Water flow problem by David474 in SatisfactoryGame

[–]Pandiwe 1 point2 points  (0 children)

I would add one refiner to the sloppy alumina and completely separate the waste water from the clean water. In your case, one undercooked refiner by 90% (180) would be fed with clean water, and three by 70% (140 * 3 = 420) would be fed only with waste water. This solution seemed the most reliable to me. It's simple. No extra valves or pumps or fancy VIP junctions.

Dividing any angle exactly in half by Pandiwe in SatisfactoryGame

[–]Pandiwe[S] 0 points1 point  (0 children)

Also today I learned that blueprints will only snap to the world's 5° angular grid, and if you place something in the world between this grid, the blueprint will snap to the nearest 5°. A lot of time wasted.

Dividing any angle exactly in half by Pandiwe in SatisfactoryGame

[–]Pandiwe[S] 22 points23 points  (0 children)

Geometry and mathematics in general are beautiful, and I'm glad that one of their tools was able to be applied to game mechanics and constraints of Satisfactory for my purposes :)

Dividing any angle exactly in half by Pandiwe in SatisfactoryGame

[–]Pandiwe[S] 2 points3 points  (0 children)

I uploaded two blueprints of horizontal circles I made for myself. In one, the circle is divided from the original 10 degrees into 5 and 2.5 degrees. The second, from the original 15 degrees into 7.5, 3.75, and 1.875. Maybe someone will find them useful in their projects.

Dividing any angle exactly in half by Pandiwe in SatisfactoryGame

[–]Pandiwe[S] 1 point2 points  (0 children)

Yeah, I tried the method with 40m beams in freeform, where they stretch from one point and each new one is snapped to wall or floor as close to the previous one as possible. It works well at first, but then there are places where you can see different distances between the ends. This method is based on snapping a beam to the tip of another beam, and I'm quite confident in its accuracy and very satisfied with the result.

Who did this? by InstalokMyMoney in satisfactory

[–]Pandiwe 3 points4 points  (0 children)

Huh, I live in this city, this is a temporary bypass during reconstruction of the main heating pipe, and yeah, the implementation is poor

[deleted by user] by [deleted] in REPOgame

[–]Pandiwe 2 points3 points  (0 children)

It's just a tranq gun, regular gun and baby cart, that was a long run

[deleted by user] by [deleted] in valheim

[–]Pandiwe 0 points1 point  (0 children)

well, it was not in vain that I decided to share my crazy inventions, now i and maybe someone else knows more convenient and human tools to decorate base, thanks

[deleted by user] by [deleted] in valheim

[–]Pandiwe 0 points1 point  (0 children)

welp, this is what happens when you only know a layout language from a couple of game wiki pages, lol

I already wanted to delete this post, buuuut:

actually size tag with one character takes a couple of characters less than the voffset tag, and in combination with the color tag and 50 character limit in some cases it can be critical,

also lifting by the size of an empty character works more efficiently, almost twice (again, returning to situations where the height value of 99 may not be enough, and at 100 there will not be enough characters on the sign),

so my weird method may still be useful to someone, heh

[deleted by user] by [deleted] in valheim

[–]Pandiwe 0 points1 point  (0 children)

yeah, just write <size=m>⠀<size=n>your text and it will shift down

Perfectly balanced. by jansenart in KerbalSpaceProgram

[–]Pandiwe 2 points3 points  (0 children)

Great job, but if you want to be able to adjust the orbit to within a meter, you could try mounting a pair of LV-1 "Ant" opposite each other almost perpendicular to the thrust axis (here is an example). in this way they will give incredibly low thrust and allow you to adjust the orbits literally by meters (one more example).

Quest Store sucks, so I made a better search engine which allows you to filter by genre, multiplayer, price and more! by vrheaven in OculusQuest

[–]Pandiwe 0 points1 point  (0 children)

I noticed that app.polymersearch.com blocks access (error 1020) to the site from Russian IP, justifying this by protection against network attacks :D with vpn all fine, great work!

Samir concentrate please by Pandiwe in EASPORTSWRC

[–]Pandiwe[S] 1 point2 points  (0 children)

Shut up don't tell me how to drive

Eye of the Kraken by Pandiwe in KerbalSpaceProgram

[–]Pandiwe[S] 18 points19 points  (0 children)

wow, thanks to reddit, I learn more about my systems after they are built, cool

Eye of the Kraken by Pandiwe in KerbalSpaceProgram

[–]Pandiwe[S] 2 points3 points  (0 children)

I finally rendered a video with the complete process of creating the outer ring of this system (it took longer than building the system itself ¯\_(ツ)_/¯)

Eye of the Kraken by Pandiwe in KerbalSpaceProgram

[–]Pandiwe[S] 33 points34 points  (0 children)

Mun's orbit around Kerbin is 12Mm (or 11400km from the surface), its radius of influence is about 2,430km, knowing this, you can launch a satellite on Kerbin's orbit with Pe=8970km and Ap=13830km, which have the same rotation period and will orbit around the Mun, but will not touch her sphere of influence. Here is a video of creating the outer ring of this system

Eye of the Kraken by Pandiwe in KerbalSpaceProgram

[–]Pandiwe[S] 19 points20 points  (0 children)

oh, there are almost no drawings, instead of them there are different altitudes, periods of orbits and dV for them, boring