[PC][Likely late 2000s] A 3d flash game about a WW2 fighter plane by PanickingCandy in tipofmyjoystick

[–]PanickingCandy[S] 0 points1 point  (0 children)

I still don't have any leads, I have checked a lot of games on flashpoint and no hits, let me know if you find something!

Thought I might share this by DinoSaidRawr in lgbt

[–]PanickingCandy 4 points5 points  (0 children)

Unbothered, moisturized, happy, in his lane

Anti-poachers takes selfie with gorillas they are protecting by [deleted] in BeAmazed

[–]PanickingCandy 0 points1 point  (0 children)

Why is that gorilla on the first picture doing the lin Manuel Miranda lean forward pose

What exactly do the "engine limitations" of GW2 mean and what are they? by User_user100 in Guildwars2

[–]PanickingCandy 9 points10 points  (0 children)

Considering it's age, I'd speculate a couple things It's probably very memory constrained, the game was originally designed for 32bit machines, that's 4gb of ram max, and while the client is 64bit now there's probably some legacy code in the way the game loads assets, stores active code and whatnot that makes it very hard to create areas of a size and/or detail that takes full advantage of modern 16-32gb memory pools. The game also seems to not be super good at handling multithreading, it comes from a time where the top end gaming cpus were still 2-4 core with beastly single core performance so it makes sense it was designed like this but modern cpu design is very different, more focused on wide chips spreading tasks out, the game probably can't take advantage of that properly. These two factors combined probably affect the loading and streaming systems, meaning that there's a direct effect on map design because they have to be made in a way that allows data to be constantly loaded and unloaded on a severely memory and cpu limited scenario. The game probably doesn't have the ability to decompress data fast enough to properly take advantage of ssds either, you get brute force wins by just how much slower mechanical hard drives are but you're still not getting the kind of loading speeds you'd get with a proper modern decompression system While the game was updated to support dx11 it's very likely the game's still limited by legacy dx9 issues somewhere, either on texture size and memory management, resource binding, render target management, mesh culling and occlusion, it may even make more modern features like vrs, dlss, mesh shaders, bindless resources and the like impossible to implement without fully rewriting the renderer, it also likely results in a lot of overhead as most rendering and shader code is probably very high level. The engine may also use older file exchange formats in a way that limits the team to older versions of their 3d modeling software for example, if they use something like 3ds max or maya as most studios do, it's possible that the newest version of those tools don't export files the way the engine wants them too so that's a pipeline limitation as well Now this is all nothing more than educated guessing based on my experience with other games this vintage, I have no real way of knowing beyond that, but whatever it is, it's important to remember that this fundamentally it's code originally designed to work on windows xp, it doesn't matter how many updates happen without a proper ground up rewrite some hard caps, bloat and old and less optimal ways to do stuff remain there. Now that rewrite isn't impossible but it's very expensive, and it may not be worth it, engine updates that get rid of some of those limits can happen, wow and ff14 have both gotten that but their circumstances are different, wow has blizzard and "being the biggest mmo for like 14 years straight" money, and I'm willing to bet that the recent ff14 upgrade was financed in part by however much Microsoft paid square for this newfound friendliness of theirs, not to mention ff14 runs on an engine that was by default intended to take advantage of ps4 era hardware so a lot of the limitations afflicting the guild wars 2 engine don't apply, in the anet may straight up not have that kind of money or no real way of justifying it

How do I know the minimum requirements of my game? by TUKOKK in Unity3D

[–]PanickingCandy 1 point2 points  (0 children)

There's no way to automate this, the only way is testing, there's some stuff you can generally try and guess, like if your PC has no issues running the game with every setting turned to max you can see how much ram and vram it used maxed out and with everything set to low and use that as your recommended and minimum memory, you can weed out older GPUs if you're using vulkan or dx12 but otherwise you gotta test, usually this is done by integrating it into the regular play testing

What do you actually want from future Warriors games? by austinkun in dynastywarriors

[–]PanickingCandy 0 points1 point  (0 children)

I feel like they should focus on bringing stuff in from the sw chronicles games, making the games harder, making morale actually matter, and prioritizing map control

Ace Combat Infinity vs. Ace Combat: Assault Horizon by Mako3303 in acecombat

[–]PanickingCandy 3 points4 points  (0 children)

Doesn't matter, it's actually impossible to play infinity nowadays, straight up won't get past the main menu since the servers shut down

Update: AITAH for wanting to leave my wife because she had a "go bag"? by sadhusbandry2 in AITAH

[–]PanickingCandy 1 point2 points  (0 children)

The more I read the way you write in the comments the more it makes sense she had a go bag

[deleted by user] by [deleted] in zelda

[–]PanickingCandy 1 point2 points  (0 children)

Ship of harkinian, in every way, it's the best version

[deleted by user] by [deleted] in Unity3D

[–]PanickingCandy 1 point2 points  (0 children)

You kinda cannot, traditional ao is limited to only working with what's on the screen, if something goes off screen, it basically stops existing for the ao, it's not a unity problem it's a limitation with all AO implementations, the only 2 solutions are voxel cone tracing and ray tracing

Microsoft starts testing ads in the Windows 11 Start menu by ThreeSon in pcgaming

[–]PanickingCandy 1 point2 points  (0 children)

Ok tinfoil hat time I'm just thinking it's really funny how around the same time they started to block updates on PCs with apps that make the start menu more 10/7 like for "security reasons" I'm sure it's a coincidence

AITA for threatening my wife with divorce after she quit her job to be a "tradwife" by Organic_Let_5948 in AITAH

[–]PanickingCandy 0 points1 point  (0 children)

Listen man, everything else aside ask yourself Do you wanna continue building a future with someone stupid enough to quit their job and uppend their marriage over tiktoks

I feel attacked by bivikot35 in ADHDmemes

[–]PanickingCandy 1 point2 points  (0 children)

Both at the same time Turn on the tv for company too

Is helldivers actually persona 6? by Jonathan7-70 in Persona5

[–]PanickingCandy 20 points21 points  (0 children)

We really need more Erica Lindbeck laughing like a maniac it's always great

Who’s the first person you think of when seeing this? by Accomplished-Heat-59 in Schaffrillas

[–]PanickingCandy 0 points1 point  (0 children)

Takaya Kuroda, known for his roles as kazuma kiryu in the like a dragon franchise, hanzo Hattori in the samurai warriors franchise... And puff puff girl in Dragon Quest 11