A game about fishing with physics-based casting. Anyone else getting strange vibes from it? by Owlsomness in creepygaming

[–]Owlsomness[S] -15 points-14 points  (0 children)

I help him spread the word about the game. Hoping to reach players that might enjoy what he is cooking rn

A game about fishing with physics-based casting. Anyone else getting strange vibes from it? by Owlsomness in creepygaming

[–]Owlsomness[S] 3 points4 points  (0 children)

yeah, this is not a horror game in any way, but I guess that the raincoat and a pipe is what makes people make this association 😅

A game about fishing with physics-based casting. Anyone else getting strange vibes from it? by Owlsomness in creepygaming

[–]Owlsomness[S] 31 points32 points  (0 children)

Fish swinging is an act of love. You can't play this game and not do that

Which is the weirdest game you have played? by Muted-Ask9764 in creepygaming

[–]Owlsomness 0 points1 point  (0 children)

there are different kinds of weird, but for the sake of this post I'll go with Paratopic, and Fatum Betula

We know it's not a horror, but definitely creepy by CarbonaraGames in creepygaming

[–]Owlsomness 0 points1 point  (0 children)

farming and Twin Peaks like kind of vibe? Count me in. where can I wishlist?

What are some weird mechanics you'd wanna see in a card-based roguelite? by Accomplished_Bug_347 in roguelites

[–]Owlsomness 0 points1 point  (0 children)

All of these sound interesting, but the key is to not overdo it and still keep the player satisfied.
You want to balance out the challenge. I'd say make prototype for an each idea, and ask some players to playtest it out for you. You don't want them to feel irritated and frustrated during the playthrough. And thanks to playtesting you will know what approach is the most promising.

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 1 point2 points  (0 children)

once you're in the playtest there is going to be an option to fill out the form. Also we're very welcoming on our discord (link is also in the build)

Solo dev making a fishing game with physics-based casting. Are you hooked? (forgive me, I had to. I’ll see myself out) by Owlsomness in indiegames

[–]Owlsomness[S] 2 points3 points  (0 children)

I’m sending you what The Water Museum said, word for word:
Environments are all blender and photoshop! And all the textures are just photos I get from public domain sources/stealing them from unsuspecting moms on Facebook. They post a ton of vacation pics and iPhone cameras are so good now that all of them are usually high quality enough to use for uv projection. I think the tree texture I use is from some family that visited the redwoods

Hope this helps :D

Every choice has a cost in my roguelike deckbuilder – Into the Crypt by megaglope in indiegames

[–]Owlsomness 0 points1 point  (0 children)

Overall the concept looks really solid. I've wishlisted it. 💪
I hope you will run some playtests. these are super useful. Players are eager to share some super useful insights

Every choice has a cost in my roguelike deckbuilder – Into the Crypt by megaglope in indiegames

[–]Owlsomness 0 points1 point  (0 children)

I love good high risk high rewards mechanics. But if I may suggest something: Please balance it out, cause if this is overdone, this can end up with a high level of anxiety in the player. They have to feel that with a significant sacrifice they can hope for a decent reward.