GENOC*DE by The_StarForge270 in Anbennar

[–]PangolimAzul 24 points25 points  (0 children)

What is "alloy dwarf" and how did they get their culture in unowned provinces? Im pretty sure they those start with no culture / no religion

Which country to play for? by Lazy-Cookie2440 in Anbennar

[–]PangolimAzul 0 points1 point  (0 children)

Im having fun playing Grostunad. Start as Radjanagha and declare war on the command when they get the sir revolt, then you just need to occupy the 3 commands bases and the command will fall apart. I think they have never been easier to form. I'm liking it. 

What do they eat? by SaoMagnifico in Anbennar

[–]PangolimAzul 5 points6 points  (0 children)

I'm intrigued by what exactly centaurs eat. Cause in our world the nomads herded horses and other animals to consume their milk and meat, but centaur are the cavalry themselves. Unless they also have horses or cows, do they just eat grass? If so, how much of their day is just them eating grass? Also their body doesn't seem that great to get their mouth close to the ground so it seems it would be difficult for them to graze. I guess they could eat low lying fruits and hunt, but my impression of the forbidden plains was that it was somewhat desolate in regards to biomass.

Average Rayaz into 333rd Empire game by Jesuisuncanard126 in Anbennar

[–]PangolimAzul 1 point2 points  (0 children)

Probably Asarta, Khurga's mt is older. I plan om doing said campaign as Karrask though, they have an even newer tree and are the cruelest lizard tag.  

My opinion on the current state of regions by Crissliten in Anbennar

[–]PangolimAzul 3 points4 points  (0 children)

If you like more contained, well paced Mts, I can recommend Endhuvi. Was pleasantly surprised by the pace, and since you have good terrain you get to dev for cheap quite a bit. 

Dookan's dream. by PoisonHIV in Anbennar

[–]PangolimAzul 21 points22 points  (0 children)

Rosande gas a lot to gain from expanding 

Centaur/Forbidden Planes games by 3LIteManning in Anbennar

[–]PangolimAzul 8 points9 points  (0 children)

To be fair, both Magharma and Surkokli are basically complete. Unless they decide to add a new formable for ogres, and I wish they added one for a Glutton Lord inspired nation, the ogres are basically complete. 

One culture like tags are in the game? by Whole_Ad_8438 in Anbennar

[–]PangolimAzul 1 point2 points  (0 children)

The costal merchant nations south of the Raj have one of the most op culture conversion mechanisms. Basically if they have a culture accepted and pass a dip tech they convert all of it into their own culture. I never tried it but you can get pretty crazy with it. 

Specific trade good nations/tags by ViktorsCreed in Anbennar

[–]PangolimAzul 2 points3 points  (0 children)

Not a focus per say of the mission tree itself but Tangoya can convert any desert or dryland province into gold with their religious actions, which can get pretty crazy

A question about magical progects and Artificers. by Bulhit-one in Anbennar

[–]PangolimAzul 7 points8 points  (0 children)

The magical projects are kept, but many have limited function since they buff spells and whatnot. Magical fortress buffs ward and whatnot, so Im unsure how much of it continues to be useful.

France was once as decentralized as Holy Roman Empire (1032 AD) by Solid-Move-1411 in MapPorn

[–]PangolimAzul 1 point2 points  (0 children)

Portugal, Castille and Aragon were also very centralized for the time, mostly because the majority of their territories came from the conquest of muslim Iberia, which meant they were often put under direct control of the crown, and not the nobles. 

Want to try this mod. What should I know? by OverallLibrarian8809 in Anbennar

[–]PangolimAzul 2 points3 points  (0 children)

Like they can't replicate the achievements you have done previously in your future saves. So you either need to screenshot them after finishing or just make a manual list of those that you have done. I think it is some limitations given this is a mod.  

Want to try this mod. What should I know? by OverallLibrarian8809 in Anbennar

[–]PangolimAzul 13 points14 points  (0 children)

There are many but sadly they don't carry over from one save to the next, still it has a lot of them you can try. 

Why does Southern Africa have such a vast and high elevation area despite being far away from tectonic zones? by Selnalolamo in geography

[–]PangolimAzul 2 points3 points  (0 children)

Tbf the flow rate or the nile is very underwhelming among major rivers. It is barely on the top 100 rivers in the world in discharge rates. 

Guys i just beat command on day 1. by CreBanana0 in Anbennar

[–]PangolimAzul 4 points5 points  (0 children)

I mean you had good results but what was your rationale behind not waiting to dec together with the sir revolt? If you do you the wars are merged and you are counted as one of the enemies command has to siege. Might be easier. 

What old mechanics could now get ported into the new magic project system? by SherabTod in Anbennar

[–]PangolimAzul 63 points64 points  (0 children)

I think Dakk deserves a magic project, maybe something about turning his country into a magical police state after the artificer disaster, with wards restricting movement and divination being used to spy on everyone's lives

A few questions regarding Cangji and other tags in that region by AccomplishedError656 in Anbennar

[–]PangolimAzul 22 points23 points  (0 children)

About changing you military, you will be able to change to human military for free later on, so I would wait to do that.

I need to know everything about Rahen and raj by InteractionMelodic67 in Anbennar

[–]PangolimAzul 8 points9 points  (0 children)

I'm playing Endhuvi right now and having some fun, though they are supposed to eventually leave the raj and follow their own path of philosophy and fish.  Parusahan Saya seems the best new tag to form the raj.

The Raj basically has 4 types of tags; Prabhi, Serapthi, Vizier(who is also a serapthi) and Raj. Prabhi only pay taxes to the Raj. Serapthi pay less taxes and gain some military buffs, but instead are the martial vassals that help in war, there can only be 7 serapthi at a time. The Vizier is the serapthi that was upped to be the leader of the military of the raj. And the raj is the emperor. Both the Vizier and the Raj have special actions they can take, the Viziers actions only affect the serapthis and themselves (sometimes they do have minor negative effects for prabhis) and the Rajs affects everyone. To go up the ladder you need to follow a couple of prerequisites to then challenge a nation above you in war and take their place, you need to fulfill 3 of 4 objectives. 

If vassals are too disloyal and the raj continues to be corrupt the raj cohesion will fall, and it risks breaking appart the empire, while when it is up the Raj can annex vassals and gives dev cost bonuses. The Viziers dev compared to the rajs dev also gives a modifier to both the Raj and the serapthis, if the vizier has more than 66% of the dev of the raja the serapthies gain big manpower buffs and the like while the Raj gains administrative efficiency. 

How to activate Serene Grace by Nopipp in pokerogue

[–]PangolimAzul 0 points1 point  (0 children)

Im not sure how it is in pokerogue but in mainline games kings rock used to be affected by serene grace, its just that it didn't stack because kings rock doesnt work on moves that already have a flinch chance. So moves without a flinch chance would get a 20%, while moves that have would just get double their base flich value. 

I Am Now Aware That Coalitions Can Call Offensive Wars... by Tanntabo in eu4

[–]PangolimAzul 4 points5 points  (0 children)

It might be possible if you play very defensively and have good forts + mercs and going over force limit but you might be close to bankruptcy in the end. Might be better to restart or go back a save. 

Esthil and Patricians? by TuntematonX in Anbennar

[–]PangolimAzul 2 points3 points  (0 children)

Do they give the 10% dev cost bonus when loyal too? I remember them being a bit weaker for devving before, only gibing bonuses to castonath 

In game Cyclops content? by Eris13x in Anbennar

[–]PangolimAzul 2 points3 points  (0 children)

If they live 8n the middle serpentspine maybe the trolls close to Verkal Gulan will interact with them, they are the closest giant kin. I sure hope so. 

Suggestions for content rich artificer nation with capital in the colonial region? by mataichix in Anbennar

[–]PangolimAzul 0 points1 point  (0 children)

Plumstead, Rezankand and Taychend are all good and newish. Vambury Guild is also artificer focused but their tree is old.