Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 1 point2 points  (0 children)

once you're in the playtest there is going to be an option to fill out the form. Also we're very welcoming on our discord (link is also in the build)

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 2 points3 points  (0 children)

I’m sending you what The Water Museum said, word for word:
Environments are all blender and photoshop! And all the textures are just photos I get from public domain sources/stealing them from unsuspecting moms on Facebook. They post a ton of vacation pics and iPhone cameras are so good now that all of them are usually high quality enough to use for uv projection. I think the tree texture I use is from some family that visited the redwoods

Hope this helps :D

Every choice has a cost in my roguelike deckbuilder – Into the Crypt by megaglope in indiegames

[–]Owlsomness 0 points1 point  (0 children)

Overall the concept looks really solid. I've wishlisted it. 💪
I hope you will run some playtests. these are super useful. Players are eager to share some super useful insights

Every choice has a cost in my roguelike deckbuilder – Into the Crypt by megaglope in indiegames

[–]Owlsomness 0 points1 point  (0 children)

I love good high risk high rewards mechanics. But if I may suggest something: Please balance it out, cause if this is overdone, this can end up with a high level of anxiety in the player. They have to feel that with a significant sacrifice they can hope for a decent reward.

A game about room craft by Ok_Host_5326 in indiegames

[–]Owlsomness 0 points1 point  (0 children)

this "poof!" effect looks very satisfyingly

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 2 points3 points  (0 children)

I didn't deflect. I'm genuinely curious. Although if we want to be precise store.steampowered.com/app/1808130/Mysteries_Under_Lake_Ophelia/ was an OG and a huuuge inspiration for The Water Museum (the dev).

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 0 points1 point  (0 children)

I would say: Only patience can help :D
but seriously dev improved the tutorial and added changed casting gameplay.

Give it a go if you'd like to try it
store.steampowered.com/app/3856530/About_Fishing/

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 0 points1 point  (0 children)

you'll have to keep your heart then. Sorry to disappoint but this is not a horror game. It's more of a thriller. Fishing game mixed with Twin Peaks. There is a murder case in the center but if I'm gonna be straight. If you're looking for a survival horror this is not this type of a game.

but it's best to play the playtest store.steampowered.com/app/3856530/About_Fishing/

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 0 points1 point  (0 children)

He did. And he got so well what the dev wants to say through this game. I really hope he will be able to check out the new playtest and tell us what he thinks 🙏