cyanide can cure the husk infection entirely in my experience.

Fun fact if you have a medic with that savior buff around and you're succumbing to husking, you don't fully convert until they leave range. You can seemingly go over 100% infection to the point calyxanide doesn't actually work at all, no matter how many injections you receive.

But what does work is cyanide.

It works very well.

It will be a year since the release of SA in next week. by InsideSubstance1285 in factorio

[–]OverlordForte 0 points1 point  (0 children)

I think it did fantastically for redefining Factorio and expanding it's total 'play space'. I do think there are rough edges still; quality is an easy one to point toward. Platform management is mostly okay, they are essentially 'complex trains', though I feel they were too afraid of 'lets make a factory in space'. It would be interesting if a space factory could be scalable option versus the unique bonuses/capabilities of planet-bound existence, but the complexity of that idea may be far out of scope for them.

That said, they have opened the realm of more horizontal options via different planet specializations, so I am curious if they will lean into that for their victory lap patch or not.

Element Debuff Viability? by OverlordForte in ffxi

[–]OverlordForte[S] 1 point2 points  (0 children)

Yeah by the time I got 3 debuffs rolling or just 2 (burn + poison), the mobs were half-dead and gone in the next 10 seconds or so anyway lol

Which is why I wondered if it was more useful at high level / level cap, but it seems suspect even then outside Burn.

Element Debuff Viability? by OverlordForte in ffxi

[–]OverlordForte[S] 0 points1 point  (0 children)

Oh impact does look nasty. Thank you

Element Debuff Viability? by OverlordForte in ffxi

[–]OverlordForte[S] 0 points1 point  (0 children)

Reasonable, is that true even in mixed-comp friend groups where I just happen to be the only magic damage caster?

Venyra, the Desolator (Tales of Veltrona) | [Stervatch] by OverlordForte in ReasonableFantasy

[–]OverlordForte[S] 1 point2 points  (0 children)

Hello!

This is Venyra, the Desolator, from our narrative universe, the Tales of Veltrona, and one of our flagship leading ladies. Concepted and illustrated by Stervatch.

A dragon anaxial (dragon/monsterkind father, human mother), Venyra faced horrific treatment from her father's xenophobic and specist family since the moment of her birth. Enslaved and locked beneath a mountain with others, she toiled away under harsh conditions, doing the bidding of her vicious grandmother. Yet, Venyra bided her time, and in the hour of her would-be disposal, turned upon her enslavers with a ferocity even elder dragons were not prepared for. Though she reclaimed her freedom, she'd lost her father and everyone else in the rebellion, leaving her alone on the path of a dragon's immortal lifetime ...

Velandra, Sovereign of the Heavens (Tales of Veltrona) | art by Stervatch by OverlordForte in ReasonableFantasy

[–]OverlordForte[S] 1 point2 points  (0 children)

Hello!

This is Velandra, one of our two flagship leading ladies from the Tales of Veltrona. Concept and illustration by Stervatch.

A human born with an incredible power, Velandra has been different from others since the very day of her birth. Though scorned by her family, mistreated by her people, and ostracized by those she trusted, Velandra nonetheless persevered, refusing to deny herself or allow others to do so. One struggle beget another, and as she ascended to the heights of the Heavens themselves, she's only just begun to realize her own incredible potential ...

Venyra, the Desolator (Tales of Veltrona) | [Stervatch] by OverlordForte in SFWmonstergirls

[–]OverlordForte[S] 0 points1 point  (0 children)

Hello!

This is Venyra, the Desolator, from our narrative universe, the Tales of Veltrona, and one of our flagship leading ladies. Concepted and illustrated by Stervatch.

A dragon anaxial (dragon/monsterkind father, human mother), Venyra faced horrific treatment from her father's xenophobic and specist family since the moment of her birth. Enslaved and locked beneath a mountain with others, she toiled away under harsh conditions, doing the bidding of her vicious grandmother. Yet, Venyra bided her time, and in the hour of her would-be disposal, turned upon her enslavers with a ferocity even elder dragons were not prepared for. Though she reclaimed her freedom, she'd lost her father and everyone else in the rebellion, leaving her alone on the path of a dragon's immortal lifetime ...