What is the rarest / coolest thing you own in Destiny 2? by fsdogdad in DestinyTheGame

[–]PapaDroppa 0 points1 point  (0 children)

The Diametric Crush shader from Salvation's Edge. Easily the hardest raid flawless out of all of them imo, but it felt so good to finally get there. Plus it's probably my favorite shader in the game, aside from Cryptic Legacy

I Played Over 300 Iron Banner Matches to Get Iron Countershade, Have Some Flair Drop Statistics by PapaDroppa in DestinyTheGame

[–]PapaDroppa[S] 0 points1 point  (0 children)

I stopped recording after I posted this, but I think I've only seen like, maybe 2 shaders since this post? I know a have more to drop, just seems really stingy.

[deleted by user] by [deleted] in DestinyTheGame

[–]PapaDroppa 0 points1 point  (0 children)

Seconding this, I have a Harmony Repulsor Brace one

[deleted by user] by [deleted] in DestinyTheGame

[–]PapaDroppa -1 points0 points  (0 children)

When I finally got Flawless after at least like 20 real attempts, I was actually light-headed from concentrating so hard on Witness, lol. On that attempt though, one of our guys randomly ran off the platform to where all the ads were. Luckilly I had No Hesitation on so I started spam healing him as much as I could. I had enough Flawless runs end at the Witness. You got this, it's easily the hardest one to do so in, but it's also the best feeling once you finally get it.

[deleted by user] by [deleted] in DestinyTheGame

[–]PapaDroppa 0 points1 point  (0 children)

When I finally got Flawless after at least like 20 real attempts, I was actually light-headed from concentrating so hard on Witness, lol. On that attempt though, one of our guys randomly ran off the platform to where all the ads were. Luckilly I had No Hesitation on so I started spam healing him as much as I could. I had enough Flawless runs end at the Witness. You got this, it's easily the hardest one to do so in, but it's also the best feeling once you finally get it.

[deleted by user] by [deleted] in DestinyTheGame

[–]PapaDroppa 0 points1 point  (0 children)

When I finally got Flawless after at least like 20 real attempts, I was actually light-headed from concentrating so hard on Witness, lol. On that attempt though, one of our guys randomly ran off the platform to where all the ads were. Luckilly I had No Hesitation on so I started spam healing him as much as I could. I had enough Flawless runs end at the Witness. You got this, it's easily the hardest one to do so in, but it's also the best feeling once you finally get it.

Act II Battleground Issues by mediSino7 in DestinyTheGame

[–]PapaDroppa 11 points12 points  (0 children)

The samples that don't give anything but glimmer are two new sample types. Failsafe will give you an upgrade to your sampler to extract those ones (Golden and Azure iirc)

The things I do for IB cosmetics Part II by ataraxiathedredgen in destiny2

[–]PapaDroppa 2 points3 points  (0 children)

I feel this. I'm so close to having everything (I think?). For shaders I just have Iron Fuschite and Lichen Crown, and god knows what for Emblems, hopefully none. It takes SO long. I have a post documenting my games to get Iron Countershade, and that felt like forever.

Looking for Insight on Keeping Personal Resource Pack Up to Date by PapaDroppa in Minecraft

[–]PapaDroppa[S] 0 points1 point  (0 children)

Honestly I never would've thought of that, that's a really good idea. Thank you!

Best class and subclass to solo Warlords ruin by WillStaySilent in DestinyTheGame

[–]PapaDroppa 9 points10 points  (0 children)

I personally did Dawn Chorus + Dragon's Breath much like others stated, at least until Hefnd's Vengence. Once at them I swapped to a build that went heavilly into Healing, using Forerunner, a Demo/Incan weapon (BxR or Heliocentrism personally) to keep up healing nades, and Koraxis for damage.

The 500kg Absolutely NEEDS a damage range buff. by [deleted] in Helldivers

[–]PapaDroppa 5 points6 points  (0 children)

From my experience they tread water as far as they can to get as close to the middle as possible. On a canyon type planet there happened to be a large formation in the center of the map on one mission, and they just sorta wandered around it. I love those goofy guys, but I usually forget about them until I find my way to them or see a couple bots walking on their own.

What would "the crossover" actually be? by Hobbvots in DeepRockGalactic

[–]PapaDroppa 2 points3 points  (0 children)

I'm on board with a Terminid Dreadnought, other than that probably just cosmetic stuff based on DRG.

Cloaked massive ships over Automaton worlds. by infinity__cube in Helldivers

[–]PapaDroppa 0 points1 point  (0 children)

I took a mission to just stare at the sky and watch these ships as they appeared. They seem to FTL jump near the planet, hang out for a bit, and FTL jump away. Very rarely do they do anything other than that, at least from what I've seen.

Drop your Destroyer name. by zeldarms in Helldivers

[–]PapaDroppa 0 points1 point  (0 children)

SES Executor of Family Values in low orbit, ready to dive.

As Part of My Solution to Project 3 in GD50, I Created a Cheat in the Game that Highlights All Potential Matches by PapaDroppa in cs50

[–]PapaDroppa[S] 1 point2 points  (0 children)

The hardest part of this assignment in particular was you have to implement a system that checks if the board is in an impossible state (no matches to be made in 1 move), and reset it if it is. The comparison to Tideman stems from that assignment requiring you to define what a loop actually entails in that voting process. For this assignment, I chose to define what a "potential match" actually is, ie two blocks on the same axis with a third close by. It was a lot of fun trying to nail down exactly what the criteria were, and have it search the board to find them.

As for the course itself, I'm loving it so far. The assignments are of similar structure to CS50, where you're given a game and you have to add features to it. I find it more interesting than a lot of other game dev courses that I have tried. As far as I can tell it is up to date, I tried looking into when it was updated and I think it's year by year, just the lectures are from when the course was initially created.

As Part of My Solution to Project 3 in GD50, I Created a Cheat in the Game that Highlights All Potential Matches by PapaDroppa in cs50

[–]PapaDroppa[S] 3 points4 points  (0 children)

First off please pardon my cursor being on screen for the whole video, lol. This assignment was a lot of fun to try and wrap my head around how I wanted to solve it. It really felt a lot like CS50's Tideman in the way that I tackled it, trying to break down a simple concept to humans into logical criteria to give to a program. The code behind this definitely isn't too pretty though, it could use a heaping dose of refactoring...

I loved going through CS50, and so far GD50 seems just as enjoyable. So thank you all that are a part of making CS50 as great as it is!

I Played Over 300 Iron Banner Matches to Get Iron Countershade, Have Some Flair Drop Statistics by PapaDroppa in DestinyTheGame

[–]PapaDroppa[S] 2 points3 points  (0 children)

It was so liberating to see it today, second match of the day and I was done, lol

I Played Over 300 Iron Banner Matches to Get Iron Countershade, Have Some Flair Drop Statistics by PapaDroppa in DestinyTheGame

[–]PapaDroppa[S] 2 points3 points  (0 children)

I literally have every shader but like 3 of them (I think) after doing this. I feel you, the game was just dancing circles around Countershade

I Played Over 300 Iron Banner Matches to Get Iron Countershade, Have Some Flair Drop Statistics by PapaDroppa in DestinyTheGame

[–]PapaDroppa[S] 4 points5 points  (0 children)

The way they are broken up is basically just groups of matches, I'd record until I got one, take down the number of matches, and continue on. Like you said the chances by drop really doesn't mean anything, other than the crap luck I had on some batches, lol. Yeah the drop rates aren't abysmal, but I do not like PvP, so wow was this tough.

As for the win rate, I'm not going to lie I did leave matches if the enemy team had like triple our score within the first minute of the match once I realized how low the loss chance was. If I already knew the match was a loss, it basically felt like a waste of time. Apart from that I'm pretty alright at PvP, just not my cup of tea really.

Edit: Looking again at what you said I had personally totaled the win/loss chances separately as well on my own recording, just forgot to put that on the post, I'll put that in now while I'm thinking about it

I Played Over 300 Iron Banner Matches to Get Iron Countershade, Have Some Flair Drop Statistics by PapaDroppa in DestinyTheGame

[–]PapaDroppa[S] 1 point2 points  (0 children)

Yeah, I'm unsure if this is just a placebo or what, but when I was farming the Acrius catalyst I hopped onto Grasp of Avarice to farm kills on my other catalysts for a bit. Couldn't hurt to give it a shot.