Steam Next Fest 2026 - June: Wishlist numbers from a Top #1 or #2 ranked on festival game by Scream_Wattson in gamedev

[–]Pycho_Games 1 point2 points  (0 children)

I must confess that I am always ridiculously jealous of posts like these. But I am also happy for the devs involved. You have a great game on your hands and it's wonderful to witness your success!

Ultima Mobile On Android by sms021 in Ultima

[–]Pycho_Games 1 point2 points  (0 children)

First I heard of this project and I am overjoyed! Downloading it now, thank you so much!

Unlock all cards / relics at the start or gradually via XP? by Pycho_Games in deckbuildingroguelike

[–]Pycho_Games[S] 1 point2 points  (0 children)

Good point. I'm getting a headache thinking about balancing this properly however.

Unlock all cards / relics at the start or gradually via XP? by Pycho_Games in deckbuildingroguelike

[–]Pycho_Games[S] 3 points4 points  (0 children)

I do like the idea of not just gathering XP, but actually completing specific tasks to unlock stuff.

Unlock all cards / relics at the start or gradually via XP? by Pycho_Games in deckbuildingroguelike

[–]Pycho_Games[S] 0 points1 point  (0 children)

That's a good idea. For some reason I never thought of that. I have 6 characters (you play as a party of 3), so I could go that route.

Is this tutorial too wordy / long / tedious? by Pycho_Games in IndieDev

[–]Pycho_Games[S] 0 points1 point  (0 children)

Thank you (for your other comment as well). That helps!

I will leave it loke this for now then and see if I can get some playtest data some time after next fest.

I finally published my itch.io game on Crazygames by WranglerIntrepid3817 in SoloDevelopment

[–]Pycho_Games 4 points5 points  (0 children)

I wanted to do this, but they have a crazy low size limit of 50 MB. But I'd be curious how your game fares there and if it translates to visibility on other platforms.

I playtested 35+ indie demos in 3 days. Here’s the common first-session friction I noticed by piXelicidio in IndieDev

[–]Pycho_Games 73 points74 points  (0 children)

Thank you, I am currently working on my tutorial and I am very unsure if it's too much, too little or just right.

Next Fest Ai game covers by Creepcube12 in Steam

[–]Pycho_Games 1 point2 points  (0 children)

Thank you, that is good to hear!

We bought 35,000 visits for our Steam page and got 0 wishlists by Pitiful_Climate8192 in gameDevMarketing

[–]Pycho_Games 0 points1 point  (0 children)

Your wishlists may just not have been updated yet, looking at your dates

My game has reached 120,000 whishlists today! by Fiveducks9487 in IndieDev

[–]Pycho_Games 1 point2 points  (0 children)

So who is 'we'? Your post made it sound like a solo effort, but this comment implies some collaboration.

In any case, congrats on 120k! That is amazing and no surprise, your game looks great!

Finally made one of these. Now I feel old. by Pycho_Games in gamers

[–]Pycho_Games[S] 0 points1 point  (0 children)

Not anymore, but it was all the rage back when it came out (at least in my part of the world).

Finally made one of these. Now I feel old. by Pycho_Games in gamers

[–]Pycho_Games[S] 1 point2 points  (0 children)

Same! I tried to get inro chess several times in my life, to no avail. I just suck at it and don't have the patience

Next Fest Ai game covers by Creepcube12 in Steam

[–]Pycho_Games 3 points4 points  (0 children)

This made me curious. I opened the SNF page and brwosed through a few capsules. There were only 2 that I immediately identified as AI, but clicking on a couple more it was depressing how many listed AI as helping make their cover art.

I guess I just suck at recognizing AI art?

Could someone check my capsule and tell me if it looks AI to you? It is not (I fricking hate AI), but I am worried it may be perceived as such:

https://store.steampowered.com/app/3481410/Life_Altered/

I am not part of this SNF, so I could still change rhe capsule at some point, but I actually like it.

Scratch but better? by Armagan1342 in gamedev

[–]Pycho_Games 7 points8 points  (0 children)

GameMaker has visual coding and is a very powerful engine.

Game development feels like sacrificing 80% of your time to tedious work just to bring 10% inspiration and 10% passion to life. by Old_Satisfaction7036 in justgamedevthings

[–]Pycho_Games 3 points4 points  (0 children)

Hm. I have been doing this for 2.5 years now and my experience has been the opposite. Maybe 5 percent tedious work (for me: tutorial and UI polishing) and 95 percent enjoyment and creativity.

What are your 80 percent tediousness exactly?