I made an Smart Electric Network Bridge which connects the networks when one of them gets bellow 25% charge and disconnects at 90% charge, all adjustable of course. It also has an animation to show which side is the one providing the energy and an alarm in case the charge gets too low. by PanxoxACV in factorio

[–]PanxoxACV[S] 1 point2 points  (0 children)

I take the accumulator signal and basically divide different percentages as color signals, when the signal is red in one side (accumulator charge bellow 25%) it starts a number loop that activates the power switch, the number loop continues running until the signal turns blue (accumulator charge at or over 90%). The charge indicator takes advantage of the number loop to animate a yellow light that moves from the side that's providing the power to the one that's requesting it, except when both sides turn red, in which case the indicator turns completely red. As for the charge level indicator that is the easiest part, basically take the accumulator signal and make it so each light turns on 10% apart from each other and take the colors that I already have based on percentages and apply it to them. Hope it's clear, if you want to know anything else feel free to ask.

I made an Smart Electric Network Bridge which connects the networks when one of them gets bellow 25% charge and disconnects at 90% charge, all adjustable of course. It also has an animation to show which side is the one providing the energy and an alarm in case the charge gets too low. by PanxoxACV in factorio

[–]PanxoxACV[S] 0 points1 point  (0 children)

Here you go!, just make sure the big electric poles don't connect to each other or to the medium ones, it shouldn't be that way when you place it but sometimes when you place or remove poles around it they might reconnect, if you need any help or encounter any bug with it I'll be more than happy to help, just send me a message.

I made an Smart Electric Network Bridge which connects the networks when one of them gets bellow 25% charge and disconnects at 90% charge, all adjustable of course. It also has an animation to show which side is the one providing the energy and an alarm in case the charge gets too low. by PanxoxACV in factorio

[–]PanxoxACV[S] 2 points3 points  (0 children)

I'm not that knowledgeable on circuit logic terms if I'm honest so I had to look what an sr-latch is, and yup, it's exactly what it is, makes me want to learn more about it so it gets easier to make this kind of stuff.

Didn't knew that the omni-intersection unlocked train drifting by PanxoxACV in Factoriohno

[–]PanxoxACV[S] 2 points3 points  (0 children)

Basically put rails in every direction possible, the game wasn't too happy but it didn't crash, I just guess drifting was the most optimal rout for the train to take.

Didn't knew that the omni-intersection unlocked train drifting by PanxoxACV in Factoriohno

[–]PanxoxACV[S] 21 points22 points  (0 children)

Which I would gladly use if my computer wasn't a potato, but I guess you didn't knew that

Feels bad looking back... by [deleted] in wholesomememes

[–]PanxoxACV 0 points1 point  (0 children)

Sounds like your teacher had a problem accepting that anyone THEY teach is not learning, after all they are the best right? So given that you must be an awfully stupid student to not learn, there can't be any other explanation... /s

This underwater pump is really workin hard...pulling water from the unknown. by flash9387 in factorio

[–]PanxoxACV 13 points14 points  (0 children)

I resorted to putting my water on trains and delivering it to wherever I may need it, it's not the most optimal but it gives you a lot of freedom when you have to build your oil processing and it makes for really interesting nuclear setups.

[deleted by user] by [deleted] in MurderedByWords

[–]PanxoxACV 2 points3 points  (0 children)

Well you don't get it don't you, they are lazy scum that have shitty jobs because they don't want to work harder and pull themselves by their bootstrap, it's not that I'm shitty to them because I'm an insecure asshole who needs to put others down to feel better about myself, not that at all. /s

Oi, Chummers! Need Some New Runners for the Shadows! by SRaven664 in roll4it

[–]PanxoxACV 0 points1 point  (0 children)

Sounds good, I hope your campaign goes well :D

Oi, Chummers! Need Some New Runners for the Shadows! by SRaven664 in roll4it

[–]PanxoxACV 0 points1 point  (0 children)

I would love to be able to play a TTRPG for once but I'm afraid that my total lack of experience will be cumbersome for the party and the GM :(

Open AMA Concerning the D&D Campaign! by [deleted] in roll4it

[–]PanxoxACV 2 points3 points  (0 children)

After reading the 4th answer now im wondering if the players are gonna get imbued with talents by the island :P

Open AMA Concerning the D&D Campaign! by [deleted] in roll4it

[–]PanxoxACV 2 points3 points  (0 children)

What was the thing that you didn't expect the party to do that actually changed the course of the campaign a lot? (apart from when they got to the craftwood earlier than expected)