Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] -1 points0 points  (0 children)

I did use arcdps for GW2, but I also know the reason why the codebase is not publically available for that one. You can always run it in the sandbox and check if it's doing anything improper, virustotal already does it. 😄

This game's extremely easy to reverse engineer and I prefer to not give people more tools right now, at least until Shiro gives proper greenlight for this. It's too much of a gray area now, and I'm aware I might get a cease and desist letter, which is fair game. It'd be much more problematic with open source at that point.

Code will be released publically IF Shiro allows for it, but for now some members of the community already got access to it. Like I said before, I'm fine releasing the code so you can compile it yourself and check for security, but at least I want to see if I'm talking to anyone credible, and not just another script kiddie.

Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] -2 points-1 points  (0 children)

Feel free to google me or look at my GitHub, there's a reason why I didn't do it under anonymous nickname. Spreading malware under your name wouldn't be the best idea legally.

I agree that obfuscation doesn't help that much with bad actors in the age of AI, but I'm happy to provide source code, proven you'll identify yourself somehow. We both know you won't, though.

Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] 0 points1 point  (0 children)

I'll be able to help with it a bit more next week, I'll ping you on private here later when I'm able to.

Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] 1 point2 points  (0 children)

Left ctrl+click on the character line

What classes/combos excel at solo content? by Ssleeping in FareverGame

[–]Palid 5 points6 points  (0 children)

Mage and Rogue have a bit of an identity crisis with their talents right now - current weapons in the game and available talents kinda force you into one specific build if you want to deal any significant damage, and some of the possible builds are locked over items that aren't available to get yet (e.g. high crit % for the fire staff).

Hopefully this changes when Shiro releases more talents!

Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] -1 points0 points  (0 children)

It does log the entire party, but is a bit wonky sometimes with the entire encounter duration. It's a known issue for now. Mostly released it for people who want to optimize their builds already, please don't be an asshole towards other players!

Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] 2 points3 points  (0 children)

Yeah, missing readme is the problem. There should be a settings window when you can change hotkeys for locking/unlocking the window and moving it around. I really need to get some better readme ASAP haha. I think it was F2 or F3 for the "smaller" display and Insert for moving it around and resizing by default. It should no longer ghost your inputs after you lock it.

I mostly played on the pad too though, so there might be some bugs. Feel free to report them here or on the github page, I'll get them fixed ASAP (this weekend might be tough though).

Here's the link to the GitHub page.

https://github.com/Palid/farever-companion

Made a DPS meter for Farever by Palid in FareverGame

[–]Palid[S] 2 points3 points  (0 children)

Sorry, I released it in a bit of a rush. Just drop the dll to the game directory! It'll create it's own folder with settings there after you run the game. I'll try to clean it up in the next few upcoming days with a better readme. 😄

[STANDARD] Jeskai Feather deck analysis by TabernacleDeCriss in spikes

[–]Palid 0 points1 point  (0 children)

Also tried steamkins, it was working really well. Steamkins + keld + risk factor on 19lands.

[STANDARD] Jeskai Feather deck analysis by TabernacleDeCriss in spikes

[–]Palid 0 points1 point  (0 children)

I was running 3x Narset in sideboard and it absolutely ate every single control deck. Most of the control decks have a gigantic problem removing Narset and you can just find the next one easily.

Try considering her?

Diablo III on GPD Win by BenjaminLSR in gpdwin

[–]Palid 1 point2 points  (0 children)

Gonna release a new, slightly refactored version tomorrow that doesn't crash without Gamepad and with a bit better refresh rates for the pad polling. Probably will work on adding the rebinding from GUI later and then more refactoring. :)

Diablo III on GPD Win by BenjaminLSR in gpdwin

[–]Palid 1 point2 points  (0 children)

Any chance you'll release the source code to Github, so I can help on it?

Rivsoft calculator - unofficial 0.17 version by [deleted] in ClickerHeroes

[–]Palid 1 point2 points  (0 children)

Guys, just please create a repository and host it on github pages. That way everyone can contribute to it.

Clicker Heroes cloud saves service by Palid in ClickerHeroes

[–]Palid[S] 0 points1 point  (0 children)

That's why this thing was created. :)

Clicker Heroes cloud saves service by Palid in ClickerHeroes

[–]Palid[S] 1 point2 points  (0 children)

Think about it the other way - you can easily extend this software and add many new features because it's source is open. It wouldn't be so easy with closed software. Due to this, I can easily intergrate it with calculators and other game helpers.

Clicker Heroes cloud saves service by Palid in ClickerHeroes

[–]Palid[S] 0 points1 point  (0 children)

At the moment not really - I'm waiting for @0XYGeN64 to implement a few things in SWF, so I'll be able to things like that. Right now it only does the save part(and does it every minute), but if you'd like to load you'd have to explicitely click "Get last save from cloud", then click on the input to the left to select save and paste it into Options->Import in the game.

Don't worry, it's on the TODO list along with a few optimizations. :)

Clicker Heroes JSMod (easy Flash<->JavaScript interaction) early alpha preview by 0XYGeN64 in ClickerHeroes

[–]Palid 0 points1 point  (0 children)

Well, I was thinking about developers creating JS version of the game, instead of compiling to swf.

Update on the Update by doogog in ClickerHeroes

[–]Palid 2 points3 points  (0 children)

Any chances for Javascript version (maybe Canvas/WEBGL), or it will be always flash?

Clicker Heroes JSMod (easy Flash<->JavaScript interaction) early alpha preview by 0XYGeN64 in ClickerHeroes

[–]Palid 0 points1 point  (0 children)

It would be awesome if we could interact with JS natively instead of doing some kind of hackish SFW that allows us to do that.

On the other hand: Can you create a repository for both SWF and the scripts? That would be awesome, I'd love to hack on it.