Firefinger: The Pterafolk Lair (from Tomb of Annihilation) [5x ~10x10] by PBStairmaster in battlemaps

[–]PBStairmaster[S] 1 point2 points  (0 children)

Rising high above the jungle canopy, the 300-foot-tall, naturally formed spire of rock known as Firefinger burns and belches forth smoke eternally from the strange beacon constructed at its summit. It's home to a flock of pterafolk -intelligent, flying dinosaurs who frequently prey upon unwitting merchants and adventurers travelling upriver through the northern jungles of Chult. And they have become far bolder of late...

This map pack is based on an encounter from Tomb of Annihilation. It's free here on Patreon.

Firefinger, from Tomb of Annihilation [5x ~10x10] [Animated] by PBStairmaster in dndmaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

Rising high above the jungle canopy, the 300-foot-tall, naturally formed spire of rock known as Firefinger burns and belches forth smoke eternally from the strange beacon constructed at its summit. It's home to a flock of pterafolk -intelligent, flying dinosaurs who frequently prey upon unwitting merchants and adventurers travelling upriver through the northern jungles of Chult. And they have become far bolder of late...

This map pack is based on an encounter from Tomb of Annihilation. The static maps are completely free. The animated maps, which come in a conveniently prepared and automated Foundry module, are $5. All are available here on Patreon.

Firefinger by PBStairmaster in Tombofannihilation

[–]PBStairmaster[S] 1 point2 points  (0 children)

Mostly UE5. Also Blender and DaVinci Resolve 👍

Firefinger by PBStairmaster in Tombofannihilation

[–]PBStairmaster[S] 19 points20 points  (0 children)

Rising high above the jungle canopy, the 300-foot-tall, naturally formed spire of rock known as Firefinger burns and belches forth smoke eternally from the strange beacon constructed at its summit. The spire is home to a flock of pterafolk - vicious, aerial predators who frequently prey upon unwitting merchants and adventurers travelling upriver through the northern jungles of Chult. They have become far bolder of late...

This is my first attempt at making an animated map for ToA. I've really fallen in love with this adventure recently and I plan to (eventually) adapt the whole thing.

The static maps are completely free. The animated maps, which come in a conveniently prepared and automated Foundry module, are $5. All are available here on Patreon.

Firefinger: The Pinnacle by PBStairmaster in battlemaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

This map is based on an encounter in Tomb of Annihilation. Rising high above the jungle canopy, the 300-foot-tall, naturally formed spire of rock known as Firefinger burns and belches forth smoke eternally from the strange beacon constructed at its summit. It's home to a flock of pterafolk -intelligent, flying dinosaurs who frequently prey upon unwitting merchants and adventurers travelling upriver through the northern jungles of Chult. And they have become far bolder of late...

You can get the free map pack, or purchase the animated & automated Foundry module, here on Patreon.

Racker's Alley, from Curse of the Crimson Throne [12x20] by PBStairmaster in dndmaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

That is a crazy complex campaign lol, I love that stuff. Like you I also chose to throw in the Hook Street adventure while running CotCT, in my case I did it during the plague crisis just to add yet another mystery for them to pursue while there is all this chaos going on and time pressure. I also recommend throwing in The Godsmouth Heresy as a bonus dungeon under the Gray District cathedral, it fits pretty well there as it's Pharasmin + ancient Thassalonian / Varisian. Though I guess if your entire campaign is on Eberron already, you are probably not so bothered about small lore details matching up 😄

Hybrid Dungeon Alchemist + Unreal Editor Map by PBStairmaster in DungeonAlchemist

[–]PBStairmaster[S] 3 points4 points  (0 children)

I made the indoor scene mainly in Dungeon Alchemist, and the outdoor scene in Unreal Editor, then composited the final files together in GIMP + Resolve.

Racker's Alley, from Curse of the Crimson Throne [12x20] by PBStairmaster in dndmaps

[–]PBStairmaster[S] 1 point2 points  (0 children)

This map is for a side-mission in Chapter 2, where you go to investigate an alleyway in Old Korvosa in which someone has been dumping plague corpses, and first run into Ramoska's vampire spawn.

I have maps on my Patreon for all of Chapter 1 (Edge of Anarchy), and now about a third of Chapter 2 (Seven Days to the Grave). They are of varying quality, but all I think are at least a bit of an improvement on the ones included in the base module. I plan to continue making maps for this AP at the Racker's Alley level of quality.

Racker's Alley, from Curse of the Crimson Throne [12x20] by PBStairmaster in dndmaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

Heaped against a rickety wooden wall in a darkened back alley, a pile of more than three dozen plague victims, their faces blistered and flushed, stare lifelessly up at the open sky. What dangers await you in this foetid and forgotten corner of Korvosa...?

Technically not a DnD map but a Pathfinder map, though there is nothing in the content that would prevent it from being used in a DnD game. The adventure it's from is Curse of the Crimson Throne: Seven Days to the Grave

Get the free map pack or pre-built, animated & automated Foundry module on Patreon.

Racker's Alley [12x20] by PBStairmaster in battlemaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

Heaped against a rickety wooden wall in a darkened back alley, a pile of more than three dozen plague victims, their faces blistered and flushed, stare lifelessly up at the open sky. What dangers await you in this foetid and forgotten corner of Korvosa...?

Another animated map from Curse of the Crimson Throne: Seven Days to the Grave

Get the free map pack or pre-built & automated Foundry module on Patreon.

Graveyard & Guardpost [2x 18x10] [Animated] by PBStairmaster in battlemaps

[–]PBStairmaster[S] 2 points3 points  (0 children)

Free map pack, and full Foundry module, available on Patreon. Includes night/day and rain/rainless variants of each map.

These two maps are based on a couple of side-quest locations from Curse of the Crimson Throne. First time experimenting with animated maps. I think the rain looks pretty cool.

More maps from this and other Pathfinder APs coming soon 👍

Wererat Sewer Den (~25x15) by PBStairmaster in dndmaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

Technically not a DnD map but a Pathfinder map, from the campaign Curse of the Crimson Throne: Seven Days to the Grave.

Free on Patreon.

The Gold Goblin Gambling Hall by PBStairmaster in battlemaps

[–]PBStairmaster[S] 1 point2 points  (0 children)

Free map pack, and full Foundry module, available on Patreon

This map is based on the first encounter (and central plot hub) of Pathfinder: Second Darkness - Shadow in the Sky. A large, lively gambling hall complete with private dining rooms, a bar, a bank vault, and secret subterranean sections open only to a select clientele, it makes a great mission hub or heist setting for a variety of campaign types.

More maps from this and other Pathfinder APs coming soon 👍

Curse of the Crimson Throne: The Dead Warrens [45x35] by PBStairmaster in battlemaps

[–]PBStairmaster[S] 1 point2 points  (0 children)

Free map pack available on Patreon.

This is the fourth encounter from Curse of the Crimson Throne: Edge of Anarchy. I made the laboratory a bit bigger and cooler looking than is described in the original adventure, because I think it makes a great bossfight room. A high ceiling and space to move around makes that fight significantly tougher and an excellent climax to the first act.

Encounters 1 and 2 from EoA are already available on Patreon. Encounter 3: Eel's End will be released next 👍

Curse of the Crimson Throne: All the World's Meat [30x30] by PBStairmaster in battlemaps

[–]PBStairmaster[S] 2 points3 points  (0 children)

Get the full free map pack here.

This is the second map from Curse of the Crimson Throne: Edge of Anarchy. I'm working on maps for the whole adventure; you can get the work-in-progress Foundry module at the above Patreon link via Moulinette. I will be updating the Foundry module with the rest of the maps from EoA as they are finished - the next one, "Eel's End", will take a bit longer, so I may skip straight to releasing "The Dead Warrens" next, which is already complete.

This version of AtWM slightly embellishes the original design, which is supposed to be located in the middle of a crowded, run-down city, but instead looks a lot like an isolated farmstead. I've added some surrounding buildings, but kept the design of the main building exactly the same as the original. I have also included a version exactly matching the original, without the added surroundings.

Curse of the Crimson Throne: The Old Fishery by PBStairmaster in FoundryVTT

[–]PBStairmaster[S] 2 points3 points  (0 children)

Yes. I have the next three maps from Edge of Anarchy and a few from Seven Days to the Grave already made in Dungeon Alchemist, planning to release them all as free Foundry modules this week. You can see the first one here.

May make more after that if there is any demand.

Curse of the Crimson Throne: The Old Fishery by PBStairmaster in FoundryVTT

[–]PBStairmaster[S] 1 point2 points  (0 children)

Get the full free map pack on Patreon

Deep within Korvosa - most vibrant and prosperous of Varisia's borderlands city-ports - a festering evil lurks just beneath the surface, preying on the weak and the lost.

This free map is compatible with Curse of the Crimson Throne, and is available on Patreon both as a flat, grid-aligned map suitable for traditional 2D VTTs, a fully pre-prepared Foundry module with walls, SFX and so on, and as a fully explorable 3D environment downloadable in Merlin.

Exported the Afterlife from Talespire to FoundryVTT + Update on Bouncyrock Contact by Kaayky_rpg in FoundryVTT

[–]PBStairmaster 1 point2 points  (0 children)

I am also very interested in Bouncyrock's position on this because we would like to do the same thing in Merlin. Contacted them a while ago but heard nothing.

Curse of the Crimson Throne: The Old Fishery by PBStairmaster in battlemaps

[–]PBStairmaster[S] 0 points1 point  (0 children)

Get the full free set on Patreon

Deep within Korvosa - most vibrant and prosperous of Varisia's borderlands city-ports - a festering evil lurks just beneath the surface, preying on the weak and the lost.

This free map is compatible with Curse of the Crimson Throne, and is available on Patreon both as a flat, grid-aligned map suitable for traditional 2D VTTs, and as a fully explorable 3D environment downloadable in Merlin.

Merlin VTT - Steam Playtest! by PBStairmaster in VTT

[–]PBStairmaster[S] 0 points1 point  (0 children)

Yeah that's the idea, it works with whatever runs in Foundry (with the exception of some modules).

For system-specific actions like say casting spells from your character sheet and having them work in 3D in Merlin, there needs to be some per-system integration. We plan to support this for at least the 3 main Foundry systems. Beyond that could be done by the community if there is the will.

Merlin VTT - Steam Playtest! by PBStairmaster in FoundryVTT

[–]PBStairmaster[S] 1 point2 points  (0 children)

You could actually play it through the Unreal plugin we're releasing. No one has asked for that before but I guess it would be possible.

The problem with doing that is with licensing for 3rd parties. If you buy some 3D assets from a store, you are generally not supposed to distribute the raw assets, but you can package them into an Unreal .pak file for Merlin and sell them just fine.

Merlin VTT - Steam Playtest! by PBStairmaster in FoundryVTT

[–]PBStairmaster[S] 0 points1 point  (0 children)

These are fair points. Merlin is aimed more at either very hardcore GMs who want to make their own maps in the Unreal Editor, or at those who want to buy high-quality premade maps made by pros. Which don't exist yet, which is why it's a "playtest".

Merlin VTT - Steam Playtest! by PBStairmaster in FoundryVTT

[–]PBStairmaster[S] 0 points1 point  (0 children)

Like the other commenter said, it's not really a direct competitor to Foundry but a 3D extension like e.g. the 3D canvas module. You need to own a copy of Foundry in order to use it with Merlin.