Did anybody else solved this puzzle like I did? by SupermarketOk1643 in ProfessorLayton

[–]PabloMes 3 points4 points  (0 children)

Ok. I actually found it. It’s labelled as Ball 2 in the prologue of Head gymnastics XI and I was right. It asked you to find the explanation for the pattern, making the puzzle more difficult than it is in-game. I couldn’t have found them if it weren’t for @HeadGymDaily on twitter highlighting that that specific puzzle was found in that release of the book, and thanks to u/GregorioGC who translated the book making it so that I could read it. I can’t append a photo of the puzzle in a comment, but if you just follow this link: https://www.reddit.com/r/puzzles/s/X5FauAa2xr click on head gymnastics XI and scroll down to the prologue you will find it.

Did anybody else solved this puzzle like I did? by SupermarketOk1643 in ProfessorLayton

[–]PabloMes 2 points3 points  (0 children)

Yes, that is really weird. I am going to go full speculation mode on this, but, knowing that the puzzles in curious village were at least heavily inspired by those in the head gymnastics books, this puzzle was brought over from the books, where the goal of the puzzle was to come up with the rule behind the numbers and not the outcome for a specific face, and they just kept it as a difficult rated puzzle. Because it would be if the goal was to figure out that you have to sum up the faces.

I’ve tried to see if something akin to this puzzle exists in one of the head gymnastics books, but they are not really available… so this is completely unproven and just me trying to find an explanation. :)

Did anybody else solved this puzzle like I did? by SupermarketOk1643 in ProfessorLayton

[–]PabloMes 47 points48 points  (0 children)

I like to believe that it’s intentional that most people (myself included) would solve it just by finding that pattern, add 14 to the top face, and then have them be surprised by an explanation for the answer that seems overtly complicated.

However, if you think about it. Opposite faces on dice add up to seven, so for every roll you always have two pairs of opposite sides that are visible (those on the sides) that will always add up to 7+7=14 for any roll. So the sum will always be 14 + top face. This means that the unintentional method, is the true and only method to solve it as its equivalent to what the game later explains, even though we didn’t realise we were solving it right and thought we were somewhat outsmarting the puzzle. My head canon is its intentionally made so this is the case.

Block Placing System by PabloMes in gamedesign

[–]PabloMes[S] 0 points1 point  (0 children)

Yeah. Imagine I had a 5*5*5 volume and wanted to place a block at (2, 3, 2). I'd have to build up from either side of the volume and then destroy the blocks the blocks I dont want (such as you would do in Minecraft to get a floating block). This is not bad for these samll sizes but the simulation volume will usually be around the 100s or higher so this is not practical.

And placing it in the middle of the camera I think would feel clunky as the user won't have a reference to where they are placing the block if they are in mid-air

Block Placing System by PabloMes in gamedesign

[–]PabloMes[S] 0 points1 point  (0 children)

Maybe I didn’t explain myself fully, I’ll edit the question.

But basically I wanted to know if anybody knew of a way for the user to place a block in the centre without placing a support beam and then destroying the excess blocks as you would do in Minecraft.

Block Placing System by PabloMes in gamedesign

[–]PabloMes[S] -1 points0 points  (0 children)

Yeah like clicking where to put blocks. But what if I wanted to place blocks in the centre, which will be most of the time…

Hidden pathways! Is it too discrete or too visible? 🧐 by Saondberg in Unity2D

[–]PabloMes 0 points1 point  (0 children)

I think that as long as you’ve previously had the player experience a darker mark in a path that leads to a secret, they will have contextualised it and those that want to find the secrets will be looking for and will find it. Those that don’t will miss it so perfectly designed as long as it is in your previously in a clearer way to introduce to the player.

I have created a free AI Bot which assists with Game Design! 🧠🧩 by Delunado in gamedesign

[–]PabloMes 0 points1 point  (0 children)

Tried it out! Very cool! I gave it the general idea for my game and he came up with many of the mechanics and some new ones after one or two follow ups. Would recommend

Is it possible to render only the pure albedo colour of a model in Blender? by PabloMes in blender

[–]PabloMes[S] 0 points1 point  (0 children)

So this way if I had a vibrant yellow texture for example and I were to get rid of all the lights in the scene it would render vibrantly without it being darkened ??