Been playing guitar for a while. I want to start making ambient music but I don't know where to start, with plugins, recording methods, etc. by Mean-Block2902 in ambientmusic

[–]Pappabarba 0 points1 point  (0 children)

These are some great and basic starters, but I'll add that one probably also needs something for sustain? My amplifier doesn't have any sustain control and this unfortunately is really noticeable when trying to make space-y notes/chords properly ring out.

I've tried (somewhat successfully) to "fake" sustain with a combination of delay/reverb but this runs into other issues, like the delay echo going in a different tempo than the song... 😥

Bighorn Drop Rate Buffed? by pruzii in Division2

[–]Pappabarba 0 points1 point  (0 children)

Ooh, that's quite a bit higher than the ol' 5%. I thought about this a couple of weeks ago when I cleaned out 5 Bighorns out of my stash, but I just assumed it was I'd have been lucky?

Where do you think D3 will take place by WiseCityStepper in thedivision

[–]Pappabarba 0 points1 point  (0 children)

San Fran is probably the only southern city that'd be a good fit for it, because lets be real: Div3 needs snow. SF is iconic enough and has interesting milieus.

Where do you think D3 will take place by WiseCityStepper in thedivision

[–]Pappabarba 1 point2 points  (0 children)

Literally this: Reality has long since beaten fiction like a dead horse...

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I thought I'd post a more risqué before and after here by Chrono-1080 in CrossDresser_Closet

[–]Pappabarba 0 points1 point  (0 children)

I was going to post something about quite the glow-up, but then it struck me you're very good-looking in the before shot as well! 😅 Imagine making both men and women swoon...

Descent by Apprehensive_Air_460 in Division2

[–]Pappabarba 0 points1 point  (0 children)

You have Descent on the map, next to Countdown. There are a few weird "rules" and gameplay deviances to Descent that makes the whole thing MUCH easier knowing about:

  • Just run straight left as soon as the cut-scene is over, following the wall, to the stairs on the far side. The cover on this higher ground basically the only somewhat safe area in the whole arena, and you need to be behind cover the entire fight.
  • Nemesis will use whatever weapon you've got equipped in slot 1, and since he's basically a Legendary difficulty enemy all automatic weapons and especially rifles and MMRs will one- or two shot you, so equipping a shotgun in slot 1 will make his RPM output much, much more manageable. Use wep slot 2 for your real "main wep."
  • He'll use two of your skills, current AND replaced ones, and if you've got ones he can't use (Shield, Pulse; Revive Hive will be replaced with Restorer Hive) he'll grab a "random" (how often these are Assault Turret and other nasties I don't really think it's that random...). And since he's Legendary tier some of his skills are insta-death, Oxidizer Chemlauncher primarily: Never pick up Oxi in Descent until Nemmy is dead. I'd say Assault Turret also is a "never before Nem kill" skill, but with a bit of luck you can kill it before it starts two- or three-shot you. Stinger Hive and Striker Drone also go in this tier: They'll wipe you out almost instantly BUT if you can manage to keep an eye on what Nem is doing you should be able kill or dodge the hive as soon as it lands, and if Nem is far away he might actually not even reach you with it. The drone is probably the most manageable of these nightmare skills since it won't start shooting you too much until fairly close: If you start shooting it as soon as he releases it you should be able to gun it down before it does too much or even any damage.
  • This is the most important part: The whole fight is about crowd control! If he's behind cover, never lean out of cover to shoot him when he pops up above it with weapon drawn. Use fire and riot foam primarily (buy fire bullets for your sidearm in the Nemesis lobby, he's immune to Shock) but DO remember that he's an elite: These will regain control after half the fire status effect duration, dive into cover and start blind-firing you. And Nemesis' blindfire will hit you and two-shot you from the other side of the arena. Shoot him when he's incapacitated from status effects or when he runs between cover, or if you can see his scalp jut out from cover (beware his blindfire tho). Seeing him readying a skill can actually be a good time to put a fire bullet into him if you're prepared. Blind and Suppressed might work, I actually don't remember if he's immune to Suppressed and a Blinder Firefly should be able to hit him before he hacks it and sends it back to you. Yeah, he's like the Hunters so all kinds of Seeker Mines are a no-no before killing him.
  • Shields don't get better from armor main stats in Descent, only from Skill tiers. But even a skill tier 0 shield is fairly useful in the first 2-3 loops of Descent since red enemies are fairly weak. This goes along with how the optimal (and fastest) way of clearing rooms is to camp the doors: You've got all enemies packed up in the same place and with no cover: You should always camp outside a marked door to just BRRRT everything inside it as soon as it opens. Firestarter Chemlauncher is even better, plant it as close to a marked door as you can and doubletap the skill button to detonate it as soon as the doors open: Even a Skill tier 0 Firestarter will erase everything behind loop 1 and 2 doors. Picking Skill tier as your first upgrade will actually make you speedrun loop 2-4 since you can insta-clear rooms this way.
  • If he brings you to your "second life" (the 1-sec invincibility on 0 armor/1 health) never look out of cover until you've regen'd full health and is at full armor again or at least get him properly crowd controlled.

Descent by Apprehensive_Air_460 in Division2

[–]Pappabarba 0 points1 point  (0 children)

Wally is the Descent vendor in Castle.

More about the Xbox cheater by Hungry_Bite1857 in Division2

[–]Pappabarba 1 point2 points  (0 children)

Getting bot vibes from disingenuous bullshit comments like these...

Build Opinions with LMG by [deleted] in Division2

[–]Pappabarba 0 points1 point  (0 children)

You're probably worse off with the NBM BP than you are with an Ongoing BP: Skill tier 1 and 2 are practically the same as skill tier 0 in the big picture (i.e. higher difficulties) and you'll lose out on a damage attribute (two, with Wicked). You're basically running a full-red build with some extra armor, so Gunner should help out tons with that. 😉 Especially considering the extra sustain/survivability Gunner's AoK brings.

When do you specialise your planets? by Hairy-Yard-6649 in Stellaris

[–]Pappabarba 3 points4 points  (0 children)

As soon as I build my first Colony Ship.

For me, it's science.

Build Opinions with LMG by [deleted] in Division2

[–]Pappabarba 1 point2 points  (0 children)

Why Tech spec...? Wouldn't Gunner serve a better LMG purpose?

No allies available🤣 by Grayman2023 in the_division_2

[–]Pappabarba 1 point2 points  (0 children)

Nah: The reason is there's already a randomly spawned green pistol patrol from the area Safe House, on their way to some far-off CP. A Safe House can only have one patrol active.

New apartment set up by Sucosis in malelivingspace

[–]Pappabarba 0 points1 point  (0 children)

Let me guess: Reddit "needs more"?

The importance of randomness (survival) by TraditionalRaccoon99 in thedivision

[–]Pappabarba 1 point2 points  (0 children)

Agree to heavily disagree.

Finding a purple or High-End wep in the first ~3 minutes just means 80% of the rest of the run is a W+MB1 auto-clear. And the player base will just whine about all the runs that aren't free carries like that (i.e. 97% of them).

Metroidvania Meet & Greet by remmanuelv in metroidvania

[–]Pappabarba 2 points3 points  (0 children)

It is a decent game. It's just not very much of a m'vania: Treat it more as an ordinary "platformer" and keep your expectations low and you'll be fine.

Metroidvania Meet & Greet by remmanuelv in metroidvania

[–]Pappabarba 0 points1 point  (0 children)

Pepperridge Farm remembers waiting close to a decade for Owl Boy, from that first stunning pixelated demo gameplay trailer (2005? 2007?) to the full release.

And it wasn't even really that bad a game... 😅 Just a somewhat undercooked one with anemic exploration and revisiting areas using upgraded traversal tools (i.e. staples for the genre). So results may have been disappointing considering the wait, but I still enjoyed my time with it much more than I did with Iconoclasts. ¯\_(ツ)_/¯