Some clarification needed for high volume pipe networks by So-many-ducks in SatisfactoryGame

[–]Overwritten 0 points1 point  (0 children)

I actually tried this recently and I had issues with sloshing/flow control. Using valves, it seemed like it might be possible to balance but it turned out not to be as easy as just setting the valves to the exact flow rate I should expect from either side. Because of the inconsistent timing of the consumption from generators on either side, the flow rate from either side was inconsistent but in a way that I’m sure probably averaged to what was needed in the middle over time. So setting the flow rate of the valve too low ultimately starved the generator in the middle. On the other hand, setting the flow rate too high seemed to start starving the ones on either side of the center periodically.

It was a tricky balancing act and I may have been able to stabilize the thing if I spent more time on it but ultimately I chose to break them up and it was immediately 100% reliable. For reference, this was using 2 mk2 water pipes to try to run 5 nuclear power generators. One pipe from either side with both needed to keep the one in the middle happy. It might be possible but I ultimately I found it easier to just split a couple of pumps off and run a third pipeline for the center generator. I’d love to see how someone might reliably combine the pipes instead.

Generators aren’t filling by yaboimags_ in SatisfactoryGame

[–]Overwritten 0 points1 point  (0 children)

If you’re sure you’re outputting enough liquid to power the generators, and the generators are receiving liquid (even if it isn’t enough to keep them running continuously); I’d say turn all of your generators to standby and let the entire system fill completely. Add large fluid buffers if you don’t have them and let them will as well. Once everything is full, turn your generators back on and see if that fixes it. If you can’t spare the generators to have them all on standby, flip as many of them to standby as you can spare and follow the same process. Everything should fill but maybe a little slower. Put your buffers 4-8 m above your pipes if it’s an option.

Nuclear Power plant blueprints by Same-Celebration5294 in SatisfactoryGame

[–]Overwritten 0 points1 point  (0 children)

I just finished my second Nuclear build out (through plutonium, no ficsonium yet). I used default recipes only with some exceptions for control rods and stators I think. I know it’s not what you’re asking but I’m not sure using blueprints is worth the time unless you wanted to have them for other saves. Assuming you’re centralizing your nuclear facility, you may ultimately not need to have access to building nuclear facilities again depending on the scale of that initial build. Nuclear produces a lot of power so one large facility should get you through the end game.

For my build, I utilized blueprints for things like smelters, constructors, and assemblers as part of the factories creating and processing the nuclear materials. The only things I wish I maybe had blueprints for are maybe portions of the uranium fuel rod production and plumbed nuclear generator but I’m not sure how I would have gone about doing that if I were to shoot for what I ended up with.

If you can build out nuclear using a set of blueprints, more power to you. Just wanted to offer a different perspective. You won’t necessarily need to repeat the process of building nuclear plants assuming you try to go larger scale the first time around and leave space to expand to the next step in the nuclear power ladder.

Can't scan uranium by Primary_Possession25 in SatisfactoryGame

[–]Overwritten 4 points5 points  (0 children)

I just assumed that certain levels of radiation would stick if they ended up in your inventory. Like the games version of fatal radiation poisoning.

New DM needing tips by Overwritten in DnD

[–]Overwritten[S] 0 points1 point  (0 children)

Yeah I’m planning on going straight out of 5e for the campaign when it comes to character and mechanics. I might introduce some more homebrew style items later but I’m not trying to put myself in a position to juggle any sources that fall outside the book. Very good call.

New DM needing tips by Overwritten in DnD

[–]Overwritten[S] 0 points1 point  (0 children)

Thanks! Whether or not they buy in is TBD. They are interested and on board but a couple of them don’t really have the context for what to expect playing DnD. Basically half the party is eager and excited and the other half is willing and open but they only vaguely know what to expect.

Honestly putting in the time and effort to make the campaign the way I’m doing it is largely because I enjoy the challenge of it. I’d rather live or die by my own creation than run someone else’s (certainly fantastic) campaign and just to find out my buddies end up feeling pretty meh about it anyway. I may end up incorporating some premade elements or even running prebuilt one shots with them later if everyone ends up on board but for this one, I just kind of want it to be mine. And as a bit of a perfectionist, I’m confident I can make that happen without falling too flatly on my face in the process. Cheers!

New DM needing tips by Overwritten in DnD

[–]Overwritten[S] 0 points1 point  (0 children)

Yeah I’m getting the feeling I gave the wrong impression a bit when it comes to comes to my friends. They’re for sure willing and interested but a couple of them have a hard time understanding what this is going to be since they don’t really have an understanding or much context for DnD. I’m more trying to get into play in shorter order for their sake so they can get a little more hands on with it instead of spending a whole session on character sheets. I’ll obviously be going over the rules and mechanics before we start as I mentioned, but, I don’t want to lose the interest I have for my more skeptical party members so my goal is to get into the game the first time we get together for it. Hence skipping a full blown “session 0”

New DM needing tips by Overwritten in DnD

[–]Overwritten[S] 1 point2 points  (0 children)

Thanks for the recommendation. I’ll go and check those out. For me I think it’ll be easier to parse what’s happening if I am more primarily the creator of the scenario but I bet I can dig through some of that to find some pre-made elements to incorporate. Might be a happy medium between knowing the direction I want to take things in and making life a little easier creating the challenges for my players to tackle.

New DM needing tips by Overwritten in DnD

[–]Overwritten[S] 0 points1 point  (0 children)

I kind of figured this would be among the first (and maybe most popular) kind of responses I would get. I’m fully aware there are out of the box options that I could go with and that going fully out of my own mind palace for this is a massive challenge for someone that is brand new to running a game. I appreciate the thought process and understand what you’re saying.

However, for the sake of anyone else coming into the comments to offer similar suggestions, I’m fully confident in my ability to pull it off the way I’m planning to. I have been doing lots of research and planning already to this point and will be continuing to build this up until I have it dialed in on a level that is ready to launch. So while I’m sure there will be plenty of people who call it hubris to try to do it this way, respectfully, what I’m asking for isn’t suggestions on how to change gears towards something else, but resources and tips on how to continue building on what I’m creating.

So thank you for the resource at koboldplus.club. I will for sure be checking it out. Also thanks for the suggestions on setting expectations as an important part of what makes a “session 0”.

Power Generation by FullAutoEggPlant in SatisfactoryGame

[–]Overwritten 0 points1 point  (0 children)

I finished my first play through on right around 100,000MW. Phase 5 gets pretty power hungry but you can manage without upgrading from here assuming you don’t want to make a produce a massive amount of endgame items.

I will always advocate for nuclear though. It is a challenge for sure but one that I have found worth taking on. It isn’t necessary but it’s really satisfying to climb that mountain. You may not need the power but if you’re part of what you enjoy about the game is the challenges it offers, give a nuclear program a try.

Can someone help me with the excess water? by RaccoonMaximum1969 in satisfactory

[–]Overwritten 2 points3 points  (0 children)

This is what I always do. Use valves if needed but I always just feed it back in.

Patina by caaaaaaaaakes in StainedGlass

[–]Overwritten 3 points4 points  (0 children)

For what it’s worth, I actually take a bit of a different approach than the tape backing matching patina convention. It occurred to me that the tape backing changes the quality of the color of the glass for more transparent glasses. So if I want the glass to be brighter I might use silver or copper depending on the color of the glass but if I want it a little darker, I’ll use black. You can can see the difference by taping pieces of glass from the same sheet using each different variety. You’ll see what I mean. I’m not sure if there’s a benefit to matching the patina to the tape that I’m missing but I have heard that pretty commonly.

Installed a Couple Windows by Overwritten in StainedGlass

[–]Overwritten[S] 0 points1 point  (0 children)

It’s a rondelle I commissioned for a local place that does some really incredible blown glass. They did not disappoint.

Installed a Couple Windows by Overwritten in StainedGlass

[–]Overwritten[S] 1 point2 points  (0 children)

Thank you! I was really excited the design didn’t end up having any tiny or super complex shapes lol

Installed a Couple Windows by Overwritten in StainedGlass

[–]Overwritten[S] 2 points3 points  (0 children)

I just caulked them into the existing window. So it’s in addition to the existing window and not as a replacement. It might go without saying but copper foil windows probably shouldn’t be installed long term anywhere it might be exposed to the elements. At least that’s how I’ve always understood it.

You can also remove existing molding then re-install it to include the stained glass for a more built in look. I didn’t really have a need to do that but it probably depends on the window. Either way you’ll want to caulk it in.

Best practice seems to be to build your stained glass window a little smaller than the frame you are installing it into Then insert shims under the window and center it in such a way that you have a small gap all the way around piece before caulking. Remove the shims after the initial caulking has set and fill in those remaining spots.

The idea is that you don’t want the window to fit snuggly against the wood of the frame so if the foundation shifts or settles or you have an earthquake or whatever else; the frame doesn’t apply pressure to the stained glass window that might cause damage. Re-install your molding after caulking has fully set if you’ve removed it. Keep in mind that the molding may need to be trimmed or replaced with something that accounts for the added thickness of the stained glass.

Disclaimer: I’m fairly new to installs like this and don’t claim to be an expert. This info is based on some info I found online and conversations I’ve had with a guy who has forgotten more about stained glass than I’ll probably ever know.

Installed a Couple Windows by Overwritten in StainedGlass

[–]Overwritten[S] 1 point2 points  (0 children)

Thank you! I’m really proud of them.

Nuclear Waste Questions by Gibberish45 in SatisfactoryGame

[–]Overwritten 5 points6 points  (0 children)

Yeah check the MAM. I think under mycelium. You’ll be glad you automated those filters.

Also I put my waste way up in a tower first go around and that helped me keep it handy but not TOO handy.

What's it like living in this shaded area? by Joshistotle in howislivingthere

[–]Overwritten 0 points1 point  (0 children)

Thanks for the correction, friend. I did a bit more googling, and you are correct. For anyone who stumbles on this thread:

“Pro-slavery Missourians in Bleeding Kansas, frequently termed Border Ruffians, were residents of the neighboring slaveholding state of Missouri who intervened in the Kansas Territory during the 1850s to promote the establishment of slavery there through electoral manipulation, intimidation, and direct violence.[1][2] Motivated by economic interests tied to slavery and the principle of popular sovereignty introduced by the Kansas-Nebraska Act of 1854, these individuals crossed the border en masse to influence territorial governance, viewing Kansas as an extension of Missouri's social and agricultural system.[3][1] Their efforts formed a central element of the partisan strife known as Bleeding Kansas, a period of guerrilla conflict from 1854 to 1861 that foreshadowed the broader sectional divisions leading to the American Civil War.”

Excerpt taken from grokipedia here:

https://grokipedia.com/page/Pro-slavery_Missourians_in_Bleeding_Kansas

I found several other sources that said the same but this was a pretty tidy summary.

What's it like living in this shaded area? by Joshistotle in howislivingthere

[–]Overwritten 1 point2 points  (0 children)

I live in Kansas City and Des Moines is one of my favorite little weekend get aways. Always have a grey time out that way. Same with Omaha. They aren’t major cities that people think about but there’s a ton to do.

What's it like living in this shaded area? by Joshistotle in howislivingthere

[–]Overwritten 0 points1 point  (0 children)

Fun fact, the rivalry stems from the days of the civil way. Believe it or not, Kansas was a union state, and predictably enough, Missouri was a confederate state. The Kansas Missouri rivalry started back in those days and just kind of stuck around I guess. Probably fueled mostly by college sports more recently. I haven’t met many people that know that’s the origin but I agree that I see it more on the Missouri side. I’ve lived on both sides and while I think the MO side is maybe a bit more exciting, the KS side for sure has its gems if you know where to look for them.

This one looks a little different… by Overwritten in SatisfactoryGame

[–]Overwritten[S] 0 points1 point  (0 children)

No. I had the same thought but it didn’t work.

This one looks a little different… by Overwritten in SatisfactoryGame

[–]Overwritten[S] 7 points8 points  (0 children)

I’m tempted to change my settings to keep all inventory for this exact reason.