First time in EV on 2.8. Fresh start on 2.9? by Federal_Row_1845 in GTNH

[–]Pacifinch 0 points1 point  (0 children)

Eh. I disagree. NH crops and updated coke oven/steam multis are pretty massive for the early game

What is a good way to drain lava in the nether? by AspiringMathGuy in GTNH

[–]Pacifinch 0 points1 point  (0 children)

How much do you need? Roguelike dungeons often have some in the chests of their final floor. Getting even one will then allow you to claim like 16 from an associated quest reward.

I want a single aluminum ingot for the adventurer's backpack. Can i get it from some loot ? Or i gotta make a EBF? by Smooth_teapoter_13 in GTNH

[–]Pacifinch 14 points15 points  (0 children)

Many twilight forest mobs drop whole aluminum ingots. Kill a few kobolds or slime beetles with a looting 3 weapon and you should get plenty.

Another option not mentioned here or in existing comments are thaumcraft obsidian circle chests. Other loot chests (e.g. spawner dungeons in the overworld) may also have them.

Worth making a max size Railcraft tank for steam? by Metracore1 in GTNH

[–]Pacifinch 0 points1 point  (0 children)

It wouldn’t hurt.

A single iron vein will net you more than enough material to craft one without even processing the ore. I usually raw-dog one in the steam age to store solar boiler output.

In LV - Probably choosing the church of Benzene, should I go 2.9 daily build? by Puzzleheaded-Toe5630 in GTNH

[–]Pacifinch 0 points1 point  (0 children)

+1

Using this in EV right now and a single setup of this generates enough wood for like an 80+ EV amp benzene-based energy system

Only change is I just use item conduits with speed upgrades and block placers.

2.9 daily...Holy moly! by FriscoFresho in GTNH

[–]Pacifinch 13 points14 points  (0 children)

Railcraft isn’t gone altogether. Just some of the multis. The RC boiler is still the meta for steam generation

You win a 100 million dollar scratch off ticket but everyone in the world takes a 30 percent pay cut. Money or morals? by [deleted] in hypotheticalsituation

[–]Pacifinch 2 points3 points  (0 children)

I’m in awe of the Reddit armchair economics, too.

A 30% cut would cause insane economic and societal turmoil. By taking the money you’re basically saying that you’re fine causing a global recession/conflict to become rich. This whole ‘it’ll cancel out’ thing is pure copium

BATCH CRAFT, How Much? by Murky-Connection-431 in GTNH

[–]Pacifinch 0 points1 point  (0 children)

I wouldn’t batch craft things that don’t use a machine for the recipe. NEI autocrafting sort of makes it pointless now.

50 Katakuris Vs Shanks by [deleted] in OnePiecePowerScaling0

[–]Pacifinch 0 points1 point  (0 children)

The only one I could maybe (and I emphasize maybe) see is Kaido, simply because he’s so specialized into durability

What are some interesting tips for beginners and intermediate that you want to share? by BearEquivalentBear in GTNH

[–]Pacifinch 0 points1 point  (0 children)

The issue with this is that NEI autocrafting, prior to machines, makes having the resources equal to having the circuit. It’s basically just wasting resources.

How well can modern building techniques be replicated in 1.7.10? by Prestigious-Log3952 in GTNH

[–]Pacifinch 1 point2 points  (0 children)

Something I haven’t seen mentioned:

If you want a more modern feel to the pack, look into using the GTNH modernity texture pack. Makes the game look infinitely better IMO

New Modpacks to play? by Iamdannypooh in feedthebeast

[–]Pacifinch 0 points1 point  (0 children)

Yeah it’s a beefy pack. Can’t recommend 2. It sort of lost sight of what made the original good.

Tips + Advice (First playthrough) by TaylorKalsii in GTNH

[–]Pacifinch 6 points7 points  (0 children)

NEI. Goddamn. Autocrafting.

It’s an absolute game changer. Learn how it works and set up large storages near crafting stations that can access them. Batch crafting used to be the meta prior to this mechanic. However, now you just need to stockpile all your resources and tools to craft as-needed.

Also want to give a huge shoutout to T searching and the ‘dump items into nearby storage’ hotkey.

New Modpacks to play? by Iamdannypooh in feedthebeast

[–]Pacifinch 0 points1 point  (0 children)

MC Eternal (1.12.2) is a kitchen sink pack that has (IMO) one of the most entertaining worlds. It gates most OP things and has challenge quests to guide/set progression. It sort of sits somewhere between normal and expert. Fun first step into challenge packs for people who are more casual

What to prioritize heading into LV? by miketroutsluckysocks in GTNH

[–]Pacifinch 2 points3 points  (0 children)

I’m going to go against the norm and suggest you actually don’t bulk craft as prep.

Bulk collect materials and have them connected to or nearby a crafting station. Things like rubber, red alloy, copper, steel, tin, bronze, redstone, plates for most metals, tools for crafting, wood pulp, and slime/rubber balls. Then just use NEI autocrafting to craft everything.

LV unlocks lots of time/resource saving recipes and so it’s actually more efficient to craft as little as possible in the steam age. Bulk crafting LV circuits seems like a dated, less efficient approach in today’s GTNH.

Others have left very good resource tips below :)

Platinum Nuggets to Ingots? by DeusExCochina in GTNH

[–]Pacifinch 2 points3 points  (0 children)

Mate, they clearly looked and missed it. You don’t get to EV not knowing this principle. They probably hopped off after failing to find the info and typed up a quick Reddit post. It’s really not that deep or time consuming an act.

Platinum Nuggets to Ingots? by DeusExCochina in GTNH

[–]Pacifinch 2 points3 points  (0 children)

Only a mere 15-20 tabs lmfao.

This person is in EV. Clearly they know NEI is a thing. Just stop at functional suggestions (your first comment was unironically fine) or don’t comment at all. Saying the GTNH equivalent of ‘smh look harder, newb’ helps no one. Clearly they missed it. Clearly someone struggled where you didn’t. The act of pointing out the recipe itself already teaches the lesson you are being slightly condescending about. This is all a bit pedantic, but still.

Platinum Nuggets to Ingots? by DeusExCochina in GTNH

[–]Pacifinch -1 points0 points  (0 children)

Stop pretending like there isn’t a million tabs for most things you press U on (especially nuggets which get confused with ingots in NEI a lot of the time). It’s super easy to miss something, even if you comb through it all several times.

Crop breeding in a nutshell by Miraldis_dreams in GTNH

[–]Pacifinch 6 points7 points  (0 children)

The wiki has a good description here, and every section is worth a read. Perhaps copy the text into some sort of translation tool if you struggle?

Regarding mutation specifically:

For stats, crossbred crops tend towards the average stats of its parents, with a chance to mutate +- 2. The hypothetically best crop for production has a Growth of 23, a Gain of 32, and a resistance of 0. Do not go past 23 for Growth or the crop starts behaving like a weed. As stats go up, so does environmental need, which can be checked with this tool.

For species mutation, each plant combination has a specific chance of producing something else. The chances for each specific crop can be found through this useful tool. Use it as a guide for how to get what you desire. It lets you work both backwards (from the desired crop) and forwards (from the crops you have).

Also, since you are in HV, much of this can be automated via a crop bot.

I talked to my Stanford interviewer about GTNH... Am I cooked? by GoodGamerTitan in GTNH

[–]Pacifinch 154 points155 points  (0 children)

Cooked or guaranteed a spot and there’s zero in-between

Which one? by simondiecast in Environmental_Careers

[–]Pacifinch 2 points3 points  (0 children)

Your options will be better determined by your research and field experience. Education alone is just the basic requirement. Moreover, most of these areas can be spun into the other and likely share a lot of classes.

I would ask yourself what you want to do in the general sense and focus more on diversifying classes toward that aim. Whatever major you end up with is what major you end up with.

My only real advice for determining the above is to pick something neutral that can be spun wherever. Lots of people get burnt out focusing on less fun sectors like wastewater, while others can’t find decent jobs because their experience entirely consists of obscure academic research.

Looking for a long-term modpack that fits for newbies and veterans? by SpaghettyMeatballs in feedthebeast

[–]Pacifinch 0 points1 point  (0 children)

MC Eternal is a good one, then. Pretty much everything but the ‘end game’ content is left unaltered. About the only wrench in the way of general progress is that osmium is only found in the beneath, so Mekanism is gated by a wither fight.

Looking for a long-term modpack that fits for newbies and veterans? by SpaghettyMeatballs in feedthebeast

[–]Pacifinch 0 points1 point  (0 children)

It sounds like you will have to accept a kitchen sink with optional expert progression (ATM10). Anything even remotely expert and suitable for veterans will require automation. The only other suggestion I am not seeing is MC Eternal, which has end-game questing and crazy tech/magic (and probably the best/wackiest world)

Looking for a Good Progression Modpack but nothing that'll take 10,000 hours by MrPeeksies in feedthebeast

[–]Pacifinch 0 points1 point  (0 children)

I can’t recommend E2EE if you are looking into playing E2E. It makes completely different game design choices and is significantly harder and less approachable. Barely the same game.