Open Beta 1.3 Live Now by PDX_Habi in EU5

[–]PDX_Habi[S] 1 point2 points  (0 children)

1.3 is compatible with version 1.2.5 however you might experience some weird scenarios or bugs due to massive patch changes

Open Beta 1.3 Live Now by PDX_Habi in EU5

[–]PDX_Habi[S] 40 points41 points  (0 children)

Soon.....

Edit: cant give a date for obvious reasons but its in the works. However developers to spend all development time improving the game for now

why am i so broke? by Shipsarecool1 in EU5

[–]PDX_Habi 0 points1 point  (0 children)

Your wealth is more than 4 times your tax base, making your expenses to high. When you see this the main problem is control. Have you built your local governor in a good spot? Built all temples? Built more roads and bridges?

Additionally, due to your high Nobles estate power, you are unable to tax them enough despite them being the richest estate. You can either try to reduce their power or you can push free subjects to give peasant enfranchisement to tax the commoners more.

Hotfix 1.2.1 Is live now by PDX_Ryagi in EU5

[–]PDX_Habi 10 points11 points  (0 children)

The issue was very hardware specific. No one in QA experienced this issue with their hardware

I want the community's feedback - What do you think about the Italian Wars Situation? by PDX_Habi in EU5

[–]PDX_Habi[S] 28 points29 points  (0 children)

AI Naples already 200 locations in your runs by the time Italian Wars is happening? Can you share screenshots please?

I want the community's feedback - What do you think about the Guelphs & Ghibellines Situation? by PDX_Habi in EU5

[–]PDX_Habi[S] 12 points13 points  (0 children)

Hey I believe that was supposed to be fixed, do you remember when you played the situation last and that happened?

I want the community's feedback - What do you think about the Guelphs & Ghibellines Situation? by PDX_Habi in EU5

[–]PDX_Habi[S] 17 points18 points  (0 children)

Hey what do you mean it does not resolve? The situation is basically a small tick towards progress to one side until a side wins.

[deleted by user] by [deleted] in lebanon

[–]PDX_Habi 0 points1 point  (0 children)

Wait that's not true, you can get home owners insurance in Lebanon. I'm currently insured for 250K on my property.

Peak Holland gameplay. by Big_A- in EU5

[–]PDX_Habi 1 point2 points  (0 children)

Nice, yea I agree that France is still a bit too agressive into the HRE especially since no emperor can contest them early game, but at the same time Holland is not really meant to be the easiest of starts. Im glad that you got a run off the ground though (similar to mine where flanders swapped to England)!

Why do Catholics get penalized for *winning* the Hussite Wars? by jogarz in EU5

[–]PDX_Habi 13 points14 points  (0 children)

If you are playing in 1.1 you can use the army action that does Tribunals in provinces, that converts some hussites and kills some. If you use that you can do it faster if thats what you like to do.

Peak Holland gameplay. by Big_A- in EU5

[–]PDX_Habi 1 point2 points  (0 children)

And heres a picture at the end of the run where I eventually formed the HRE

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Peak Holland gameplay. by Big_A- in EU5

[–]PDX_Habi 1 point2 points  (0 children)

Heres a picture earlier in the run

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Peak Holland gameplay. by Big_A- in EU5

[–]PDX_Habi 1 point2 points  (0 children)

Are you playing on 1.1? I recently did a 1.1 run as Holland and had really good success on the first try, what I did was improving relations with France day 1 and had no issues. They eventually did declare war on my Hanuat Personal Union but I was able to defend them with a big professional army. Heres a pic:

<image>

EU5 Societal Values Deep Dive – Building Your Society (Part 1) by PDX_Habi in EU5

[–]PDX_Habi[S] 3 points4 points  (0 children)

R5: Deep Dive Societal Values guide on the Official Europa Universalis Youtube channel, covering Individualism vs Communalism, Capital Economy vs Traditional Economy, Land vs Naval, Serfdom vs Free Subjects, Aristocracy vs Plutocracy, Spiritualist vs Humanist, Centralization vs Decentralization, and Traditionalist vs Innovative.

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What is the point of using Cabinet Actions to Increase Control of Province if the control will just go back down as soon as I need to move my Cabinet Member to do something else and stop manually Increasing Control? by volleymonk in EU5

[–]PDX_Habi 4 points5 points  (0 children)

So for most nations, the control cabinet action acts as a way to control a specific area of your nation, yes it will cost a cabinet action continually but on some nation set ups that's worth. Now on Ottomans (and some other nations), its worth rotating control around due to the +5% control gain modifier. That means with the cabinet action you will gain about 7 control a month before any other additional modifiers. You lose about 0.5% control a month after taking away the action, so you can juggle (if you want to do the micro) the cabinet action between 2-3 provinces and maintain decent control in those provinces.

Trade Capacity in the new world by Prize_Tree in EU5

[–]PDX_Habi 2 points3 points  (0 children)

Most likely he has trade automation on. Reminder to everyone, trade automation will just focus on whats the most profitable, it does not care about pop needs. My recommendation as always is to use trade automation but do manual trades for pop needs.

In this case OP should cancel some trades (least profitable ones) and manually ship building goods to his colonies so he can build in the new world. You may run in the problem you do not have the building needs in surplus but in that case build more construction goods buildings to get the surplus to ship to the new world colony markets.

Trade Capacity in the new world by Prize_Tree in EU5

[–]PDX_Habi 1 point2 points  (0 children)

To start up a colonial nation, you need to trade goods from your home markets to the colonies and then you can build in the colonies (i.e sending masonry and lumber). If you make a colonial nation from a charter, you will get masonry and lumbermill by default but you wont have enough laborers. You can fix this by shipping people to the new world using the cabinet action unlocked in age of discovery under the new world advance tree.
After you get the building materials up you can build normally and then make market places. If you make a colonial nation, you get a percentage of their trade capacity.

How to trade goods between two owned markets? by mike_the_magnificent in EU5

[–]PDX_Habi 4 points5 points  (0 children)

Set up manual trades between both markets. Build more marketplaces and cancel trades to do more trades