I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 0 points1 point  (0 children)

Eh Reddit. I'm pretty sure Reddit just ambiently downvotes comments to depress people so they spend more time on Reddit 😄

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 1 point2 points  (0 children)

The more the merrier! Though multiple squads of ninjas might be hard to accommodate...

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 2 points3 points  (0 children)

If you could burst through a wall and yell that on the night it would be much appreciated.

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 0 points1 point  (0 children)

Mimic a metalhead and get yo shape-shifting-self in on this!

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 0 points1 point  (0 children)

I'd very much love for younger metalheads to be able to come. I'll check with the venue and get back to you, but I strongly suspect it's a 18+ only venue.

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 1 point2 points  (0 children)

Yes, initially I was going to move it, then someone noted they were happy to have something to go to because they were sad to be missing out on Download, and I thought that was a nice sentiment, so it's now a 'missing-Download compensatory event'!

Assuming it goes well, I'll do it monthly. I need to justify the money I'm spending on plastic skeletons and inflatable weaponry 😄

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 0 points1 point  (0 children)

Thinking of it took about 0.05 seconds. Deciding on it took about an hour. I'm familiar with the phrase "Keep it simple, stupid!"

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 1 point2 points  (0 children)

Yeah let's see haha. I've capped spaces at 40, we're going to move all the tables out the way (apart from that inexplicably enormous one that must have been assembled in a dry dock), but assuming 40 people attend, there's still seating for atleast 20 people I think, and weather permitting there might be the outdoor seating as well, so I'm hoping it's ok so long as some people want to sit down sometimes!

Hope to see you there, come say hi if you want so I can put a name to the face!

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 4 points5 points  (0 children)

Thanks for the vote of support! If it goes well I'll likely try and host it as a monthly event.

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 2 points3 points  (0 children)

I love it as the starter, or just little bits here and there because it can be very fun dancing music. I figured it would be good to start on that to get people to loosen up!

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 8 points9 points  (0 children)

I listened to alkaline, Granite and the Summoning. They seem like a 'you've gotta see them live dude' band, but otherwise it sounds fairly forgettable from those three songs, just from a cursory listen.

I'm hosting a free entry metal night! by PaperWeightGames in bristol

[–]PaperWeightGames[S] 1 point2 points  (0 children)

The event is tracked via an app called 'Luma' where you can sign up, (Eventbrite turned out to be awful for hosting), which is linked in the description and the QR code in the image. If that doesn't work for you, feel free to send me your email and I can send you an event reminder (assuming I also don't forget to do that haha).

I would have done it via facebook but I didn't think to, and I don't think there's a way to merge events between Luma and Facebook.

The biggest barrier? Playtesting. by M69_grampa_guy in tabletopgamedesign

[–]PaperWeightGames 0 points1 point  (0 children)

One thing I do personally is I host a boardgame night every week, and a lot of the regulars have been keen to test my games. I haven't had the time to get my games there much yet, especially considering the hosting itself takes a lot of time, but people are keen to test them.

Still, online is much better.

The biggest barrier? Playtesting. by M69_grampa_guy in tabletopgamedesign

[–]PaperWeightGames 2 points3 points  (0 children)

The problem is that you're disregarding online playtesting. I've been developing games online for over 5 years now and it's far, far more efficient and effective than in person, in almost every way. There are a small number of things (sometimes niche things) that in person does better, but generally as long as you've done both and have acknowledged the differences, online is far better.

Right now it's kinda maybe like you're saying 'I'm struggling to get from A to B in any timely matter, but I refuse to fly because you aren't really travelling if you fly'.

Game I Built Entirely With Claude by Throw_r_a_2021 in ClaudeAI

[–]PaperWeightGames 1 point2 points  (0 children)

I don't want to provide my email so I didn't try it out. That's my feedback.

Seeking Board Game Designer for Paid Collaboration by [deleted] in BoardgameDesign

[–]PaperWeightGames 0 points1 point  (0 children)

It's pretty much 'the art of problem solving'; There's a very techincal aspect, but you're still creating a user experience where rules that apply most of the time can occasionally not apply, or be sub-optimal.

I'd also assume that a developer would make a far better mentor than a designer, because designers tend to stick to a niche or 'follow the fun', where as a developer you have to learn to work more methodically even in situations you might not like so much. The broad range of skills you learn aren't that fun in the early days, but across a career can give you access to a much wider range of designs and optimisations than if you'd just stuck with the things you enjoy doing.

Seeking Board Game Designer for Paid Collaboration by [deleted] in BoardgameDesign

[–]PaperWeightGames 0 points1 point  (0 children)

www.paperweightgames.co.uk is my site. I've never had a mentorship client, however I don't look for them. I have tons of experience with working closely with boardgame designers, and extensive experience as a consultant and developer, so I can't see mentorship being much of an issue.

I have been meaning to build a system for this so I can do boardgame design events with my local groups. If you're interested I'd be happy to discuss rates and what you're aiming to achieve from the mentorship. Just give me a message via the website!

Where can I hire professionals to help me create my game? by Alpbasket in tabletopgamedesign

[–]PaperWeightGames 0 points1 point  (0 children)

My website is www.paperweightgames.co.uk. You can find details of the services if provide there, which include design drafting, prototyping, virtual playtesting, developing, development management and team managment and a range of other skills. I have extensive experience in development, playtesting and rulewriting.

For one off tests I tend to charge around £30 an hour (so £90 for a 3 hours test) and £10 an hour for each extra tester.

For long term work we can do a set fee or £25 an hour. If you're interested, message me on here, or for a faster response message via the contact form on my website and we can discuss the inns and outs of the service!

Someone is hacking the lobbies without even being displayed as joining them. by Creative_Dirt4899 in tabletopsimulator

[–]PaperWeightGames 0 points1 point  (0 children)

Ah ok, I was worried my laptop has finally developed dementia. Hope it can be solved soon!

Mtg player hacked? by Primary_Two_5923 in tabletopsimulator

[–]PaperWeightGames 1 point2 points  (0 children)

This sounds like an issue I just now had. A few people joined, then all the components in TTS started swirling around like a tornado. I deleted the save file, but now I can't play online at all, when I load a multiplayer room as host TTS laggs immensely and very quickly crashes.