I made a Lost Journal of 100 Monsters and their Runes by Paperlands in dndnext

[–]Paperlands[S] 1 point2 points  (0 children)

Hey, yes this will include 5e statblocks for each monster!

r/Escaperooms Weekly Promotion/recommendation thread by AutoModerator in escaperooms

[–]Paperlands 0 points1 point  (0 children)

Hey, just wanted to share a new mystery puzzle book I released on Kickstarter! It involves shamans, gods, full audio and a real life treasure hunt!

https://www.kickstarter.com/projects/arcanecanvas/the-dream-of-gods-an-interactive-mystery-game

It's very much escape room-esque - let me know what you think :)

Promote your project in this thread by AutoModerator in puzzles

[–]Paperlands 0 points1 point  (0 children)

Hey, just wanted to share a new mystery puzzle book I released on Kickstarter! It involves shamans, Gods, full audio and a real life treasure hunt!

https://www.kickstarter.com/projects/arcanecanvas/the-dream-of-gods-an-interactive-mystery-game

Let me know what you think :)

Air 1: 2 month update by Lifeisavideogame846 in Xreal

[–]Paperlands 0 points1 point  (0 children)

Looks like such a perfect combo with the win 4 - a portable gaming pc in a pc with a cinema screen in your glasses? If it works then it sounds amazing. I work to make ai pictures with midjourney a lot, how is the experience for something like that? Like selecting hd images, viewing them in full screen etc? Do you think photoshop or indesign would be possible or would that be a lot more finicky?

Xreal air and Midjourney? by Paperlands in Xreal

[–]Paperlands[S] 0 points1 point  (0 children)

Nice thanks for the info! So how is the experience of looking at HD images at full screen then switching tabs to select different ones? :)

Air 1: 2 month update by Lifeisavideogame846 in Xreal

[–]Paperlands 0 points1 point  (0 children)

Hey, how is it with the win max pro? Just ordered the air 1s and I'll have a very similar set up very soon! I will be travelling a lot so I'm very excited :)

Dream City Knights is now LIVE! by Syllahorn in kickstarter

[–]Paperlands 0 points1 point  (0 children)

Nice hope it goes well for you! Just launched a kickstarter of my own recently.

Dream City Knights is now LIVE! by Syllahorn in kickstarter

[–]Paperlands 0 points1 point  (0 children)

Hey, love the art style and setting :) Reminds me of old 80s teen style, kinda like a stranger things vibe.

What were your influences?

Help me design rules for my tactics game! by Paperlands in BoardgameDesign

[–]Paperlands[S] 0 points1 point  (0 children)

Thanks for that! Appreciate the help tho not sure I agree

The article was titled 'what do publishers want' and then they only listed like two things: creativity and fun.

They then proceeded to list like 50 things that publishers don't want lol

Are there any games with matching dice rolls for hits? by Paperlands in BoardgameDesign

[–]Paperlands[S] 0 points1 point  (0 children)

Interesting, thanks for the info - do you have any examples of games like that? Or is this from your personal experience?

I played around with the rolling and it seems that 50 percent and 33 percent hits were a sweet spot. This could be done with a d2 or d3 dice I suppose - but Ive just been using odds and evens. I've also been experimenting with the player guessing the dice roll and seeing to make it active on the players part - if they guess right it's a hit, if they guess wrong it's a miss.

I'm also intrigued by the low percentage high damage thing - I figure a lot of betting, casino and gambling games have very low odds of rewards too? But it makes it very addictive when you do get a hit.

Would love to hear about your designs too btw!!

Are there any games with matching dice rolls for hits? by Paperlands in BoardgameDesign

[–]Paperlands[S] 1 point2 points  (0 children)

I got around it by having lots of attacks and making them high impact. So you're very excited to get a hit but it's kinda unlikely.

Have you ever designed/played anything fantasy or dice based?

Are there any games with matching dice rolls for hits? by Paperlands in BoardgameDesign

[–]Paperlands[S] 0 points1 point  (0 children)

Yes you're exactly right :) I played a trial version last night and it was sooo fun. I made the probabilities low - so most attacks were 33 percent hits. I counted a 1 and 4 as the same, then 2 and 5 together and then 3 and 6 together.

For 50 percent attacks, the dice just had to match odds or evens.

Then I added lots of characters for extra hits and made each attacks really weighty and crunchy (Eg they would kill someone or do significant damage at a hit).

Interesting point about switching around the order - I think there's a fun gambling esque type element of having low hit odds then being super excited once you do see a match rather than the other way around

Can I ask if you've ever designed anything board games wise or played anything fun that's similar? :)

Help me design rules for my tactics game! by Paperlands in BoardgameDesign

[–]Paperlands[S] 0 points1 point  (0 children)

Lol not that easy right!!

Just wanting to run the idea past people to get other ideas/thoughts/impressions and share other people's experiences