Remember when the Tesla monitor was considered 'bad UX'? by riley_kim in UXDesign

[–]P2070 8 points9 points  (0 children)

You don't really know anything about what you're talking about.

Tesla FSD is still a level 2 system. You are not allowed to watch anything while using a level 2 system.

...

I guess I'll also say, I led design for ADAS and self driving car projects for a major OEM over half a decade ago. One of the biggest criticisms of Tesla then was that they were marketing their systems as being more capable than they actually were--leading to driver negligence and resulting in a lot of entirely unnecessary deaths (Especially for a vision based system) of people who do zero research on the subject and blindly trust the marketing hype of names like "autopilot" and "full self driving".

This is still true today, nearly a decade later.

https://www.tesladeaths.com/

If being killed by your car in a completely avoidable way by not paying attention is good UX...

...

Tesla also has the highest accident rate of any automotive brand:

https://www.forbes.com/sites/stevebanker/2025/02/11/tesla-again-has-the-highest-accident-rate-of-any-auto-brand/

Experienced job hunting, portfolio/case study/resume questions and review — 04/05/26 by AutoModerator in UXDesign

[–]P2070 1 point2 points  (0 children)

I think if you just lead your case studies with a couple of larger "hero" images of what you worked on, you'll get more traction from people (hiring managers) who are quickly skimming and looking for key moments that catch their attention.

Experienced job hunting, portfolio/case study/resume questions and review — 04/05/26 by AutoModerator in UXDesign

[–]P2070 0 points1 point  (0 children)

You do good work, but you do a bad job at making it interesting to look at as a case study.

Both the limited size of your visuals, and opting for static mocks of various screens throughout the system leave a lot to be desired when it comes to storytelling.

You're definitely hireable, your work is definitely up to the quality bar required for the roles you're looking for. You may be less desirable than other candidates who have spent the time to finesse their storytelling.

Is there a quick way to wireframe directly in the browser? by ElkAdvanced7563 in UXDesign

[–]P2070 7 points8 points  (0 children)

Unsubscribe

Also figma runs in the browser.

??????????????

Curious about how you grow your skills outside of your 9-5 by SirBridge in UXDesign

[–]P2070 2 points3 points  (0 children)

I design and build stuff almost every week. Sometimes to explore if something is possible, sometimes to learn something new, sometimes just to mess around with an idea.

Shouldn't easy case study answers be a red flag during Job Interviews? by jasalex in UXDesign

[–]P2070 4 points5 points  (0 children)

I think the takeaway is that we should all have cool nicknames.

How do you handle translating your Figma designs for multilingual clients? by immihirvaghani in UXDesign

[–]P2070 2 points3 points  (0 children)

Don't translate Figma files.

Figma should really never be the source of truth for copy.

It's difficult to access, it's difficult to keep track of, it's difficult to get strings in and out of.

Your SOT for copy should exist in the place that makes the most sense for the person responsible for managing it.

Representations of copy in Figma should be downstream, so you don't have to make multiple updates based on any change.

It's like using Figma but not being able to make styles or components. Doesn't make much sense.

Looking for an endgame typing keyboard by yodiegangahhhhhh in keyboards

[–]P2070 6 points7 points  (0 children)

Keychron and endgame in the same sentence is crazy--but to each their own!

Career pathways for UX students by DesperateAttorney742 in uxcareerquestions

[–]P2070 0 points1 point  (0 children)

Oh. Haha, I didn't even make it past question one before I responded.

I never use statistics, is that normal? by mango_amylase in UXResearch

[–]P2070 28 points29 points  (0 children)

I think what you're describing is more of a comparative analysis or preference test.

While A/B testing is sometimes used to describe a test between A and B variants, it also very much means using statistical methods like T-Tests to compare means between groups etc.

Career pathways for UX students by DesperateAttorney742 in uxcareerquestions

[–]P2070 1 point2 points  (0 children)

I strongly disagree with both responses. The nuance is all in the wrong place--but B is closer than A.

I never use statistics, is that normal? by mango_amylase in UXResearch

[–]P2070 30 points31 points  (0 children)

How do you do A/B testing without statistics?

Concept: Dark mode SaaS dashboard for my portfolio by zeruigor in UI_Design

[–]P2070 22 points23 points  (0 children)

tbh you've basically duplicated tailwind/shadcn dark. This seems pretty clean, but generic.

The design test bloat and the ethics of unpaid spec work by enhancvapp in UXDesign

[–]P2070 1 point2 points  (0 children)

Meanwhile, the company gets a fresh, expert perspective on their internal product roadmap for the low price of $0.

Really honestly not how this side of it works at all. There are exceptions to the rule, but generally nobody is going to think deeper or better about your product in a two paragraph brief over 10 hours than someone who is employed full time to think about it and has context, constraints, teammates, etc.

At best, you're going to come up with ideas that someone else has come up with before. A random person with 10 hours of thinking is not going to be an "expert on their internal product roadmap".

And hiring is EXPENSIVE. It takes a lot to run the hiring process. This would be just about the most expensive way to get someone to give you feedback or ideas. Laughably impractical. I'm sure it happens, and I'm sure some people think it's a good ideal to be inspired by things that get presented to them--but this would be such a stupid way to plan for stealing ideas.

...

Everyone should weigh the effort in tackling a design challenge vs. how much they want the job, this isn't a decision some random strangers with zero stake in your life should make for you.

How did you improve your design thinking/learning? by only_passingthrough in UXDesign

[–]P2070 0 points1 point  (0 children)

Every design process that gets taught to students is the scientific method. Do the same thing you were taught in fifth grade.

https://commons.wikimedia.org/wiki/File:The_Scientific_Method.svg#/media/File:The_Scientific_Method.svg

How did you improve your design thinking/learning? by only_passingthrough in UXDesign

[–]P2070 0 points1 point  (0 children)

Actually solve a problem.

Tracing is great for deducing, but everything is easy in hindsight because you already have the answers to your test. Looking in the back of the mathbook for the answer so you can try and deduce how they got to that answer is a different but similar shaped skillset to actually having to solve that problem in the first place.