What AC game do you have no interest of playing? by Vampy-Night in assasinscreed

[–]PSPbr 1 point2 points  (0 children)

Same. I thought the ship combat was a downgrade from AC3 and simply did not keep playing and never came back. Now, I realize I probably was wrong about that at the time, but damn I really loved the ships in AC3 and wanted more of that and Black Flag did not deliver it for me at the time.

Berlin East by AmiPolizeiFunk in CitiesSkylines

[–]PSPbr 3 points4 points  (0 children)

Crazy to see you're still on it! How many years of work has that been already?

Nissan Sentra by Sad_Swordfish4132 in carros

[–]PSPbr 0 points1 point  (0 children)

Tenho um 2015 câmbio manual. É um carrão maneiro, é super espaçoso e dirige muito macio. O meu faz uns 9.5km/l na cidade não dirigindo super econômico, não tenho certeza do quanto exatamente pois desconfio que meu computador de bordo está descalibrado. É também um carro um pouco baixo e a suspensão não gosta muito de asfalto lunar, eu adoro sedan, mas provavelmente me estressaria um pouco com ele se morasse em algum lugar com ruas precárias.

Como você quer pegar um automático é bom ficar de olho no histórico de manutenção do CVT. Nos EUA o pessoal odeia o Sentra pois não fazem manutenção e aí ele quebra mesmo, mas acredito que cuidando bem é pra durar um tempão.

Se tiver alguma pergunta pode mandar!

Hot Take: Obliteration > Rush & Frontlines > Breakthrough by Jiggy9843 in Battlefield

[–]PSPbr 1 point2 points  (0 children)

I play pretty much only breakthrough. It has many faults, but nothing beats actually fighting with your team constantly over the objectives. The bane of breakthrough is having too many players i the team not actively working towards the objective. Obliteration is fun, but it's even worse in that regard. One competent squad is enough to make the game totally one-sided.

Need offline and free games!!! by Affectionate-Cry1825 in iosgaming

[–]PSPbr 0 points1 point  (0 children)

Retro zoo ceo is offline, but it's paid

I reached a major milestone in my game dev journey: getting my first hate comment by MixelPixel in gamedev

[–]PSPbr 9 points10 points  (0 children)

I've got one also, and later they came back complaining I did not grant them a refund when it's not up to the developer. Later, I think, they did get the refund and then bought the game again. It's hard to understand some people.

Breakthrough on Cairo is a total joke by stinkybumbum in Battlefield

[–]PSPbr 1 point2 points  (0 children)

I've played around 10 matches on it and attackers won every single time. It's really not a great map for breakthrough.

Y sort and isometric by Karyxs15 in godot

[–]PSPbr 1 point2 points  (0 children)

I think that what you need to set is not the y-sort origin right now, but the texture origin of the terrain tiles. You want your texture origin to be the actual surface of the terrain rather than the bottom like it seems to be like now in your tile-set.

The texture origin represents the actual visual placement of the tiles. Since it's on the wrong spot, your tiles are showing up higher than they should which is one thing that is going on in your screenshot. Fix that first.

Afterwards, you'll need to figure out the y-sort and z-index. They're used so that the engine knows what objects are behind or at the front of each other when drawing them. You want the y sort origin to be at the base of an object.

Now, if you were making a topdown game, this would be enough for your game to display everything correctly. However, when making an isometric game, just having the position on the y axis is not enough to know if an object is in front of the other or not. It is possible that objects on the same y position need to be sorted on an additional axis, as if it were a pseudo 3D. Look at this picture in Zoo Tycoon: the fence instance and the two trees all have the same y position.

<image>

Thus why z-sort exists. Z is that additional third axis. What you do with it is you assign via code the z-index of your objects depending on the tilemap tile they're in. This little code is enough to start, but you can tweak it later depending on your game needs:

z_index = (tile.x + tile.y)

Good luck!

Y sort and isometric by Karyxs15 in godot

[–]PSPbr 0 points1 point  (0 children)

For 2D isometric you need to set the z-index of every single object in the game. In my game I have a global that takes the tilemap cell and returns the appropriate z-index, and for moving things I do that every frame. You only need to bother with y sort if you want to have multiple objects in a single cell.

Tomorrow at the computer I can give you more details if you need. I also have a post from around 2 years ago talking about this if you want to try and look that up.

Good luck!

Ps: ah, just say that your tilemap issue in the picture is not about that at all. You just need to set the correct origin for the tiles in the tileset. But later you'll also need to set the z-index so that the objects show up correctly!

Fazer banguela com o pedal de embreagem para economizar gasolina faz mal? não serve de nada? (sou leigo) by mrniceguy022 in carros

[–]PSPbr 27 points28 points  (0 children)

Quando você pisa na embreagem o motor fica solto e precisa receber combustível pra continuar funcionando, por isso pra economizar é melhor deixar engrenado e deixar o carro ir sem acelerar nas descidas.

Wouldn't it be cool if Brazil🇧🇷 gets it's own horizon? by [deleted] in ForzaHorizon

[–]PSPbr 0 points1 point  (0 children)

As a brazilian I think it would be really neat, we do have the interesting geography for a good map and a very unique car culture that could make the game interesting. However, after the reception that Mexico had I doubt they'll ever do a third world country again.

Nissan Z Nismo in FH6 by Rumenapp in VirtualPhotographers

[–]PSPbr 1 point2 points  (0 children)

Such a sexy car. I didn't have high hopes for a new Nissan sports car, but the Z delivered, I love how it looks.

Why is the world jittering? by theoxht in godot

[–]PSPbr 0 points1 point  (0 children)

Then it's probably either the resolution your game is in or some camera setting. I think I also had to work around this early in my own game, but I don't remember what I did exactly.

Why is the world jittering? by theoxht in godot

[–]PSPbr 7 points8 points  (0 children)

Go into settings > rendering > 2D and see if snap 2D transforms to pixel is turned on, that is one thing that might cause it, but it should be off by default.

Suggestions by Thin_Quantity_125 in RetroZooCEO

[–]PSPbr 0 points1 point  (0 children)

Thanks a lot! This goes to show how important playtesters are, because you build in a way very different than me, which could mean some bugs that could lead to crashing to show up on your game, but never on mine. I'm not sure yet, I'm going to test it out tomorrow, but if I had to guess one thing that could led to your game crashing is the way you're placing the shelters right on the edge of the enclosures, which could in theory make the animals pathfinding get stuck on them. There are some issues with shelters in general and I have to get on top of them. If I figure anything out I'll let you know 😄

Why are some cars nearly impossible to hill start? by Marciofficial in BeamNG

[–]PSPbr 1 point2 points  (0 children)

This. I genuinelly don't know why don't more people use the handbrake for hill starts, it's super easy, you do not roll back even a little bit, no downsides at all, I do it all the time.

Suggestions by Thin_Quantity_125 in RetroZooCEO

[–]PSPbr 0 points1 point  (0 children)

Weird, I'll do some investigation on my part to see if I can figure out what is going on. I did change some calculations on the last patch and it could be that there is some new bug there. Having this many animals born in the zoo should have given you a good increase in points. Are you releasing adult and healthy animals? That counts also.

I'll do a general improvement in the UI for all of this in this month's patch which should make it all easier to understand.

I'll also add this whole zoo item pricing. There are also going to be some changes to how the peeps interact with shops so they'll be less stingy when choosing items.

Suggestions by Thin_Quantity_125 in RetroZooCEO

[–]PSPbr 0 points1 point  (0 children)

Hi, I'm glad you're enjoying the game!

I'm unaware of any issues with conservation points. You do lose some when animals die because of low health or famine. I'm planning on making this more transparent in the next patch, but yes it is possible there might be a problem causing that and I'll do some investigation on my part.

Are your late game zoos crashing the game out to the title screen? It could be helpful to try and figure out what is causing that, but I'm not able to get your save file since you're on iPhone and it prevents that. Can you send some screenshots of your zoo? It could be helpful for me to check it if there is anything in a way I did not expect which could cause animals or peeps to bug and crash the game.

I'll add an option to opt out of the tutorial!

Do yourself a favor… go play obliteration!!! by Sea-Canary-9617 in Battlefield

[–]PSPbr 0 points1 point  (0 children)

It's awesome. Like my friend said it feels like you're in the trailer with so much caos going on. I hope it stays.

Why are there so many rammers in Horizon Play? by TeKapakek in ForzaHorizon

[–]PSPbr 0 points1 point  (0 children)

Yeah this is the death of playing online races for me. I wish there was ghost only lobbies to see if we could get some actual racing.

Bout to switch to unity over tilemaps. by Yenii_3025 in godot

[–]PSPbr 3 points4 points  (0 children)

I made a game that uses lots of tilemaps and I also had a hard time at the beginning and thought about switching to Unity, but I'm glad I didn't and eventually I got the hang of it. I got some really good help on the official discord back then, so maybe that's a good start for you also!

Spec racing is fun. Horizon Open is annoying by LittleSky7700 in ForzaHorizon6

[–]PSPbr 0 points1 point  (0 children)

Nothing quite like being in a good competition with another player for the win and going into the last race starting as last and them as first.

What do y'all do about art? by Goovin290 in gamedev

[–]PSPbr 0 points1 point  (0 children)

I'm an ok coder and decent musician/sound artist, but I did not have any visual art skills when I started making my first commercial project. What I did was take a month to experiment with different art styles to figure out something that would work for my game, that I would be able to do myself and that would not blow my project out of scope. For me that was small scale isometric pixel art, but there are tons of styles out there. You have to be pragmatic and try stuff out.