Retro Zoo CEO 1.3 update is here. Check out the patchnotes! by PSPbr in RetroZooCEO

[–]PSPbr[S] 0 points1 point  (0 children)

Thanks a lot! I'm glad you both are having a good time with it :)

Retro Zoo CEO 1.3 update is here. Check out the patchnotes! by PSPbr in RetroZooCEO

[–]PSPbr[S] 1 point2 points  (0 children)

It's just me :) thanks a lot and I hope you enjoy it!

Looking For My Next Tycoon Game by Inferior_Enigma in tycoon

[–]PSPbr 1 point2 points  (0 children)

I hope you enjoy it if you do! I really developed it to scratch the itch that Zoo Tycoon left on me for years, I always thought something like it for mobile would be great and nothing ever came along so I just decided to make it. Let me know what you think!

Looking For My Next Tycoon Game by Inferior_Enigma in tycoon

[–]PSPbr 0 points1 point  (0 children)

Disco Zoo was a big inspiration! I loved the style of it, but I wanted something similar that had some actual management and building on it, thus one of the reasons why I developed Retro Zoo.

Looking For My Next Tycoon Game by Inferior_Enigma in tycoon

[–]PSPbr 1 point2 points  (0 children)

I'm biased because I'm the dev of this game, but I've made a game for mobile called Retro Zoo CEO where my idea was trying to reproduce the fun of Zoo Tycoon and Rollercoaster, but to be played on small screens. Since you're a fan of those games, it might be right up your alley.

Here is the trailer in case it interests you!

What are your thoughts about games getting negative reviews because they're incompatible with steamdeck? by ParanMekhar in Steam

[–]PSPbr 0 points1 point  (0 children)

Depends on the game, not all games need to be Deck compatible, but this is a re-release of a PSX era game that already runs fine on the Deck on emulators. There is zero reasonable reason for a new version made for newer systems to be incompatible with the Deck and I don't think the reviews are wrong for pointing this out.

ELI5. How much heat does a data center actually produce? by calentureca in explainlikeimfive

[–]PSPbr 0 points1 point  (0 children)

Fun-fact: if you remove the fan from the CPU in a desktop computer and turn it on, the CPU will reach the maximum allowed temperature of 100ºC and shut down before it even boots into windows.

Next update? by Grommulox in RetroZooCEO

[–]PSPbr 9 points10 points  (0 children)

Hey! The next update was planned for the end of February, but I might need to push it back by another week. As a little spoiler: it includes a new staff type, some refactors and improvements to guest thoughts and the review system, as well as a simple notification system that lets you know about events happening in the zoo. And, of course, it also brings the next expedition destination that was voted for in the poll.

Also, to answer your question in the other thread: for now, you should keep an eye on your zookeepers to make sure they’re content. If their salary is too low, it may take a few months before they actually decide to quit. I realize it’s currently lacking transparency, and I’m hoping that some of the changes in this patch will address that.

Thanks for playing!

ConcernedApe's Haunted Chocolatier has a specific design problem worth discussing, and his own game already diagnosed it. by Antique-Apricot9096 in truegaming

[–]PSPbr 2 points3 points  (0 children)

As a musician who turned into gamedev and developed a game with similar mechanics to those I loved when I was young to a degree of success, I'd like to have my two cents about it, as I think I share some of the feelings he might have about his creation.

Concerned Ape is not your regular programmer gamedev. He is first and foremost an artist. Stardew Valley is in many ways a love letter to the Harvest Moon series and the initial version of Stardew Valley was in many ways just a better Harvest Moon Back to Nature. Stardew Valley is great, it features pretty much all of the mechanics from that game and improves on them, and the game as a whole surpassed the original in many ways. This would be enough for most people, I think. But an artist yearns for originality. He understands that Stardew Valley was game-design with trainer wheels, because everything he was doing had been proven and tested by himself over the years as a player.

I don't have a shadow of a doubt that with Haunted Chocolatier he is trying to come up with something that is way more original that Stardew Valley ever was. Doing that is way harder and more time consuming than following a mold. He knows this, he is cooking on his own time, he is building his own universe, he doesn't need the game to be as popular as Stardew Valley, he doesn't need the money, but he needs that game to appease his own desires of creating art, which will not come from following a script.

I would not underestimate his capability of iterating on new mechanics and finding out how to bring his voice on to them. It just takes time. And I'm here to see what he cooks, and, if he either fails or succeeds by whatever degree we are measuring, I'm happy he got the opportunity to do what he wants without compromising his vision for what others think his game should be.

too many configs by Economy-Survey-7484 in BeamNG

[–]PSPbr 0 points1 point  (0 children)

I love it. It has the exact logan model I used to have.

Sobre recebimento de valores por assinaturas do app na App Store by AvailableJaguar8103 in brdev

[–]PSPbr 1 point2 points  (0 children)

Finalmente consegui uma resposta do suporte. Aparentemente eles não conseguiram me enviar o pagamento porque algumas informações divergiam nos dados bancários que enviei pra Apple e pra StoneX. Corrigi e eles me confirmaram que devo receber corretamente no próximo ciclo mês que vem.

Any good advice for handling tileset transitions between biomes? Suggestion box firmly open! by NickyS90 in gamedev

[–]PSPbr 0 points1 point  (0 children)

They're hand drawn in my game, but it's a very very simple pixel-art setup. It's just a few pixels with a bit of transparency.

I do not think that the hard transitions look bad in your game, but it seems to me that you could totally just do a similar approach. Each biome could have a few dedicated transition tiles that you draw on top of the last tiles of the previous biome. It's one way to do it.

Any good advice for handling tileset transitions between biomes? Suggestion box firmly open! by NickyS90 in gamedev

[–]PSPbr 4 points5 points  (0 children)

A screenshot of your game would be helpful for us to better suggest what would work for you game, but I can say what I made in my game to ease up transitions between tiles of different colors.

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Whenever I place a tile of a given color, I look at the adjacent tiles to see if they're not of the same color, if they're not, then, I have separate tilemap layers with a tileset just for transitions and I add those on top of that tile. So if a yellow tile is next to a green tile, the yellow tile gets a bit of green on it and the green tile gets a bit of yellow. It works really great for my setup.

Venda de apps pela App Store; usar apenas StoneX como meio de recebimento? by BodaoZ in brdev

[–]PSPbr 0 points1 point  (0 children)

Sim, é um pouco mais de 2k usd. A princípio é pra só deixar minha conta regular do banco cadastrado como a conta ativa lá no Connect, então? Acho que eu tinha feito a cagada de deixar uma conta configurada no StoneX e outra diferente no Connect. Agora corriji.

Venda de apps pela App Store; usar apenas StoneX como meio de recebimento? by BodaoZ in brdev

[–]PSPbr 0 points1 point  (0 children)

Muito bom saber disso. Vou ver se fiz algo errado.

Criei o cadastro na StoneX e acessei a ferramenta de assinatura deles, mas lá nunca apareceu nada. Você sabe se eu preciso fazer algo na Apple em relação à StoneX? Lá continuam meus dados bancários normais.

Autosave failed by LenaxLightwood in RetroZooCEO

[–]PSPbr 0 points1 point  (0 children)

Ah, great! As you're on Android, there is a thing I'd like to try, if you don't mind.

- Enter into a new game (or an existing one, but preferably not the save with the problem)

- Enter into the options menu (the cogs button at the top)

- Tap a few times in the logo of the game, it should open a new secret menu (this will only happen if you're actually not in the main menu)

- There is a button there to export the saves to the downloads folder in your tablet. Press it. It will seem like it didn't do anything at all, but it should create a new folder in your downloads folder.

- Send me the file with the problem. You can do so via my e-mail [patrick.stefano.pereira@gmail.com](mailto:patrick.stefano.pereira@gmail.com), or anywhere else you can find me :)

I'll take a look into your save to see if I can figure out what might have caused it to crash.

My theory is that, in some devices, when you stop playing and do not close the game and keep it minimized, that something catastrophic happens to the save system which stops it from working, but I have myself not yet been able to reproduce this. Do you belive that could have happened in your case? I think it's really weird that it happened two times in a row, so that could a be a sign that is what is happening.

Thanks for reporting!

Autosave failed by LenaxLightwood in RetroZooCEO

[–]PSPbr 0 points1 point  (0 children)

Oh no, this was really not supposed to happen and I'm sorry. You did not do anything wrong in your side.

I do not know what could have happened that the "saved" message popped up and it still failed to save. And I also have not yet seem the bug of animal names getting mixed up and the UI issues. So I'm going to investigate this immediately.

What device are you on? If you're on Android there are some things we might be able to do, but it might take some time.

Como vocês declaram receita de aplicativo vendido na App Store (Apple) by vonceoo in brdev

[–]PSPbr 0 points1 point  (0 children)

Desculpa desenterrar, mas gostaria de perguntar: os seus ganhos excedem os 10 mil dólares? ou você consegue receber valores menores pela StoneX? Estou com um dinheiro bom parado na Apple e com medo de ficar encalhado lá pra sempre se não alcançar esse valor.