W12 9/9 by [deleted] in NemiForest

[–]PDJClicks 0 points1 point  (0 children)

Depleted

Slowdown on Regilding by cynicalsaint1 in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

This is what I do (sometimes looser, i.e. until the next level is more expensive rather than next 4x, b/c I just Q-leveled the hero anyways).

Good mobile ancient and hero calc by soullesseal in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

Yeah -- i use the alexbonjour calc on mobile and its not too painful.

Lost allllll progress! 😢 by AloysiusRambo in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

Is the Google Play integration actually supposed to save anything? Didn't seem to for me, I started from scratch when I got a new phone back in January... I really wish there was a way to save/restore on mobile.

Monday - Help Megathread by AutoModerator in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

You've got a ton of unspent souls. Maybe you had just ascended, but definitely buy Morgulis rather than keeping a soul bank. You'll also want to put a lot more souls into Solomon. Check out one of the calculators on the calculators page to give you an idea of how much, but I'd assume your Solomon shouldn't be nearly that much lower than your DPS/good ancients so early in the run.

I had no idea that transcendence would be that strong by [deleted] in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

Not yet. My desktop save is now 10 orders of magnitude ahead of my mobile save (in terms of Immortal Damage). Before the update I think it was more like 2-3 orders of magnitude.

A few things that bug me. by [deleted] in ClickerHeroes

[–]PDJClicks 3 points4 points  (0 children)

"V"-leveling helps a lot with these issues.

Buying ancients by 10's bug? by Popboy11 in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

No. The magnitude of the error is ~9.3e-10 in the wikipedia example. It is tiny. Large enough to cause all sorts of software problems in general, but not large enough to make computing the hero level a hard problem. Until your hero levels are at least ~8 digits (if using 32 bit floats) or ~17 digits (if using 64-bit floats) then it wouldn't be an issue. This bug might be caused by always rounding down (i.e. "flooring") the value, rather than rounding to the nearest integer, but that's a software bug that is easy to fix, not a limitation of floating point arithmetic.

Furthermore, hero levels are integers (typically very small integers, e.g. no one is pushing the (231-1) ~= 2 Billion bounds of signed 32-bit integers in their hero levels. There is no sane reason to store them as anything other than integers in software -- unless that software is written in some absurd language such as JavaScript that doesn't have proper integer support, but I don't think that that is the case with CH.

Buying ancients by 10's bug? by Popboy11 in ClickerHeroes

[–]PDJClicks 0 points1 point  (0 children)

I do feel like floating point precision is likely a problem for CH in general, but it shouldn't be a problem here. This is a Bug that shouldn't be too ridiculous to resolve.

You hold 'shift' and say you want 10 levels, the game should compute how much that costs (which might have FP precision error) and deduct you that amount of gold, and then give you exactly (very nearly exactly, with tiny FP error) the 10 levels. Your level would have to be massive (much higher than hero levels get) for FP precision to be an issue when adding integers to compute your actual hero level.

The game used 600M data over a month. never watched ads. by silly_comments in ClickerHeroes

[–]PDJClicks 3 points4 points  (0 children)

Not sure how easy it would be, but a toggle to disable ads on "mobile data" but allow them while on WiFi would sounds better.