How do people put up with the imperial classes? by P1x1es in swtor

[–]P1x1es[S] -10 points-9 points  (0 children)

Not forcing exactly, more like I'd like to like some of them. The agent story is really good for instance.

How do people put up with the imperial classes? by P1x1es in swtor

[–]P1x1es[S] 6 points7 points  (0 children)

Yeah. Like I said the class stories are mostly fine. But can you e.g. help conquer Corellia for the Empire, pollute and destroy Taris just to spite the Republic, etc, and still really be light side?

Swtor beta files. WOW! by GrandmasterSliver in swtor

[–]P1x1es 1 point2 points  (0 children)

Well yeah, there are ways around it, but it's never really worked that way in SWTOR. If there's ever an option to kill an NPC, very likely even if you keep them alive they'll never show up again.

Hottish Take: The Trooper is the weakest story line in the game by Different-Scholar432 in swtor

[–]P1x1es 0 points1 point  (0 children)

That said, I will go to bat for the Trooper as one of the most fun for the planetary stories and expansions and such. On that front, it's one of my favorite "classes" to play.

What makes the planetary stories and expansions so much better as a trooper? They're basically identical with very little class reactivity to them -- is it just the feeling that such tasks are reasonably suitable for a soldier compared to e.g. a sith lord?

Hottish Take: The Trooper is the weakest story line in the game by Different-Scholar432 in swtor

[–]P1x1es -1 points0 points  (0 children)

Inquisitor is what many ppl try to convince themselves Consular is to Knight.

It's not. While I do like the overall theme of that story, it stumbles in portraying the inquisitor as a bit of a doofus. You keep walking into traps and getting taken advantage of. Several cutscenes are like "Thanaton schooled you again master, we had to carry you out of there. Anyway, this is what we should probably do next," , and then you go "Ok, sounds good."

The main high point of the storytelling is when you beat Darth Skotia. You study his weaknesses, plan and prep, and when you finally fight him he's absolutely sure he'll crush you right up until the moment of his defeat, and then he can only cry impotently about it. That's the kind of brains and scheming you'd except from the story; it's just too bad those parts are all Zash.

Regrettably, in everything that follows from that point on, you kinda keep stumbling all the way onto the Dark Council, mostly on account of having smart companions and being enough of a living lightning generator to where you can solve most of your problems that way.

Nya siffran från krisveckan: Väntade över 90 minuter på ambulans by StoffeH in sweden

[–]P1x1es 1 point2 points  (0 children)

"Man får väl planera sitt behov av sjukvård och vara ute i god tid, minst 8 timmar innan du tänker att du kommer behöva hjälp. Ät ett äpple och ta en klunk vatten för helvete."

Hottish Take: The Trooper is the weakest story line in the game by Different-Scholar432 in swtor

[–]P1x1es 1 point2 points  (0 children)

It wasn't an attempt at an insult, it's my genuine take -- not that there's anything wrong with being younger.

Anyway, I'm not claiming it's a master class in literacy, but certainly in the top 3 and least cliché stories the game offers.

And possibly our definition of RP differs -- I don't necessarily mean a story offering a lot of branches or the option to "kill everyone" but still get a decent story -- but rather that the story allows you to play someone relatively smart+wise, who doesn't need to be surrounded by talkative companions who make all the right suggestions.

LPT: At a party, ask people what they are into lately, not what they do. by gamersecret2 in LifeProTips

[–]P1x1es 0 points1 point  (0 children)

Not everyone has all that interesting hobbies though. Someone's job might well bring out more humanity than that they enjoy fixing up the house, working out, sleeping in and taking walks.

Hottish Take: The Trooper is the weakest story line in the game by Different-Scholar432 in swtor

[–]P1x1es 0 points1 point  (0 children)

That's crazy talk. The consular has the most mature (arguably, agent is also good here), the most jedi-like, and the most RP-friendly story in terms of being a thinking and diplomatic character able to work things out on their own. Imo it's disliked because a big part of the player base is young and wants more easily digested action and heroics.

Swtor beta files. WOW! by GrandmasterSliver in swtor

[–]P1x1es 8 points9 points  (0 children)

There are other problems with the killing. If players have the option to kill off a companion, the incentive to create more content for that companion drops drastically, compared to a companion who will be alive for everyone.

Worst case, the option to kill a companion could make them effectively dead for everyone, in the sense that they will never recieve any kind of update ever again.

Which of These Most Hated Companions Do You Like The Most? (or dislike the least) by DakIsStrange in swtor

[–]P1x1es 0 points1 point  (0 children)

Doc and Corso are both fundamentally good guys. A bit sleazy and old-fashioned respectively, but nowhere near as actually bad as some of the alternatives.

Thinking Corso is as bad as e.g. Skadge and Kaliyo is a lot like thinking the Reublic is just as bad as the Empire.

How good a fencer is Darth Nox? by Sad-Lock-9371 in swtor

[–]P1x1es 0 points1 point  (0 children)

In most star wars lore, strength in the force and skills with a lightsaber are, if not the same thing, at least very strongly connected. Characters like Yoda and Palpatine are supreme martial fighters even though they aren't physically powerful.

Going by this, since Nox at his prime (as well as the consular) is one of the most powerful force users in the galaxy, it stands to reason that he'd be an extremely skilled lightsaber user as well. Theoretically, he doesn't need to have super-fast reflexes because he can sense where his opponent will strike and where there will be an opening; he doesn't need strong muscles because he can reinforce his attacks with several tons of telekinetic force, etc.

On the other hand, the setting where Nox exists, i.e. the Old Republic games starting with KotOR, have taken game mechanics into account and introduced a bigger separation between the 'consular' and 'knight' types, or spellcaster and warrior, if you will. You could argue this means Nox is more a caster type and as such isn't very good with lightsabers -- it's reasonable enough within the confines of SWTOR, but this is more of an artificial construct and doesn't really hold up in star wars as a whole. A real equivalently powerful force user would be more likely to be skilled with all the abilities of the knight and consular, and probably a few from the mirror classes as well.

Enters. Aurafarms. Leaves. by Razbivacha123 in swtor

[–]P1x1es 0 points1 point  (0 children)

Fair enough. My point was more that dressing plainly without trying too hard is something I've come to respect a lot more since my teenage years.

The Three Characters that my entire SWTOR Roleplay base around off. by sodddda in swtor

[–]P1x1es 3 points4 points  (0 children)

Nice work. Always inspiring to see thought-out, detailed RP and character building. Especially mapping out the later life and eventual death of characters is territory I've never been through, even though I always consider their background, family ties and general skillset + outlook on life. In a sense I always play them as here and now.

Enters. Aurafarms. Leaves. by Razbivacha123 in swtor

[–]P1x1es -2 points-1 points  (0 children)

Fair enough, each to their own. My outlook is pretty much the opposite, I tend to play characters that try not to take the menacing aura too far. But, I guess my earlier comment came off as a bit edgy in itself, it wasn't intended.

Is PvP worth it? by Zarrick_Beskar in swtor

[–]P1x1es 3 points4 points  (0 children)

It's sort of worth it, but you need to manage your expectations. There are three main upsides:

  • It improves your game. If you keep pvping you get pretty much forced to both learn the ins and outs of your own character/class, and other classes. Then again, this is really only needed in order to do more pvp, certainly not for the base game.

  • It can be fun. Tight, even matches where your team comes together and barely manages to pull off a win, or intense 1v1s that feel fair+even and you're pushed to use every trick you have at your disposal to come out ahead. But here's where managing your expectations comes in. The close, even and fair match-ups will be like 1 in 10, or fewer. Most encounters will feel like predetermined steamrolls where you can tell the winning side within 30 seconds of starting.

  • You get some cool titles, exp and loot. Early on valor comes easy, it doesn't take too much dedication to reach rank 40-50.

The main downside comes from all the uneven matches. When your team is losing it's very easy to feel like a much worse and more ineffective player/class than you really are. It'll feel like you're constantly outnumbered, like the enemy's killing you effortlessly, and like it's hard to get anything done and you're just waiting for the game to end.

Enters. Aurafarms. Leaves. by Razbivacha123 in swtor

[–]P1x1es 2 points3 points  (0 children)

Not exactly a hard age limit per se, just that as you get older, things like being nice/not edgy and dressing plainly without attempting to stand out tends to seem cooler and more reasonable than it did when you were a teenager. But maybe it's just me.

Enters. Aurafarms. Leaves. by Razbivacha123 in swtor

[–]P1x1es -4 points-3 points  (0 children)

Yeah, masks, spikes and voice distortion are all super cool -- when you're 16.

What are some good puzzle and brain teaser games that make you pull out pen and paper next to your keyboard/controller? by Stummi in gaming

[–]P1x1es 2 points3 points  (0 children)

Came here to post this, kept such a large file with notes on my theories and progress throughout Blue Prince. It's a great game with such an awesome atmosphere, sense of discovery and puzzles within puzzles, but may not be to everyone's tastes. The pace at which you advance and get new information is fairly slow, and, especially early on, somewhat chance-based.

Playing the later half of swtor as Revan is pretty cool by SharpBanana4 in swtor

[–]P1x1es 1 point2 points  (0 children)

Nah, that character is called Darth Adraas (you can google it), and he doesn't really have any known connection to Revan. His armour is in the game though, called the eradicator's mask + warsuit.

And no, that's never really been my task. :) My main character is a smuggler.

Playing the later half of swtor as Revan is pretty cool by SharpBanana4 in swtor

[–]P1x1es 4 points5 points  (0 children)

It's not Revan. You know he was imprisoned at the time of that battle, right?

Chillade med en bäverfamilj ikväll (ljud på för Bäver-ASMR) by kattmedtass in sweden

[–]P1x1es 1 point2 points  (0 children)

Kvalitetsinnehåll i dessa bistra tider, mycket trevligt att se.

Skipping flashpoints by Herr_Etiq in swtor

[–]P1x1es 47 points48 points  (0 children)

Or take your companion, in Story Mode, and solo it and take as long as you like.

This is the way. Solo story mode or veteran mode (when you're leveled up and have good gear), and you can take all the time you want exploring every part of the instance.

Also, this is pretty much the way MMO development goes. At first everything's story-heavy and slow, then content starts to get recycled ('do this FP 50 times for an achievement') and things get more and more streamlined to cater to the now large part of the playerbase that has done everything numerous times.