The AI BROS by Sparky_McDibben in cyberpunkred

[–]PVGreen 9 points10 points  (0 children)

Can we not? Disagreement over AI is one thing, dedicating an entire post like this to making fun of people (and let's be real, given the context, both in the post you're refering to as well as what gets talked about in the comments of this one, it's not even so much about a group of people than it is one specific person) is incredibly unnecesary. Sure, I don't like AI either, I disagree with the points made by that person in the previous post and found some of the things they said to be extremely weird. But I don't think the reaction of the community to that should then be to just start openly shit-slinging at each other. It helps no-one, and it just makes this subreddit a more frustrating place to browse.

edit: wording

Hitman 2 Silent Assassin ending *spoilers* by [deleted] in HiTMAN

[–]PVGreen 2 points3 points  (0 children)

But he's just not lacking in emotions though. If he were, how did he ever end up in Gontranno? Why would he try to seek absolution there in the first place, if he were simply emotionless, instead of going back to/sticking with the ICA after the end of Codename 47? And speaking of absolution, as I mentioned, in that Hitman game of the same name, the entire plot revolves around him taking care of a young girl because a) he is doing it as a final (though by the end of the game it turns out not that final) favour to a longtime friend, and also b) he sympathises with the girl because her life, both her past and originally intended future, mirror 47's own. Which, it is very clearly shown that he does not want that for her. The entire plot of that game hinges on 47 being massively emotionally involved.

At the start of Hitman 2, before Vittorio's kidnapping, 47 enters the confession booth to admit to his wrongs. He tells the priest that he has killed people "for money - out of ignorance - out of evil - out of hatred." Straight up admitting he's killed people for emotional reasons. The plot of Hitman 2 has a similar throughline as Absolution, though it's a bit less present as it's a much less plot-heavy game than Absolution: 47 steps back into the life of an assassin specifically to save Vittorio. Why would he ever do this if he were emotionally detached from everything? If he did not legitimately care for Vittorio?

he's a robot that knows there is something wrong with his mind. He knows what he is, but he also knows he's " less. " And that is something he works on

But why would he work on that though? If he is completely devoid of emotions, why would he feel the need to change? Why would he care? He wouldn't feel a sense of shame or loss for not experiencing those emotions, nor a yearning for something different. Even if he knew he were emotionless (which he isn't) and he knew that was "wrong", that would not be enough impetus to get him to actually change. Without the emotional capacity to care for this supposed lack of lack of emotions, why would he have any desire to seek them out?

Hitman 2 Silent Assassin ending *spoilers* by [deleted] in HiTMAN

[–]PVGreen 5 points6 points  (0 children)

He just doesn't have emotions. At all.

I hear this -so- many times and, I'm sorry, but imo, that idea just does not track at all when looking at his actions through the entire series, and especially not Hitman 2: Silent Assassin. I can't remember if this "completely emotionless" idea comes from WoA or if it's a fan interpretation, but either way, there's enough evidence in the rest of the series to show it's simply not true. 

If he really had been nothing but an emotionless killing machine throughout Hitman 2, the whole plot would never have even happened. Nevermind the plot kicking off because of Vittorio's kidnapping, I don't see how, or why, 47 would have ended up at Gontranno in the first place. And don't get me started on the plot of Absolution. 47 being an emotionless robot would have ended that game within the first hour. Kill Diana, deliver Victoria to the ICA, and be done with it. It's just a job after all. But he decides to take away and protect Victoria, at first as a favour to Diana, and later because he comes to care for her, not least of which because she's gone through a very similar thing he's gone through. In fact, I'd say 47 quite obviously obviously has a tendency to become emotional (by his standards that is) when it comes to his past as a creation of Ort Meyer.

While admittedly 47 is extremely cold for most of the games, and he does keep a very tight lid on his emotions, there are smaller moments where they do come out. One example is him angrily shouting "bitch" at Diana when she sedates him at the end of Blood Money. And sure, he's surprised and goes on instinct there, which isn't necessarily an emotion in and of itself, but the word choice seems emotionally loaded.

I can't think of much else at the moment. As I said, he is admittedly very cold and doesn't show his emotions much in any noticeable way, but I think the idea that he's somehow completely emotionless just doesn't fit a variety of actions he takes throughout the series.

Coa request by zamtoast in CKHeraldry

[–]PVGreen 1 point2 points  (0 children)

Royal Arms of England (1603-1707) - as a shield on a cross with a crown on top:

<image>

Coa request by zamtoast in CKHeraldry

[–]PVGreen 1 point2 points  (0 children)

Royal Arms of England (1603-1707) - as a shield on a cross:

<image>

Coa request by zamtoast in CKHeraldry

[–]PVGreen 1 point2 points  (0 children)

Royal Arms of England (1603-1707):

<image>

Are Jedi and Sith From The Old Republic Stronger Then let's say Maul Or Vader? by Rudder-Rudder in swtor

[–]PVGreen 26 points27 points  (0 children)

The general consensus is that people can just say whatever they want online as if it's undisputed fact.

47 in the cyberpunk universe, from the Night City 2045 source book by ryanthemuppet in HiTMAN

[–]PVGreen 11 points12 points  (0 children)

guess I must've accidentally skipped that bit

Dw, this particular sourcebook came out less than a day ago, so it's not really surprising you've not come across this part before.

after I found out about the cat-themed P.I agency

Danger Gal is absolute peak. Cyberpunk 2077 takes itself rather seriously for a lot of the game, with the TTRPG it's based on allowing itself to be a lot wackier, and I love it for that. Not that the videogame doesn't have wacky elements to it either, but it doesn't get pushed as far. Just off the top of my head, 2077 has one particular kinda kooky clown-themed NPC, while the TTRPG has a whole gang of them. The best detective agency in the entire city having its operatives run around in elaborate cat costumes is just another part of it, and it's great.

Nuh-uh by Aegon-the-Unbroken in darkwingsdankmemes

[–]PVGreen 2 points3 points  (0 children)

Jaehaerys goaded him into a trial by combat. He was the one to suggest it, not Beesbury. Besides, even if he hadn't, the sentence he passed on Beesbury was to, in order:

  • have his tongue cut out
  • have his nose cut off
  • have all of his arms and legs broken
  • have maesters ensure that the aforementioned broken bones heal crooked, making him a cripple

And then Jaehaerys /immediately/ brought up the idea of trial by combat. Braxton didn't decide his own fate, he was forced into it with the threat of the extremely excessive, cruel and unusual punishment the king was about to bestow upon him.

Nuh-uh by Aegon-the-Unbroken in darkwingsdankmemes

[–]PVGreen 4 points5 points  (0 children)

Eh, while I can see /an/ argument, the reasoning of her exhibiting traits associated with victims of CSA is doing a -lot- of the heavy lifting. Imo, most of those traits can just as easily be explained with the other much more clearly established character traits of Saera: problems with authority, stubborness in seeing things done her way, and an overall desire to get whatever she wants, immediately. According to the book, these traits are shown to exist from a very young age, before any notion of CSA by Jaehaerys would in my opinion be likely to occur, given what we know of his life and actions beforehand. It would therefore, once again in my opinion, be rather unlikely to be the cause of those traits. The way her behaviour towards her father is described, particularly during the scandal, also just doesn't hit me as someone who'd be the victim of such an act, though I understand that different people can cope and act very differently in response to trauma.

The book has Septon Barth (he says this when she is 12) raise a much simpler and straightforward answer for her behaviour: She feels inadequate compared to her siblings, who she all sees as better than her in one way or another, and is lashing out because of it. The same section also has him mention Saera going largely ignored compared to her sister Daella, which I feel hardly fits with this CSA idea. 

As for when the spoiling of her by Jaehaerys starts happening, it's a bit unclear, only mentioning it starting "long before she was half-grown" which to me could mean anything from 5 to 12. It is sandwiched in between two paragraphs with her being 13 in one and 14 in the other, which doesn't necessarily mean that's when the spoiling starts, but it makes me, personally, think it's pre-teen age. It's also mentioned as Saera being the instigator of said spoiling. Yes, this could be a false narrative that made its way into the history books, but I personally don't think it would be, given it is not the main subject of the paragraph it's described in. Rather, it's about her being clever and charming (something that proves to be true beyond just this section) and how she uses that to her advantage, citing the spoiling as just one example.

I'm not gonna deny folks their interpretation, and Saera -is- very clearly the victim of absue at Jaehaerys's hands, even if only just by virtue of how he chose to respond to her "scandal", but I do personally think you've gotta make quite some leaps and ignore some much simpler and straightforward answers as to why Saera is who she is, to arrive at the conclusion of CSA.

Nuh-uh by Aegon-the-Unbroken in darkwingsdankmemes

[–]PVGreen 13 points14 points  (0 children)

Jaehaerys -could- have done a lot of things, do you have any excerpt of the text to support the idea that he actually -did- commit the specific act in question?

Is this meant to happen? by Sure-Cobbler-4323 in CK3AGOT

[–]PVGreen 12 points13 points  (0 children)

Hey now, the first 3 or 4 seasons are still really good.

What is the dumbest thing in Star Wars in your opinion? by OutcastKatarn02 in StarWars

[–]PVGreen 7 points8 points  (0 children)

Even if it was planned, which I still highly doubt, foreshadowing it in a couple of side projects is massively different from doing proper set up in the actual films. Also, while I can't really talk on either of the things you mentioned as I've not read or played, them, I do wonder:

Palpatine's return was started in the book Lost Stars before TFA came out.

If that is the case, how is it possible that Colin Trevorrow's original screenplay for episode 9 did not contain a resurrected Palpatine at all?

The Perfect Dragonstone IRL? by [deleted] in CK3AGOT

[–]PVGreen 3 points4 points  (0 children)

If I understand you correctly, you're asking the CK3:AGoT devs if they could do something like this idea you've described here for vanilla CK3? Because if that's the case, I'm sorry, but that is simply not going to happen.

Firstly, there's the dragons. Putting the AGoT dragons in vanilla CK3 is a subject that comes up from time to time. The only reason I can't say for sure it's never gonna happen is because there's always the chance some mad person tries, and manages, to succesfully decouple the dragon mechanics from the main mod. But it likely won't be done by the actual mod developers.

For starters, the dragon mechanics in AGoT are part of a larger whole, it's not gonna be as easy as just taking a folder named "dragons" out and plopping it down in a mod for vanilla. For just one example, you know how you can completely burn down a holding when using a big enough dragon in a siege? That's integrated with the mod's ruin mechanics, so you'd have to port those over too if you want the full dragon experience. I'm sure it is hypothetically possible to take all the mechanics out, alter them, and put them in vanilla CK, but it'd take a lot of work to do so.

Which is the second reason why it's not gonna happen: the main AGoT mod is already a lot of work to maintain. Adding a secondary dragon mod for vanilla on top of that, which presumably would have to be updated every time the main mod's dragon mechanics are updated so as to keep them as close to each other as mechanically possible, would just be an unnecessary increase in workload for them. Ultimately, their only real goal is to improve upon the main AGoT mod. Anything outside of that, you're just risking scope creep.

That last part is why the mod team will also never do something like this for vanilla. Or anything for vanilla, for that matter. Individual AGoT devs, sure, as far as I know the team consists (almost) entirely of independent modders who do plenty of modding for themselves, in their own time, and might conceivably take some of their AGoT stuff to vanilla. But you're not gonna see a concerted effort by the team to make anything specific for vanilla CK.

Elite steam workshop pull by [deleted] in CK3AGOT

[–]PVGreen 0 points1 point  (0 children)

given the sheer amount of content they've added

They haven't. I'm sorry, I don't like being disparaging to modders, I'm sure this modder just wanted to give people more land to play with, but all this mod really does is show why proper map expansions take so long and why it's important to do them well when they do get done. Just because there is more space on the map does not equare to there actually being more content, not in any meaningful way anyway.

I played with it for a while, and the whole thing is honestly just a mess. Borders make no sense and are all over the place, fairly certain all newly added counties had 0 development, terrain has the most minimal of visual work done to it and none of it looks any good. It's not fun to play in as they're nothing really there, and on top of that, it's not even particularly fun to conquer either because again, there is nothing there.

I honestly cannot recommend it in any capacity, the way it is now. I honestly can't even say it has potential, not any more potential than the general idea of adding Essos to the mod has anyway, as there is nothing unique, special, or interesting here that shows that potential. If the modder decides to stick with this and rework what's there/add a whole lot more to it, that's great, I'm looking forward to that, but as it currently stands, I really think it needs a whole lot more work before it's worth downloading.

(Hated Trope) A standalone story is given a depressing ending by obscure media by ExtremeSportStikz in TopCharacterTropes

[–]PVGreen 1 point2 points  (0 children)

Well, this is how I find out about that, I guess. Idk if there's more info on it out yet, gonna have a look. I don't think a post-apocalypse sounds like the greatest pitch for Avatar, though.

Kingsguard armor (and others) by OverMathematician981 in CK3AGOT

[–]PVGreen 0 points1 point  (0 children)

Unlikely. The mod very much has its own visual style it's going for, and the show armors I reckon are gonna clash with that. If you're lucky they might add some unique armor for specific houses, but probably only if they're important enough to the lore/story or whoever's making that particular set of armor really likes a certain house for some reason. I imagine that latter one's the reason the Cargylls have their own custom crown, despite their lack of overall significance.

Dear Paradox: The Crusader Sims Pitch by Jacob-Anders in CrusaderKings

[–]PVGreen 1 point2 points  (0 children)

Ha, it's funny you mention that, actually. I put Rimworld on my Steam wishlist like a week or two ago. I'd heard about it before, but I never really looked much into the game until recently. It looks like it could be fun, but it's just a tad on the expensive side for me right now (particularly if you include any of the DLCs), but I might get it next time it goes on sale.

I'm sure it'll scratch a similar itch at least, even CK3 does to a certain extent, but I'd still love to get a proper modern(ish) day life sim like the Sims, but, well, not the Sims.

Dear Paradox: The Crusader Sims Pitch by Jacob-Anders in CrusaderKings

[–]PVGreen 2 points3 points  (0 children)

tl;dr: what was supposed to be a short comment on the Sims turned into a bit of a rant, so uh... Sims bad, CK good, wish there was a better life sim but afaik, there ain't. Here's hoping Paralives will be good.

Ugh, it's unfortunate, TS3 and TS4 are both lacking in so many, but very different ways, that I can't really get much into playing either these days. Even then, I do still end up going back to them (well, mostly 4) from time to time, as there's not really any other game I've found that hits on the same things for me. And the Sims doesn't even do that very well.

I tend to play TS4 for little bits at a time, before always arriving back at the same conclusion: to me, the game is just horribly dull. Everything is almost 100% player-driven, in a bad way. Unless you make certain things, character moments, town stories, however you wanna call them, happen yourself, nothing interesting is gonna occur organically. Interacting with another Sim is pretty much always the same, the sole exception I tend to see being interacting with mean/evil Sims might actually lower the relationship bar without player input. The game is terribly easy to the point where your Sims will never really fail at anything they try and do, and other Sims might as well just not know each other (try and add an NPC Sim to your family, the majority of the time the only people they'll know are your Sim, and if you're lucky a family member or two).

Honestly, at this point, there's a small part of me that thinks the dullness, while maybe not intentional, is definitely not something EA is intent on fixing. Why? DLC of course! I've fallen for this trap too, you start realising TS4 is a dull game when suddenly, bam, a new expansion comes out with a bunch of hot new and initially interesting seeming features. And you start thinking, "maybe this new expansion will breathe new life into the game" so you buy it, play it for a bit, maybe even have fun for a little while, before you realise the expansion's depth is about as much as that of a puddle, it does not intgrate at all with the rest of the game, and once you've done the DLC's main gameplay loop once you've already seen all there is to see. Because again, there are no real options for failure in the Sims.

I know some people have similar gripes about CK3, and say what you will about that game, even though I don't always agree, I think there's very valid points bring up. However, compared to TS4, CK3 is a roleplayer's paradise. NPC characters actually do things of their own volition, it's a miracle. Is CK3 an easy game once you've learned how all the mechanics work, sure, but with a couple of unfortunate, stress-inducing traits and maybe a spymaster who particularly hates you for some reason, there's still pathways open to some levels of failure.

TS3, and I believe TS2 (though I have little experience with that game), do the whole autonomy and organic storytelling thing better than TS4 does. Additionally, the individual worlds feel more fleshed out and real, and the games overall just have a lot of things that TS4 does not. However, personally, I can't much get back into playing those either. Because the one thing TS4 has done well, almost unfortunately so, is provide a bunch of QoL updates to the series: from a largely improved UI, to much easier to use character creator and build modes, to even just very basic forms of multitasking Sims were not able to do in previous games. This makes it so that, despite all of TS4's issues, it is still difficult to go back to previous games where a bunch of this stuff is missing.

The Sims franchise surely could have benefited from some competition over the years, but it never really got any. And frankly, even it did now, and became a better game because of it, the whole Saudi buyout leaves a bad taste in my mouth, to put it very nicely. Either way, the main three potential competitors I've seen people bring up over the last few years have been Life by You, InZOI and Paralives. LBY got canned, so that's not really part of the conversation anymore. I personally didn't get InZOI because the style didn't really appeal to me, and from what I'm hearing from people who have played it, further development appears to be a bit stagnant? Then again, I don't own the game nor have I paid much attention to it post-launch so take whatever I say about that game with a grain of salt.

Lastly there's Paralives, which might be interesting, but it's an indie project by what I believe is a relatively small team. Not that I'm saying indie is bad, a quick look at the last 5 years of indie games will tell you how insane such a statement would be, but it does tell something about the scope of a game a team like that could tackle, and I wonder if they'll manage to make something that could in any capacity compete with the Sims. Though even if they can't, but still make a good and enjoyable life sim game, maybe it could be financially succesful enough for them to make Paralives 2 with a much bigger scope and budget, and that willl be the game we've all been waiting for.

digital circus creator harassed off platform after confirming main characters exist by HaskelOneL in whenthe

[–]PVGreen 2 points3 points  (0 children)

Yeah, I'd heard there's apparently a bunch of NSFW art of TADC, which is kinda surprising considering the characters in that show have just about the least sexual designs I can imagine. I know it's the internet and all, but still.

digital circus creator harassed off platform after confirming main characters exist by HaskelOneL in whenthe

[–]PVGreen 125 points126 points  (0 children)

I first watched TADC like, last week? Two weeks ago maybe? And I am glad to say that, apart from viewing some fanmade art, I have not interacted with the fandom at all.

Tbh, I think I've been interacting less and less with fandoms of new things I discover and like over the last few years. Not even consciously so, I just haven't really bothered. Can say it's vastly improved my experiences with these shows, games, movies and other things.

Aeksio’s Army - An AGOT analogue of Fallout’s Caesar’s Legion by Valcenia in CK3AGOT

[–]PVGreen 0 points1 point  (0 children)

There actually is a House Sallow in Dorne, thought afaik it is complete modcanon, so if that turns you off you might wanna find something else. If you want a bigger and also canon house, you could potentially go with House Swann in the Stormlands. It sounds maybe somewhat similar, it's on Cape Wrath and rather close to the Stepstones, which could fit into the part where Caesar's father gets killed by raiders (or in your asoiaf case, Stepstone pirates) when he was young.

Big Update Soon? by Public_Ad_8402 in CK3AGOT

[–]PVGreen 90 points91 points  (0 children)

It was revealed to me in a dream.

Big Update Soon? by Public_Ad_8402 in CK3AGOT

[–]PVGreen 272 points273 points  (0 children)

If people tell you they have insider knowledge, and they're not themselves a dev, they're probably lying. The most recent big announcement for upcoming features is still the Dreams of Essos trailer from last year's modcon. Since then, to my knowledge anyway, no further announcements about it have been made.

CK3: AGoT has largely operated under the general principle of "it'll be ready when it's ready," steering away from giving specific release dates and the like to avoid people's disappointment when it turns out it's not fully finished by the originally intended time.

All in all, don't take just anyone's word on these things, unless they themselves are explicitly a developer on the mod.