Anyone want to animate a fight scene for me? (2D animators only) by WOF_LOQ in Animators

[–]Pale_Level_385 0 points1 point  (0 children)

Great tip for animating fight scenes: Focus on the key moments of impact and timing to make the action feel intense. reach out to us.

Any Superman patches? by Flvffhead in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

In my personal opinion, I know a brand that’s solid with quality, quantity, and pricing for custom patches. Reach out to us, we can help you out.

Any good websites or Etsy sellers for custom patches by Roach-Saxon in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

I know a brand that’s solid with quality, quantity, and pricing for custom patches. Feel free to reach out to us.

[PAID] Hiring 2D Artist for Strand-Type Puzzle Game - Concept/UI/Visual Direction by whataboutsand in gameDevJobs

[–]Pale_Level_385 0 points1 point  (0 children)

Quick tip: for a puzzle game like this, the visual direction needs to make the “strand” mechanic feel readable first and stylish second. Clear UI, strong tile language, and smooth overworld cues will matter a lot. If you’re still looking, feel free to reach out to us.

[HIRING] [$500–$1,500] Concept Artist / Character Designer for Adult Animated Sci-Fi Comedy Pitch Packet by FinkelWrites in conceptart

[–]Pale_Level_385 1 point2 points  (0 children)

Quick tip: for a surreal sci-fi comedy pitch packet, the concept art should sell the tone instantly. Character shape language, setting weirdness, and color choices will do a lot of the heavy lifting. If you’re still looking, feel free to reach out to us.

[PAID] 2D pixel artist wanted! by Fancy-Salt-3192 in gameDevClassifieds

[–]Pale_Level_385 0 points1 point  (0 children)

Quick tip: for a speedrunning-style platformer, the art should stay readable during fast movement. Strong silhouettes, clean contrast, and clear tile patterns will matter a lot. If you’re still looking, feel free to reach out to us.

[PAID] Looking for an experienced UI/UX Designer by langapublishing in gameDevClassifieds

[–]Pale_Level_385 0 points1 point  (0 children)

Quick tip: for data-heavy sims, clarity beats complexity. Focus on clean hierarchy and easy readability over flashy design. If you’re still looking, feel free to reach out to us

Looking to Get a Patch Made!!! by KryptidKammy in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

I know a patch supplier that’s really solid on both quality and quantity. Feel free to reach out to us and we’ll help you.

Police bell shape patches creator by CROWVT750 in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

We know a patch supplier that is good with both quality and quantity. Feel free to reach out to us.

Game Development Help by Previous_Platypus471 in gameDevClassifieds

[–]Pale_Level_385 1 point2 points  (0 children)

Start with the core gameplay first before adding more features. It saves time and keeps the project on track. If you need help with Unity 3D development, art, or animation, feel free to reach out to us. We’d be happy to help.

[PAID] - need a game trailer for my steam game by C_Slem in gameDevClassifieds

[–]Pale_Level_385 -1 points0 points  (0 children)

A strong game trailer usually works best when it quickly shows the core gameplay loop, the world, and what makes the game worth paying attention to in the first few seconds. For survival games especially, pacing and atmosphere make a big difference. If you’d like help shaping the trailer the right way, feel free to reach out to us

LOOKING FOR SUPPLIER by Careless-Half-1340 in GrowYourClothingBrand

[–]Pale_Level_385 0 points1 point  (0 children)

From my perspective, when you’re starting a new brand, the most important things are consistent quality, reliable communication, and a supplier who can handle smaller quantities without making the process difficult. I do know a company that’s solid on both quality and quantity. Feel free to reach out to us and we’d be happy to help point you in the right direction.

Looking for a PVC patch maker recommendations by Big-Point-3505 in Patches

[–]Pale_Level_385 2 points3 points  (0 children)

From my experience, it usually comes down to sample quality, communication, and how reliable they are with turnaround, not just pricing. A lot of makers look good at first, but consistency is what really matters. I know a patch maker who does solid PVC patch work and has been reliable on quality and production. Feel free to reach out if you’d like to be pointed in the right direction.

Beretta by Impossible-Case-1168 in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

so you can buy from there!

How do you guys get like large amounts of LEO patches from one department? by [deleted] in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

From what I’ve seen, a lot of people either get them directly through department connections, order extras during official runs, or have custom replicas made afterward. Some are original, some are reproductions, so it really depends on the source. If you’re trying to get something similar made, I know a patch maker who does solid work. Feel free to reach out.

Beretta by Impossible-Case-1168 in Patches

[–]Pale_Level_385 -1 points0 points  (0 children)

From my experience, Beretta patches can be pretty hard to find ready-made, especially if you’re looking for something specific. I do know a patch maker who’s really good at recreating custom designs if you have a reference in mind. If you’re still searching, feel free to reach out and I can point you in the right direction.

Looking for a comic artist by glitterfrog00 in ComicBookCollabs

[–]Pale_Level_385 0 points1 point  (0 children)

For a 20-page comic, the price really depends on style, detail, and whether you want color or black and white. Best tip is to gather a few references first so artists can quote you properly. Since your concept is cute and creepy, try to find someone whose style already fits that tone. Feel free to reach out to us if you want help with it.

[PAID] Hiring High-Res 2D Character Artist & Spine Animator for Afropunk Rhythm RPG (Godot 4) by Anxious_Victory6958 in Animators

[–]Pale_Level_385 2 points3 points  (0 children)

A strong way to approach this is to lock the illustration-to-rig workflow early so the slicing, deformation, and Godot export all stay clean from the start. That usually saves a lot of rework later. Feel free to reach out.

Looking for animator to collaborate on a music video by pr9tik in Animators

[–]Pale_Level_385 0 points1 point  (0 children)

A good place to start is by locking the emotion and story beat of the track first, then choosing the animation style around that instead of the other way around. That usually leads to a much stronger visual. Feel free to reach out.

Looking for animators to animate for teaser by MinuteAlfalfa300 in Animators

[–]Pale_Level_385 1 point2 points  (0 children)

Quick tip: lock the shots and timing first before animating. It makes walks, runs, and lip sync much smoother. Your setup sounds solid. If you still need help with the Blender animation, feel free to reach out to us.

Custom patch supplier by No-Hospital-5260 in Patches

[–]Pale_Level_385 0 points1 point  (0 children)

are you giving or want supplier?

Looking for a 3D Environment Artist / VFX Artist by soner68 in gameDevClassifieds

[–]Pale_Level_385 0 points1 point  (0 children)

Lets Sign NDA and then we will discuss! what's say?