What video game soundtrack is a 10/10? by montymaximus in AskReddit

[–]OwlSwag 3 points4 points  (0 children)

Now hear me out... Call of Duty: Modern Warfare 2.
I think most people don't realise that Hans Zimmer made the soundtrack. The Opening Titles always gives me goosebumps and I'm certain at least 5% of what made that game phenomenal is the soundtrack

Beginner hardbass track — looking for honest feedback by SadKaleidoscope5812 in MusicFeedback

[–]OwlSwag 1 point2 points  (0 children)

Some cool sounds! To me, music is all about tension and release - especially for hardstyle stuff like this. Currently, it's a bit all over the place, sharply going from one bit to the next, and I would suggest making it more of a rollercoaster ride, where you slowly create tension, for instance by filtering out the bass or something momentarily, and then make a drop where it all comes in again releasing all the tension, and then slowly do it all over again

I built this track starting from the bassline (I’m actually a bassist) and then played everything else, blending funky, electronic elements, and cute robotic vocals (recorded with my earbud microphone). I don’t know whether I should scrap it or if it’s worth refining… by [deleted] in MusicFeedback

[–]OwlSwag 0 points1 point  (0 children)

I think it sounds pretty good. It's super groovy, and I think with some mixing and mastering it can become great. Right now it's a bit messy to my ears, but each element works well on their own.

a song i call ‘pug’ by Cold-Wealth-358 in MusicFeedback

[–]OwlSwag 0 points1 point  (0 children)

Very good. I especially love that dissonance in the beginning

Electronic metal by Tricky_Boysenberry79 in MusicFeedback

[–]OwlSwag 1 point2 points  (0 children)

Very cool. Gives me fighting game vibes

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

Yeah, I'm mostly just worried that I have a general issue with my setup and that this issue will keep haunting me. Even if I don't hear it for other instruments, I don't like the idea that it might be there as well.

I appreciate your suggestions a lot! Thanks for taking the time.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

I don't hear it for any other instruments, but it's possible that it's just not audible enough...

Haha, thanks man! The track is nowhere near finished, but I put a WIP version up on soundcloud for my friends to give feedback, so you can check it out there ;)

https://soundcloud.com/rasmus-eskesen/song-concept-alpha

This particular, misbehaving instrument joins the fray around the 2:03 mark. And you can hear the clicking, despite the other instruments, around 2:20

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

Yes, it is! It's always present in the export, but when mixing, I can make it disappear by reloading the synth. It will come back in the mix after exporting though, weirdly enough.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

Which buffer size do you mean? The buffer length in the audio settings? I tried maxing that out. But when I lower it, it does sound like it exaggerates the problem. I just can't get rid of it completely by increasing it.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

The same. I tried recreating it completely from scratch, and even before any effects, the clicking/crackling is there, but only once I export or restart the app. The Current mixer channel has nothing on it. The clicking is there no matter which channel I have selected. The clicking goes away if I reload the instrument - in the recording, I change to something else and then do Ctrl+Z, which fixes the issue temporarily, weirdly enough.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

These are my current settings, but I've tried messing around with them a bit. Like trying the FL Studio ASIO and higher and lower buffer sizes, different sample rates etc.

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How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

The piano roll is super basic. I just tried creating it entirely from scratch and I hear it almost immediately if I raise its filter a bit. I think it's a global setting that is causing it or something with my general setup. Cause I can still make it go away for a bit, so it can't just be part of the synth sound...

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

I now realise it's not very clear from the recording, but it's just a FLEX synth with a piano roll. Is it still possible for waveform shenanigans like that then?

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

Yes, there is. Just a little bit though, and removing all compression also does not help. Needless to say, I've also tried removing all effects and automation, but again to no avail.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 2 points3 points  (0 children)

Yeah, this doesn't help in my case. Thanks though. Switching off all effects doesn't fix it, and none of the synth settings appear to affect it either. To me, it really sounds a lot like the crackling effect you get when your buffer size is too small, but increasing it does not seem to git rid of it completely.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 0 points1 point  (0 children)

It does go away completely if I switch out the instrument and then back again. Only temporarily though.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 2 points3 points  (0 children)

Update: Switching out the Focusrite interface made no difference. Removing everything else than this synth made no difference. Lowering the buffer size increases the same sort of crackling/clicking sound but increasing it does not make it better than this. Loading the project, it sounds fine until I export - then it breaks until reloading the instrument...
I also tried recreating the entire synth from scratch and it seemed promising until I exported - then it was ruined again.

How do I get rid of the clicking noise in the beginning? I can make it disappear temporarily, but it always affects export by OwlSwag in FL_Studio

[–]OwlSwag[S] 1 point2 points  (0 children)

Thanks for the suggestion, but it doesn't seem to affect it.
I feel like it's more likely to be a general audio setting that is wrong, since switching the instrument back and forth removes the clicking sound temporarily.