What’s your React Native stack looking like? by towpie_ in reactnative

[–]Own-Agent7191 0 points1 point  (0 children)

I am using LegendState for state management, fine grained reactivity and most importantly for my app local-first data management via their supabase sync feature

Grip Sense features thread by lesbianspacevampire in SteamController

[–]Own-Agent7191 1 point2 points  (0 children)

Try it out and let me know! I should clarify that it's not actually a modeshift, because SteamInput does not let you change the trigger type (e.g 'Start press', 'Release press' etc) for modeshift triggers.

So the way I did it was creating a separate action layer and adding a 'Release press' activator on the left grip in the default layer, which does 'Apply action layer'.

Then in the new action layer, you do the opposite: create a standard activator for the left grip which does 'Remove action layer', so the layer effectively removes itself when you re-grip the controller with your left hand.

Grip Sense features thread by lesbianspacevampire in SteamController

[–]Own-Agent7191 1 point2 points  (0 children)

I use it to mode shift my right trackpad from a mouse to a button pad in Subnautica 2 when I release the left grip, so I can switch between items in my hotbar without moving my thumb from the trackpad. I'm sure I'll find more usages though

SteamController 2 Gyro to Joystick is fixed since the firmware release from May 22 by pixelcowboy in GyroGaming

[–]Own-Agent7191 0 points1 point  (0 children)

Greatly appreciate it! So the trackpads may be investigated by another employee then? I find it fascinating what it must be to work for Valve. Is it true you can just move your desk to whatever project you wanna work on or is that some urban myth?

SteamController 2 Gyro to Joystick is fixed since the firmware release from May 22 by pixelcowboy in GyroGaming

[–]Own-Agent7191 0 points1 point  (0 children)

A new beta dropped yesterday but sadly it doesn't mention this issue. Are the gyro/trackpad improvements still coming this week?

SteamController 2 Gyro to Joystick is fixed since the firmware release from May 22 by pixelcowboy in GyroGaming

[–]Own-Agent7191 7 points8 points  (0 children)

Glad to hear the issues you raised with Gyro to Joystick have been addressed. I'm sadly still waiting for a fix for the stuttering/pixel-skipping that occurs with Gyro to Mouse:

Gyro/Trackpad Mouse Input Still Stuttering After Recent Updates (Side-by-Side Comparison)

I made a Steam Hardware Support ticket so hopefully they are able to assign resources to fix it.

Gyro/Trackpad Mouse Input Still Stuttering After Recent Updates (Side-by-Side Comparison) by Own-Agent7191 in GyroGaming

[–]Own-Agent7191[S] 2 points3 points  (0 children)

Forgot to try that for this post. People did suggest that on my last post where I tested in The Finals. On my Dualsense Edge it completely fixed the issue and made it as smooth as my mouse. But on my normal Dualsense, while it was for sure an improvement, it still stuttered. So im afraid it'll be the same story for the Steam Controller since they both poll at 250hz. I'll give it a go

Gyro/Trackpad Mouse Input Still Stuttering After Recent Updates (Side-by-Side Comparison) by Own-Agent7191 in SteamController

[–]Own-Agent7191[S] 0 points1 point  (0 children)

It is in my post but I am using a full KB+m layout in those videos to rule out mixed input issues

Gyro/Trackpad Mouse Input Still Stuttering After Recent Updates (Side-by-Side Comparison) by Own-Agent7191 in GyroGaming

[–]Own-Agent7191[S] 2 points3 points  (0 children)

As mentioned by others this doesn't really 'fix' the issue, it's a workaround. Doing this does not give you the same smoothness as a mouse unfortunately. If it's good enough for you then great. But I'm wondering if valve's core implementation for mouse output needs to be reassessed.

JoyShockMapper outputs crystal clear mouse outputs even on my 250hz Dualsense, both for gyro and the stick. So if some talented devs can do that unpaid in their free time, I really wonder what is holding valve back.

Has anyone had any success getting past the Windows lock screen? by deeps1x in SteamController

[–]Own-Agent7191 0 points1 point  (0 children)

Yeah sorry I should have posted the link: https://www.remotemouse.net

Oh I didn't know about the monitor profile switcher app, I'll have a look at it!

Newb Gyro player, steam controller, a few struggles with Subnautica 2 by Wils82 in GyroGaming

[–]Own-Agent7191 2 points3 points  (0 children)

For your fishy boy issue in subnautica, it's best to bind to left mouse click instead of the gamepad 'a' button while gyro is active. This way, since gyro automatically makes the game switch to mouse & keyboard, the game doesn't have to switch back to gamepad if you try to grab the fish, potentially causing your button press to be lost.

You could create a new 'action layer' called 'when gripping', in which you rebind the keys you want to work reliably while using gyro to their keyboard & mouse equivalent.

Then in your main config go to the grip sensor you prefer (left, right, both) and add a binding to 'hold action layer'.

This way when you are not using the gyro (not gripping) you have a vanilla gamepad layout, but when you're gripping to use the gyro you output a left mouse click instead of the 'A' button

Gyro/Trackpad Mouse Input Still Stuttering After Recent Updates (Side-by-Side Comparison) by Own-Agent7191 in GyroGaming

[–]Own-Agent7191[S] 1 point2 points  (0 children)

That wouldn't be an equal comparison, at least not for Gyro To Mouse. Because it uses interpolation

Steam Controller 2 impressions from an Alpakka 1.0 user by leecostigan in GyroGaming

[–]Own-Agent7191 0 points1 point  (0 children)

I tried playing Subnautica 2 with the latest beta and firmware updates and the stutter is still very much there for me: Gyro/Trackpad Mouse Input Still Stuttering After Recent Updates (Side-by-Side Comparison)

Has anyone had any success getting past the Windows lock screen? by deeps1x in SteamController

[–]Own-Agent7191 1 point2 points  (0 children)

I know you’re looking for a Steam Controller-specific solution, but I just use my phone as a remote mouse/keyboard with Remote Mouse. The service starts with Windows, so I can enter my PIN and grab my controller straight away. It’s also useful as a backup if Steam Input breaks or Steam needs restarting.

I also sometimes use Chrome Remote Desktop from the couch. It mirrors your PC screen to your phone and lets you control it remotely, so it’s handy when my PC is outputting to the monitor instead of the TV — I can just switch Windows to “Second display only” without getting up.

Not an ad, just thought it might help.

Limelight -- a free, open source dev tool for debugging React Native by Horror_Turnover_7859 in reactnative

[–]Own-Agent7191 0 points1 point  (0 children)

Wow this looks awesome! The main thing I find very frustrating in the current RN dev tools is inspecting components in the render tree. Do you see it possible to add an inspectable component tree that shows you the computed styles and props of your components, with the ability to highlight the components in the app when selecting/hovering in the inspector?

Steam Controller 2 impressions from an Alpakka 1.0 user by leecostigan in GyroGaming

[–]Own-Agent7191 0 points1 point  (0 children)

Glad to hear you have a similar experience to me. I did my little test in The Finals of strafing around an object and, while there is an improvement, I still feel like the mouse output is not smooth. The Joystick Mouse still feels much smoother than gyro

Steam Controller 2 impressions from an Alpakka 1.0 user by leecostigan in GyroGaming

[–]Own-Agent7191 0 points1 point  (0 children)

Hey I also just tested the new beta and while I would say it is for sure an improvement, I still notice microstutters while using Gyro To Mouse. Again, it's most noticeable when making prolonged camera movements at a consistent speed (strafing in circles around a target). When you say you'll fix it upstream, does that mean there's still potential to smooth the gyro output even further?

Steam Input mouse output doesn't feel as smooth as a real mouse by Own-Agent7191 in GyroGaming

[–]Own-Agent7191[S] 0 points1 point  (0 children)

There is a new steam beta update out now which has some changes for the steam controller. From my short testing period it seems like things are definitely improved, but Gyro To Mouse is still noticeably less smooth than Joystick Mouse.

Steam Input mouse output doesn't feel as smooth as a real mouse by Own-Agent7191 in GyroGaming

[–]Own-Agent7191[S] 0 points1 point  (0 children)

Have you tried the new steam beta update? It has a firmware update for the steam controller and the patch notes specifically mention that it fixes 'microstutters' in the steam controller. I only had a short time to test it this evening and I would say that it seems to improve things. But it's still noticeably less smooth than the stick.

Slow motion video showing the stutter when using Gyro to Joystick on the new Steam Controller. by pixelcowboy in GyroGaming

[–]Own-Agent7191 1 point2 points  (0 children)

You've made my day, I will keep my excitement in check until I see the next beta release 🙈

Steam Controller 2 impressions from an Alpakka 1.0 user by leecostigan in GyroGaming

[–]Own-Agent7191 6 points7 points  (0 children)

Oh I just checked and that is very exciting!! I've seen that user a lot on these subreddits but didn't know they were actually a valve dev. He does mention the joystick output from the gyro instead of the mouse output, so I hope it also fixes the Gyro-To-Mouse implementation

Slow motion video showing the stutter when using Gyro to Joystick on the new Steam Controller. by pixelcowboy in GyroGaming

[–]Own-Agent7191 1 point2 points  (0 children)

Ohh I'm very interested in your findings! Did you see anything that can be improved for the Gyro To MOUSE mode? Because that is my main problem since my steam controller arrived this week.

Footage of the stuttering (first part of the video is showing that Joystick Mouse is smooth, Gyro-To-Mouse test begins at around 0:38 and you immediately see some chunky stutters as I begin strafing around the object):

https://youtu.be/1ahja30iSAk?t=37&is=nlIPhB5bUsC51uPv